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Nathan Vegdahl 48997d7878 Add backface culling to the way footage geo is baked and rendered.
Without this you can get artifacts in some situations due to the fact
that the same bake texture is mapped to both sides of a mesh face.
Another way to address this would be to map a different texture to
each side, but it's not clear how to make baking understand that.
2023-10-18 19:04:34 +02:00
__init__.py Update for Blender 4.0 Python API changes. 2023-10-18 16:33:46 +02:00
.gitignore Initial commit 2022-03-05 13:15:57 -08:00
bake.py WIP: bake on every frame of a render. 2023-01-13 13:51:56 -08:00
camera_align.py Simplify the camera track alignment UI. 2023-02-17 18:47:01 -08:00
CHANGELOG.md Add a (currently empty) changelog. 2022-03-05 13:24:44 -08:00
LICENSE.md Clean up readme and license file. 2022-03-05 13:21:22 -08:00
names.py WIP: bake on every frame of a render. 2023-01-13 13:51:56 -08:00
node_groups.py Add backface culling to the way footage geo is baked and rendered. 2023-10-18 19:04:34 +02:00
README.md Update readme. 2023-02-28 22:11:29 -08:00
uv_utils.py Add UV margin setting. 2022-04-09 13:20:31 -07:00

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A Blender addon for easier/better compositing in 3D space.

This addon is currently beta quality. There may still be major bugs and rough edges, but in general it should basically work. Due to limitations in Blender's Python APIs there are also some rough edges that are unforunately impossible to fix at the moment.

This addon requires Blender 3.4 or later.

License

The code in this addon is licensed under the GNU General Public License, version 2. Please see LICENSE.md for details.

Contributing

Although we are not specifically looking for contributions right now, if you would like to contribute please keep in mind the following things:

  • By submitting any work for inclusion in this addon, you agree to license it under the same terms as above, and you assert that you have the rights to do so.
  • Larger changes to the addon are likely to be rejected unless by pure coincidence they happen to align with our goals for the project. So if you are considering a larger change, please either file an issue or otherwise contact us to discuss your idea before starting work on it, so that you don't inadvertantly waste your time.