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48997d7878
Without this you can get artifacts in some situations due to the fact that the same bake texture is mapped to both sides of a mesh face. Another way to address this would be to map a different texture to each side, but it's not clear how to make baking understand that. |
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__init__.py | ||
.gitignore | ||
bake.py | ||
camera_align.py | ||
CHANGELOG.md | ||
LICENSE.md | ||
names.py | ||
node_groups.py | ||
README.md | ||
uv_utils.py |
Compify
A Blender addon for easier/better compositing in 3D space.
This addon is currently beta quality. There may still be major bugs and rough edges, but in general it should basically work. Due to limitations in Blender's Python APIs there are also some rough edges that are unforunately impossible to fix at the moment.
This addon requires Blender 3.4 or later.
License
The code in this addon is licensed under the GNU General Public License, version 2. Please see LICENSE.md for details.
Contributing
Although we are not specifically looking for contributions right now, if you would like to contribute please keep in mind the following things:
- By submitting any work for inclusion in this addon, you agree to license it under the same terms as above, and you assert that you have the rights to do so.
- Larger changes to the addon are likely to be rejected unless by pure coincidence they happen to align with our goals for the project. So if you are considering a larger change, please either file an issue or otherwise contact us to discuss your idea before starting work on it, so that you don't inadvertantly waste your time.