diff --git a/__init__.py b/__init__.py index 14b67c0..e4f096b 100644 --- a/__init__.py +++ b/__init__.py @@ -511,7 +511,12 @@ class CompifyCameraProjectGroupNew(bpy.types.Operator): return context.active_object != None and context.active_object.type == 'CAMERA' def execute(self, context): - ensure_camera_project_group(context.active_object) + x_res = context.scene.render.resolution_x + y_res = context.scene.render.resolution_y + x_asp = context.scene.render.pixel_aspect_x + y_asp = context.scene.render.pixel_aspect_y + + ensure_camera_project_group(context.active_object, (x_res * x_asp) / (y_res * y_asp)) return {'FINISHED'} diff --git a/node_groups.py b/node_groups.py index 0f2e33d..944046d 100644 --- a/node_groups.py +++ b/node_groups.py @@ -613,7 +613,7 @@ def ensure_feathered_square_group(): # projecting textures from that camera. # # It will create it if it doesn't exist, and returns the group. -def ensure_camera_project_group(camera): +def ensure_camera_project_group(camera, default_aspect=1.0): name = "Camera Project | " + camera.name # Fetch or create group. @@ -630,7 +630,7 @@ def ensure_camera_project_group(camera): # Create the group inputs and outputs. if not "Aspect Ratio" in group.inputs: group.inputs.new(type="NodeSocketFloat", name="Aspect Ratio") - group.inputs['Aspect Ratio'].default_value = 1.0 + group.inputs['Aspect Ratio'].default_value = default_aspect if not "Rotation" in group.inputs: group.inputs.new(type="NodeSocketFloat", name="Rotation") if not "Loc X" in group.inputs: @@ -666,7 +666,11 @@ def ensure_camera_project_group(camera): user_translate = group.nodes.new(type='ShaderNodeVectorMath') user_rotate = group.nodes.new(type='ShaderNodeVectorRotate') - aspect_ratio = group.nodes.new(type='ShaderNodeCombineXYZ') + aspect_ratio_1 = group.nodes.new(type='ShaderNodeCombineXYZ') + aspect_ratio_2 = group.nodes.new(type='ShaderNodeCombineXYZ') + aspect_ratio_div = group.nodes.new(type='ShaderNodeMath') + aspect_ratio_lt = group.nodes.new(type='ShaderNodeMath') + aspect_ratio_switch = group.nodes.new(type='ShaderNodeMixRGB') user_transforms = group.nodes.new(type='ShaderNodeVectorMath') recenter = group.nodes.new(type='ShaderNodeVectorMath') @@ -694,7 +698,13 @@ def ensure_camera_project_group(camera): user_translate.label = "User Translate" user_rotate.label = "User Rotate" - aspect_ratio.label = "Aspect Ratio" + + aspect_ratio_1.label = "Aspect Ratio 1" + aspect_ratio_2.label = "Aspect Ratio 2" + aspect_ratio_div.label = "Divide" + aspect_ratio_lt.label = "Less Than" + aspect_ratio_switch.label = "Aspect Ratio Switch" + user_transforms.label = "User Transforms" recenter.label = "Recenter" @@ -735,13 +745,17 @@ def ensure_camera_project_group(camera): x += hs lens_shift_2.location = (x, 0.0) + aspect_ratio_div.location = (x, -850.0) x += hs user_translate.location = (x, 0.0) + aspect_ratio_lt.location = (x, -500.0) + aspect_ratio_1.location = (x, -700.0) + aspect_ratio_2.location = (x, -850.0) x += hs user_rotate.location = (x, 0.0) - aspect_ratio.location = (x, -300.0) + aspect_ratio_switch.location = (x, -600.0) x += hs user_transforms.location = (x, 0.0) @@ -813,8 +827,17 @@ def ensure_camera_project_group(camera): user_rotate.rotation_type = 'Z_AXIS' user_rotate.invert = False user_rotate.inputs['Center'].default_value = (0.0, 0.0, 0.0) - aspect_ratio.inputs['X'].default_value = 1.0 - aspect_ratio.inputs['Z'].default_value = 0.0 + aspect_ratio_1.inputs['X'].default_value = 1.0 + aspect_ratio_1.inputs['Z'].default_value = 0.0 + aspect_ratio_2.inputs['Y'].default_value = 1.0 + aspect_ratio_2.inputs['Z'].default_value = 0.0 + aspect_ratio_div.operation = 'DIVIDE' + aspect_ratio_div.inputs[0].default_value = 1.0 + aspect_ratio_lt.operation = 'LESS_THAN' + aspect_ratio_lt.inputs[1].default_value = 1.0 + aspect_ratio_switch.blend_type = 'MIX' + aspect_ratio_switch.use_clamp = False + user_transforms.operation = 'MULTIPLY' recenter.operation = 'ADD' @@ -831,7 +854,9 @@ def ensure_camera_project_group(camera): group.links.new(lens_shift_y.outputs['Value'], lens_shift_1.inputs['Y']) group.links.new(lens_shift_1.outputs['Vector'], lens_shift_2.inputs[1]) - group.links.new(input.outputs['Aspect Ratio'], aspect_ratio.inputs[1]) + group.links.new(input.outputs['Aspect Ratio'], aspect_ratio_1.inputs['Y']) + group.links.new(input.outputs['Aspect Ratio'], aspect_ratio_div.inputs[1]) + group.links.new(input.outputs['Aspect Ratio'], aspect_ratio_lt.inputs[0]) group.links.new(input.outputs['Rotation'], to_radians.inputs[0]) group.links.new(to_radians.outputs['Value'], user_rotate.inputs['Angle']) group.links.new(input.outputs['Loc X'], user_location.inputs['X']) @@ -849,9 +874,14 @@ def ensure_camera_project_group(camera): group.links.new(zoom_3.outputs['Vector'], lens_shift_2.inputs[0]) group.links.new(lens_shift_2.outputs['Vector'], user_translate.inputs[0]) + group.links.new(aspect_ratio_div.outputs[0], aspect_ratio_2.inputs['X']) + group.links.new(aspect_ratio_1.outputs[0], aspect_ratio_switch.inputs[1]) + group.links.new(aspect_ratio_2.outputs[0], aspect_ratio_switch.inputs[2]) + group.links.new(aspect_ratio_lt.outputs[0], aspect_ratio_switch.inputs[0]) + group.links.new(user_translate.outputs['Vector'], user_rotate.inputs['Vector']) group.links.new(user_rotate.outputs['Vector'], user_transforms.inputs[0]) - group.links.new(aspect_ratio.outputs['Vector'], user_transforms.inputs[1]) + group.links.new(aspect_ratio_switch.outputs[0], user_transforms.inputs[1]) group.links.new(user_transforms.outputs['Vector'], recenter.inputs[0]) group.links.new(recenter.outputs['Vector'], output.inputs['Vector'])