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https://github.com/EatTheFuture/compify.git
synced 2025-01-22 00:09:11 -05:00
Minor style fixes.
No functional changes.
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@ -21,49 +21,49 @@ def ensure_footage_group():
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group.nodes.remove(node)
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# Create the group inputs and outputs.
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socket = group.interface.new_socket(name="Footage", socket_type="NodeSocketColor", in_out='INPUT')
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socket = group.interface.new_socket(name="Footage", socket_type='NodeSocketColor', in_out='INPUT')
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socket.default_value = (1.0, 0.0, 1.0, 1.0)
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socket.hide_value = True
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socket = group.interface.new_socket(name="Footage Alpha", socket_type="NodeSocketFloat", in_out='INPUT')
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socket = group.interface.new_socket(name="Footage Alpha", socket_type='NodeSocketFloat', in_out='INPUT')
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socket.default_value = 1.0
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socket.min_value = 0.0
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socket.max_value = 1.0
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socket = group.interface.new_socket(name="Footage Emit", socket_type="NodeSocketFloat", in_out='INPUT')
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socket = group.interface.new_socket(name="Footage Emit", socket_type='NodeSocketFloat', in_out='INPUT')
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socket.default_value = 0.0
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socket.min_value = 0.0
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socket.max_value = 1.0
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socket = group.interface.new_socket(name="Background", socket_type="NodeSocketColor", in_out='INPUT')
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socket = group.interface.new_socket(name="Background", socket_type='NodeSocketColor', in_out='INPUT')
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socket.default_value = (1.0, 0.0, 1.0, 1.0)
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socket.hide_value = True
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socket = group.interface.new_socket(name="Background Alpha", socket_type="NodeSocketFloat", in_out='INPUT')
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socket = group.interface.new_socket(name="Background Alpha", socket_type='NodeSocketFloat', in_out='INPUT')
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socket.default_value = 0.0
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socket.min_value = 0.0
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socket.max_value = 1.0
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socket = group.interface.new_socket(name="Background Emit", socket_type="NodeSocketFloat", in_out='INPUT')
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socket = group.interface.new_socket(name="Background Emit", socket_type='NodeSocketFloat', in_out='INPUT')
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socket.default_value = 0.0
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socket.min_value = 0.0
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socket.max_value = 1.0
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socket = group.interface.new_socket(name="Baked Lighting", socket_type="NodeSocketColor", in_out='INPUT')
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socket = group.interface.new_socket(name="Baked Lighting", socket_type='NodeSocketColor', in_out='INPUT')
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socket.default_value = (1.0, 1.0, 1.0, 1.0)
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socket.hide_value = True
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socket = group.interface.new_socket(name="Do Bake", socket_type="NodeSocketFloat", in_out='INPUT')
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socket = group.interface.new_socket(name="Do Bake", socket_type='NodeSocketFloat', in_out='INPUT')
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socket.default_value = 0.0
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socket.min_value = 0.0
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socket.max_value = 1.0
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socket = group.interface.new_socket(name="Debug", socket_type="NodeSocketFloat", in_out='INPUT')
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socket = group.interface.new_socket(name="Debug", socket_type='NodeSocketFloat', in_out='INPUT')
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socket.default_value = 0.0
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socket.min_value = 0.0
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socket.max_value = 1.0
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group.interface.new_socket(name="Shader", socket_type="NodeSocketShader", in_out='OUTPUT')
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group.interface.new_socket(name="Shader", socket_type='NodeSocketShader', in_out='OUTPUT')
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#-------------------
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# Footage nodes.
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@ -455,19 +455,19 @@ def ensure_feathered_square_group():
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group.nodes.remove(node)
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# Create the group inputs and outputs.
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group.interface.new_socket(name="Vector", socket_type="NodeSocketVector", in_out='INPUT')
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group.interface.new_socket(name="Vector", socket_type='NodeSocketVector', in_out='INPUT')
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socket = group.interface.new_socket(name="Feather", socket_type="NodeSocketFloat", in_out='INPUT')
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socket = group.interface.new_socket(name="Feather", socket_type='NodeSocketFloat', in_out='INPUT')
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socket.default_value = 0.0
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socket.min_value = 0.0
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socket.max_value = 1.0
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socket = group.interface.new_socket(name="Dilate", socket_type="NodeSocketFloat", in_out='INPUT')
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socket = group.interface.new_socket(name="Dilate", socket_type='NodeSocketFloat', in_out='INPUT')
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socket.default_value = 0.0
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socket.min_value = 0.0
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socket.max_value = 0.1
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group.interface.new_socket(name="Value", socket_type="NodeSocketFloat", in_out='OUTPUT')
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group.interface.new_socket(name="Value", socket_type='NodeSocketFloat', in_out='OUTPUT')
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#-------------------
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# Create the nodes.
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@ -676,7 +676,7 @@ def ensure_camera_project_group(camera, default_aspect=1.0):
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# Create the group outputs.
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if not "Vector" in group.interface.items_tree:
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group.interface.new_socket(name="Vector", socket_type = 'NodeSocketVector', in_out='OUTPUT')
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group.interface.new_socket(name="Vector", socket_type='NodeSocketVector', in_out='OUTPUT')
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#-------------------
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# Create the nodes.
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