Show the image type (image, sequence, movie, etc.) of the loaded footage.

This commit is contained in:
Nathan Vegdahl 2023-02-28 21:38:32 -08:00
parent 303a589eb8
commit 8d0ce6a684

View File

@ -72,6 +72,7 @@ class CompifyPanel(bpy.types.Panel):
box.template_ID(context.scene.compify_config, "footage", open="image.open")
box.use_property_split = True
if context.scene.compify_config.footage != None:
box.prop(context.scene.compify_config.footage, "source")
box.prop(context.scene.compify_config.footage.colorspace_settings, "name", text=" Color Space")
box.prop(context.scene.compify_config, "camera", text=" Camera")
@ -255,7 +256,7 @@ def change_footage_camera(config, context):
class CompifyPrepScene(bpy.types.Operator):
"""Prepares the scene for compification."""
"""Prepares the scene for compification"""
bl_idname = "material.compify_prep_scene"
bl_label = "Prep Scene"
bl_options = {'UNDO'}
@ -326,7 +327,7 @@ class CompifyPrepScene(bpy.types.Operator):
class CompifyBake(bpy.types.Operator):
"""Does the Compify lighting baking for proxy geometry."""
"""Does the Compify lighting baking for proxy geometry"""
bl_idname = "material.compify_bake"
bl_label = "Bake Footage Lighting"
bl_options = {'UNDO'}
@ -367,9 +368,9 @@ class CompifyBake(bpy.types.Operator):
class CompifyRender(bpy.types.Operator):
"""Render, but with Compify baking before rendering each frame."""
"""Render, but with Compify baking before rendering each frame"""
bl_idname = "render.compify_render"
bl_label = "Render with Compify Lighting Integration"
bl_label = "Render Animation with Compify Integration"
_timer = None
render_started = False
@ -466,7 +467,7 @@ class CompifyRender(bpy.types.Operator):
class CompifyAddFootageGeoCollection(bpy.types.Operator):
"""Creates and assigns a new empty collection for footage geometry."""
"""Creates and assigns a new empty collection for footage geometry"""
bl_idname = "scene.compify_add_footage_geo_collection"
bl_label = "Add Footage Geo Collection"
bl_options = {'UNDO'}
@ -483,7 +484,7 @@ class CompifyAddFootageGeoCollection(bpy.types.Operator):
class CompifyAddFootageLightsCollection(bpy.types.Operator):
"""Creates and assigns a new empty collection for footage lights."""
"""Creates and assigns a new empty collection for footage lights"""
bl_idname = "scene.compify_add_footage_lights_collection"
bl_label = "Add Footage Lights Collection"
bl_options = {'UNDO'}