mirror of
https://github.com/EatTheFuture/compify.git
synced 2025-01-22 08:19:14 -05:00
569 lines
20 KiB
Python
569 lines
20 KiB
Python
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import bpy
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import math
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# Ensures that the Delight Baker shader group exists.
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#
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# It will create it if it doesn't exist, and returns the group.
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def ensure_delight_baker_group():
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NAME = "Delight Baker"
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if NAME in bpy.data.node_groups:
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return bpy.data.node_groups[NAME]
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else:
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group = bpy.data.node_groups.new(NAME, type='ShaderNodeTree')
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for node in group.nodes:
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group.nodes.remove(node)
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# Create the nodes.
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input = group.nodes.new(type='NodeGroupInput')
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output = group.nodes.new(type='NodeGroupOutput')
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lightpath = group.nodes.new(type='ShaderNodeLightPath')
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diffuse = group.nodes.new(type='ShaderNodeBsdfDiffuse')
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mix = group.nodes.new(type='ShaderNodeMixShader')
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# Position the nodes.
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input.location = (-400.0, 0.0)
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output.location = (200.0, 0.0)
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lightpath.location = (-200.0, 400.0)
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diffuse.location = (-200.0, -100.0)
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mix.location = (0.0, 0.0)
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# Configure the nodes.
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group.inputs.new(type="NodeSocketShader", name="Shader")
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group.outputs.new(type="NodeSocketShader", name="Shader")
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diffuse.inputs['Color'].default_value = [1.0, 1.0, 1.0, 1.0]
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diffuse.inputs['Roughness'].default_value = 0.0
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# Hook up the nodes.
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group.links.new(lightpath.outputs['Is Camera Ray'], mix.inputs['Fac'])
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group.links.new(input.outputs['Shader'], mix.inputs[1])
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group.links.new(diffuse.outputs['BSDF'], mix.inputs[2])
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group.links.new(mix.outputs['Shader'], output.inputs['Shader'])
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return group
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# Ensures that the Feathered Square shader group exists.
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#
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# It will create it if it doesn't exist, and returns the group.
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def ensure_feathered_square_group():
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NAME = "Feathered Square"
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# If it already exists, just return it.
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if NAME in bpy.data.node_groups:
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return bpy.data.node_groups[NAME]
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# Create the group.
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group = bpy.data.node_groups.new(NAME, type='ShaderNodeTree')
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for node in group.nodes:
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group.nodes.remove(node)
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# Create the group inputs and outputs.
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group.inputs.new(type="NodeSocketVector", name="Vector")
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group.inputs.new(type="NodeSocketFloat", name="Feather")
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group.inputs['Feather'].default_value = 0.0
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group.inputs['Feather'].min_value = 0.0
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group.inputs['Feather'].max_value = 1.0
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group.inputs.new(type="NodeSocketFloat", name="Dilate")
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group.inputs['Dilate'].default_value = 0.0
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group.inputs['Dilate'].min_value = 0.0
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group.inputs['Dilate'].max_value = 0.1
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group.outputs.new(type="NodeSocketFloat", name="Value")
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#-------------------
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# Create the nodes.
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input = group.nodes.new(type='NodeGroupInput')
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output = group.nodes.new(type='NodeGroupOutput')
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xyz = group.nodes.new(type='ShaderNodeSeparateXYZ')
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feather_clamp = group.nodes.new(type='ShaderNodeMath')
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madd_x = group.nodes.new(type='ShaderNodeMath')
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madd_y = group.nodes.new(type='ShaderNodeMath')
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abs_x = group.nodes.new(type='ShaderNodeMath')
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abs_y = group.nodes.new(type='ShaderNodeMath')
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xy_max = group.nodes.new(type='ShaderNodeMath')
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xy_invert = group.nodes.new(type='ShaderNodeMath')
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xy_add = group.nodes.new(type='ShaderNodeMath')
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xy_divide = group.nodes.new(type='ShaderNodeMath')
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smoothstep1 = group.nodes.new(type='ShaderNodeMath')
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smoothstep2 = group.nodes.new(type='ShaderNodeMath')
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smoothstep3 = group.nodes.new(type='ShaderNodeMath')
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smoothstep4 = group.nodes.new(type='ShaderNodeMath')
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smoothstep5 = group.nodes.new(type='ShaderNodeMath')
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#------------------
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# Label the nodes.
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xyz.label = "XYZ"
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feather_clamp.label = "Feather Clamp"
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madd_x.label = "Multiply-Add X"
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madd_y.label = "Multiply-Add Y"
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abs_x.label = "Abs X"
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abs_y.label = "Abs Y"
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xy_max.label = "XY Max"
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xy_invert.label = "XY Invert"
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xy_add.label = "XY Add"
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xy_divide.label = "XY Divide"
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smoothstep1.label = "Smoothstep 1"
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smoothstep2.label = "Smoothstep 2"
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smoothstep3.label = "Smoothstep 3"
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smoothstep4.label = "Smoothstep 4"
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smoothstep5.label = "Smoothstep 5"
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#---------------------
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# Position the nodes.
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hs = 250.0
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x = 0.0
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input.location = (x, 0.0)
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x += hs
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xyz.location = (x, 0.0)
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feather_clamp.location = (x, -200.0)
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x += hs
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madd_x.location = (x, 0.0)
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madd_y.location = (x, -200.0)
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x += hs
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abs_x.location = (x, 0.0)
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abs_y.location = (x, -200.0)
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x += hs
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xy_max.location = (x, 0.0)
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x += hs
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xy_invert.location = (x, 0.0)
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x += hs
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xy_add.location = (x, 0.0)
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x += hs
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xy_divide.location = (x, 0.0)
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x += hs
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smoothstep1.location = (x, 0.0)
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x += hs
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smoothstep2.location = (x, -200.0)
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x += hs
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smoothstep3.location = (x, 0.0)
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smoothstep4.location = (x, -200.0)
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x += hs
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smoothstep5.location = (x, 0.0)
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x += hs
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output.location = (x, 0.0)
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#----------------------
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# Configure the nodes.
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feather_clamp.operation = 'MAXIMUM'
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feather_clamp.use_clamp = False
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feather_clamp.inputs[1].default_value = 0.000001
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madd_x.operation = 'MULTIPLY_ADD'
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madd_x.use_clamp = False
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madd_x.inputs[1].default_value = 2.0
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madd_x.inputs[2].default_value = -1.0
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madd_y.operation = 'MULTIPLY_ADD'
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madd_y.use_clamp = False
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madd_y.inputs[1].default_value = 2.0
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madd_y.inputs[2].default_value = -1.0
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abs_x.operation = 'ABSOLUTE'
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abs_x.use_clamp = False
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abs_y.operation = 'ABSOLUTE'
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abs_y.use_clamp = False
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xy_max.operation = 'MAXIMUM'
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xy_max.use_clamp = False
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xy_invert.operation = 'MULTIPLY_ADD'
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xy_invert.use_clamp = False
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xy_invert.inputs[1].default_value = -1.0
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xy_invert.inputs[2].default_value = 1.0
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xy_add.operation = 'ADD'
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xy_add.use_clamp = False
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xy_divide.operation = 'DIVIDE'
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xy_divide.use_clamp = True
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smoothstep1.operation = 'MULTIPLY'
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smoothstep1.use_clamp = False
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smoothstep2.operation = 'MULTIPLY'
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smoothstep2.use_clamp = False
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smoothstep3.operation = 'MULTIPLY'
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smoothstep3.use_clamp = False
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smoothstep3.inputs[1].default_value = 3.0
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smoothstep4.operation = 'MULTIPLY'
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smoothstep4.use_clamp = False
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smoothstep4.inputs[1].default_value = 2.0
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smoothstep5.operation = 'SUBTRACT'
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smoothstep5.use_clamp = True
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#--------------------
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# Hook up the nodes.
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group.links.new(input.outputs['Vector'], xyz.inputs[0])
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group.links.new(input.outputs['Feather'], feather_clamp.inputs[0])
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group.links.new(input.outputs['Dilate'], xy_add.inputs[1])
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group.links.new(xyz.outputs['X'], madd_x.inputs[0])
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group.links.new(xyz.outputs['Y'], madd_y.inputs[0])
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group.links.new(feather_clamp.outputs[0], xy_divide.inputs[1])
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group.links.new(madd_x.outputs[0], abs_x.inputs[0])
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group.links.new(madd_y.outputs[0], abs_y.inputs[0])
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group.links.new(abs_x.outputs[0], xy_max.inputs[0])
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group.links.new(abs_y.outputs[0], xy_max.inputs[1])
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group.links.new(xy_max.outputs[0], xy_invert.inputs['Value'])
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group.links.new(xy_invert.outputs[0], xy_add.inputs[0])
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group.links.new(xy_add.outputs[0], xy_divide.inputs[0])
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group.links.new(xy_divide.outputs[0], smoothstep1.inputs[0])
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group.links.new(xy_divide.outputs[0], smoothstep1.inputs[1])
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group.links.new(xy_divide.outputs[0], smoothstep2.inputs[1])
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group.links.new(smoothstep1.outputs[0], smoothstep2.inputs[0])
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group.links.new(smoothstep1.outputs[0], smoothstep3.inputs[0])
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group.links.new(smoothstep2.outputs[0], smoothstep4.inputs[0])
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group.links.new(smoothstep3.outputs[0], smoothstep5.inputs[0])
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group.links.new(smoothstep4.outputs[0], smoothstep5.inputs[1])
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group.links.new(smoothstep5.outputs[0], output.inputs['Value'])
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return group
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# Takes a camera object, and ensures there is a node group for
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# projecting textures from that camera.
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#
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# It will create it if it doesn't exist, and returns the group.
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def ensure_camera_project_group(camera):
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name = "Camera Project | " + camera.name
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# Fetch or create group.
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group = None
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if name in bpy.data.node_groups:
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group = bpy.data.node_groups[name]
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else:
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group = bpy.data.node_groups.new(name, type='ShaderNodeTree')
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# Clear all nodes, to start from a clean slate.
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for node in group.nodes:
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group.nodes.remove(node)
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# Create the group inputs and outputs.
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if not "Aspect Ratio" in group.inputs:
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group.inputs.new(type="NodeSocketFloat", name="Aspect Ratio")
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group.inputs['Aspect Ratio'].default_value = 1.0
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if not "Rotation" in group.inputs:
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group.inputs.new(type="NodeSocketFloat", name="Rotation")
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if not "Loc X" in group.inputs:
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group.inputs.new(type="NodeSocketFloat", name="Loc X")
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if not "Loc Y" in group.inputs:
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group.inputs.new(type="NodeSocketFloat", name="Loc Y")
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if not "Vector" in group.outputs:
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group.outputs.new(type="NodeSocketVector", name="Vector")
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#-------------------
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# Create the nodes.
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input = group.nodes.new(type='NodeGroupInput')
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output = group.nodes.new(type='NodeGroupOutput')
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geometry = group.nodes.new(type='ShaderNodeNewGeometry')
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camera_loc = group.nodes.new(type='ShaderNodeCombineXYZ')
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camera_rot = group.nodes.new(type='ShaderNodeCombineXYZ')
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lens = group.nodes.new(type='ShaderNodeValue')
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sensor_width = group.nodes.new(type='ShaderNodeValue')
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lens_shift_x = group.nodes.new(type='ShaderNodeValue')
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lens_shift_y = group.nodes.new(type='ShaderNodeValue')
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zoom_1 = group.nodes.new(type='ShaderNodeMath')
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zoom_2 = group.nodes.new(type='ShaderNodeMath')
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lens_shift_1 = group.nodes.new(type='ShaderNodeCombineXYZ')
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to_radians = group.nodes.new(type='ShaderNodeMath')
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user_location = group.nodes.new(type='ShaderNodeCombineXYZ')
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camera_transform_1 = group.nodes.new(type='ShaderNodeVectorMath')
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camera_transform_2 = group.nodes.new(type='ShaderNodeVectorRotate')
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perspective_1 = group.nodes.new(type='ShaderNodeSeparateXYZ')
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perspective_2 = group.nodes.new(type='ShaderNodeMath')
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perspective_3 = group.nodes.new(type='ShaderNodeMath')
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perspective_4 = group.nodes.new(type='ShaderNodeCombineXYZ')
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zoom_3 = group.nodes.new(type='ShaderNodeVectorMath')
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lens_shift_2 = group.nodes.new(type='ShaderNodeVectorMath')
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user_translate = group.nodes.new(type='ShaderNodeVectorMath')
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user_rotate = group.nodes.new(type='ShaderNodeVectorRotate')
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aspect_ratio = group.nodes.new(type='ShaderNodeCombineXYZ')
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user_transforms = group.nodes.new(type='ShaderNodeVectorMath')
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recenter = group.nodes.new(type='ShaderNodeVectorMath')
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#--------------------
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# Label the nodes.
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camera_loc.label = "Camera Loc"
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camera_rot.label = "Camera Rot"
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lens.label = "Lens"
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sensor_width.label = "Sensor Width"
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lens_shift_x.label = "Lens Shift X"
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lens_shift_y.label = "Lens Shift Y"
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zoom_1.label = "Zoom 1"
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zoom_2.label = "Zoom 2"
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lens_shift_1.label = "Lens Shift 1"
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to_radians.label = "Degrees to Radians"
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user_location.label = "User Location"
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camera_transform_1.label = "Camera Transform 1"
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camera_transform_2.label = "Camera Transform 2"
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perspective_1.label = "Perspective 1"
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perspective_2.label = "Perspective 2"
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perspective_3.label = "Perspective 3"
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perspective_4.label = "Perspective 4"
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zoom_3.label = "Zoom 3"
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lens_shift_2.label = "Lens Shift 2"
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user_translate.label = "User Translate"
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user_rotate.label = "User Rotate"
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aspect_ratio.label = "Aspect Ratio"
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user_transforms.label = "User Transforms"
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recenter.label = "Recenter"
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#---------------------
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# Position the nodes.
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hs = 250.0
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x = 0.0
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geometry.location = (x, 0.0)
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camera_loc.location = (x, -300.0)
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camera_rot.location = (x, -500.0)
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lens.location = (x, -700.0)
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sensor_width.location = (x, -900.0)
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lens_shift_x.location = (x, -1100.0)
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lens_shift_y.location = (x, -1300.0)
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input.location = (x, -1500.0)
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x += hs
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zoom_1.location = (x, -700.0)
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lens_shift_1.location = (x, -1100.0)
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to_radians.location = (x, -1500.0)
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user_location.location = (x, -1700.0)
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x += hs
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zoom_2.location = (x, -700.0)
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x += hs
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camera_transform_1.location = (x, 0.0)
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x += hs
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camera_transform_2.location = (x, 0.0)
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x += hs
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perspective_1.location = (x, 0.0)
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x += hs
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perspective_2.location = (x, 0.0)
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perspective_3.location = (x, -200.0)
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x += hs
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perspective_4.location = (x, 0.0)
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x += hs
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zoom_3.location = (x, 0.0)
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x += hs
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lens_shift_2.location = (x, 0.0)
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x += hs
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user_translate.location = (x, 0.0)
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x += hs
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user_rotate.location = (x, 0.0)
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aspect_ratio.location = (x, -300.0)
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x += hs
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user_transforms.location = (x, 0.0)
|
||
|
|
||
|
x += hs
|
||
|
recenter.location = (x, 0.0)
|
||
|
|
||
|
x += hs
|
||
|
output.location = (x, 0.0)
|
||
|
|
||
|
#---------------------
|
||
|
# Set up the drivers.
|
||
|
|
||
|
# Camera location drivers.
|
||
|
drv_loc_x = camera_loc.inputs['X'].driver_add("default_value").driver
|
||
|
drv_loc_y = camera_loc.inputs['Y'].driver_add("default_value").driver
|
||
|
drv_loc_z = camera_loc.inputs['Z'].driver_add("default_value").driver
|
||
|
drv_loc_x.type = 'SUM'
|
||
|
drv_loc_y.type = 'SUM'
|
||
|
drv_loc_z.type = 'SUM'
|
||
|
var_x = drv_loc_x.variables.new()
|
||
|
var_y = drv_loc_y.variables.new()
|
||
|
var_z = drv_loc_z.variables.new()
|
||
|
var_x.type = 'TRANSFORMS'
|
||
|
var_y.type = 'TRANSFORMS'
|
||
|
var_z.type = 'TRANSFORMS'
|
||
|
var_x.targets[0].id = camera
|
||
|
var_y.targets[0].id = camera
|
||
|
var_z.targets[0].id = camera
|
||
|
var_x.targets[0].transform_type = 'LOC_X'
|
||
|
var_y.targets[0].transform_type = 'LOC_Y'
|
||
|
var_z.targets[0].transform_type = 'LOC_Z'
|
||
|
var_x.targets[0].transform_space = 'WORLD_SPACE'
|
||
|
var_y.targets[0].transform_space = 'WORLD_SPACE'
|
||
|
var_z.targets[0].transform_space = 'WORLD_SPACE'
|
||
|
|
||
|
# Camera rotation drivers.
|
||
|
drv_rot_x = camera_rot.inputs['X'].driver_add("default_value").driver
|
||
|
drv_rot_y = camera_rot.inputs['Y'].driver_add("default_value").driver
|
||
|
drv_rot_z = camera_rot.inputs['Z'].driver_add("default_value").driver
|
||
|
drv_rot_x.type = 'SUM'
|
||
|
drv_rot_y.type = 'SUM'
|
||
|
drv_rot_z.type = 'SUM'
|
||
|
var_x = drv_rot_x.variables.new()
|
||
|
var_y = drv_rot_y.variables.new()
|
||
|
var_z = drv_rot_z.variables.new()
|
||
|
var_x.type = 'TRANSFORMS'
|
||
|
var_y.type = 'TRANSFORMS'
|
||
|
var_z.type = 'TRANSFORMS'
|
||
|
var_x.targets[0].id = camera
|
||
|
var_y.targets[0].id = camera
|
||
|
var_z.targets[0].id = camera
|
||
|
var_x.targets[0].rotation_mode = 'XYZ'
|
||
|
var_y.targets[0].rotation_mode = 'XYZ'
|
||
|
var_z.targets[0].rotation_mode = 'XYZ'
|
||
|
var_x.targets[0].transform_type = 'ROT_X'
|
||
|
var_y.targets[0].transform_type = 'ROT_Y'
|
||
|
var_z.targets[0].transform_type = 'ROT_Z'
|
||
|
var_x.targets[0].transform_space = 'WORLD_SPACE'
|
||
|
var_y.targets[0].transform_space = 'WORLD_SPACE'
|
||
|
var_z.targets[0].transform_space = 'WORLD_SPACE'
|
||
|
|
||
|
drv_lens = lens.outputs['Value'].driver_add("default_value").driver
|
||
|
drv_lens.type = 'SUM'
|
||
|
var = drv_lens.variables.new()
|
||
|
var.type = 'SINGLE_PROP'
|
||
|
var.targets[0].id_type = 'CAMERA'
|
||
|
var.targets[0].id = camera.data
|
||
|
var.targets[0].data_path = 'lens'
|
||
|
|
||
|
drv_width = sensor_width.outputs['Value'].driver_add("default_value").driver
|
||
|
drv_width.type = 'SUM'
|
||
|
var = drv_width.variables.new()
|
||
|
var.type = 'SINGLE_PROP'
|
||
|
var.targets[0].id_type = 'CAMERA'
|
||
|
var.targets[0].id = camera.data
|
||
|
var.targets[0].data_path = 'sensor_width'
|
||
|
|
||
|
drv_shift_x = lens_shift_x.outputs['Value'].driver_add("default_value").driver
|
||
|
drv_shift_x.type = 'SUM'
|
||
|
var = drv_shift_x.variables.new()
|
||
|
var.type = 'SINGLE_PROP'
|
||
|
var.targets[0].id_type = 'CAMERA'
|
||
|
var.targets[0].id = camera.data
|
||
|
var.targets[0].data_path = 'shift_x'
|
||
|
|
||
|
drv_shift_y = lens_shift_y.outputs['Value'].driver_add("default_value").driver
|
||
|
drv_shift_y.type = 'SUM'
|
||
|
var = drv_shift_y.variables.new()
|
||
|
var.type = 'SINGLE_PROP'
|
||
|
var.targets[0].id_type = 'CAMERA'
|
||
|
var.targets[0].id = camera.data
|
||
|
var.targets[0].data_path = 'shift_y'
|
||
|
|
||
|
#----------------------
|
||
|
# Configure the nodes.
|
||
|
zoom_1.operation = 'DIVIDE'
|
||
|
zoom_1.use_clamp = False
|
||
|
zoom_2.operation = 'MULTIPLY'
|
||
|
zoom_2.use_clamp = False
|
||
|
zoom_2.inputs[1].default_value = -1.0
|
||
|
lens_shift_1.inputs[2].default_value = 0.0
|
||
|
to_radians.operation = 'MULTIPLY'
|
||
|
to_radians.use_clamp = False
|
||
|
to_radians.inputs[1].default_value = math.pi / 180.0
|
||
|
user_location.inputs[2].default_value = 0.0
|
||
|
|
||
|
camera_transform_1.operation = 'SUBTRACT'
|
||
|
camera_transform_2.rotation_type = 'EULER_XYZ'
|
||
|
camera_transform_2.invert = True
|
||
|
camera_transform_2.inputs['Center'].default_value = (0.0, 0.0, 0.0)
|
||
|
perspective_2.operation = 'DIVIDE'
|
||
|
perspective_2.use_clamp = False
|
||
|
perspective_3.operation = 'DIVIDE'
|
||
|
perspective_3.use_clamp = False
|
||
|
zoom_3.operation = 'MULTIPLY'
|
||
|
lens_shift_2.operation = 'SUBTRACT'
|
||
|
|
||
|
user_translate.operation = 'SUBTRACT'
|
||
|
user_rotate.rotation_type = 'Z_AXIS'
|
||
|
user_rotate.invert = False
|
||
|
user_rotate.inputs['Center'].default_value = (0.0, 0.0, 0.0)
|
||
|
aspect_ratio.inputs['X'].default_value = 1.0
|
||
|
aspect_ratio.inputs['Z'].default_value = 0.0
|
||
|
user_transforms.operation = 'MULTIPLY'
|
||
|
|
||
|
recenter.operation = 'ADD'
|
||
|
recenter.inputs[1].default_value = (0.5, 0.5, 0.0)
|
||
|
|
||
|
#--------------------
|
||
|
# Hook up the nodes.
|
||
|
group.links.new(geometry.outputs['Position'], camera_transform_1.inputs[0])
|
||
|
group.links.new(camera_loc.outputs['Vector'], camera_transform_1.inputs[1])
|
||
|
group.links.new(camera_rot.outputs['Vector'], camera_transform_2.inputs['Rotation'])
|
||
|
group.links.new(lens.outputs['Value'], zoom_1.inputs[0])
|
||
|
group.links.new(sensor_width.outputs['Value'], zoom_1.inputs[1])
|
||
|
group.links.new(zoom_1.outputs['Value'], zoom_2.inputs[0])
|
||
|
group.links.new(zoom_2.outputs['Value'], zoom_3.inputs[1])
|
||
|
group.links.new(lens_shift_x.outputs['Value'], lens_shift_1.inputs['X'])
|
||
|
group.links.new(lens_shift_y.outputs['Value'], lens_shift_1.inputs['Y'])
|
||
|
group.links.new(lens_shift_1.outputs['Vector'], lens_shift_2.inputs[1])
|
||
|
|
||
|
group.links.new(input.outputs['Aspect Ratio'], aspect_ratio.inputs[1])
|
||
|
group.links.new(input.outputs['Rotation'], to_radians.inputs[0])
|
||
|
group.links.new(to_radians.outputs['Value'], user_rotate.inputs['Angle'])
|
||
|
group.links.new(input.outputs['Loc X'], user_location.inputs['X'])
|
||
|
group.links.new(input.outputs['Loc Y'], user_location.inputs['Y'])
|
||
|
group.links.new(user_location.outputs['Vector'], user_translate.inputs[1])
|
||
|
|
||
|
group.links.new(camera_transform_1.outputs['Vector'], camera_transform_2.inputs['Vector'])
|
||
|
group.links.new(camera_transform_2.outputs['Vector'], perspective_1.inputs['Vector'])
|
||
|
group.links.new(perspective_1.outputs['X'], perspective_2.inputs[0])
|
||
|
group.links.new(perspective_1.outputs['Y'], perspective_3.inputs[0])
|
||
|
group.links.new(perspective_1.outputs['Z'], perspective_2.inputs[1])
|
||
|
group.links.new(perspective_1.outputs['Z'], perspective_3.inputs[1])
|
||
|
group.links.new(perspective_1.outputs['Z'], perspective_4.inputs['Z'])
|
||
|
group.links.new(perspective_2.outputs['Value'], perspective_4.inputs['X'])
|
||
|
group.links.new(perspective_3.outputs['Value'], perspective_4.inputs['Y'])
|
||
|
group.links.new(perspective_4.outputs['Vector'], zoom_3.inputs[0])
|
||
|
group.links.new(zoom_3.outputs['Vector'], lens_shift_2.inputs[0])
|
||
|
group.links.new(lens_shift_2.outputs['Vector'], user_translate.inputs[0])
|
||
|
|
||
|
group.links.new(user_translate.outputs['Vector'], user_rotate.inputs['Vector'])
|
||
|
group.links.new(user_rotate.outputs['Vector'], user_transforms.inputs[0])
|
||
|
group.links.new(aspect_ratio.outputs['Vector'], user_transforms.inputs[1])
|
||
|
group.links.new(user_transforms.outputs['Vector'], recenter.inputs[0])
|
||
|
|
||
|
group.links.new(recenter.outputs['Vector'], output.inputs['Vector'])
|
||
|
|
||
|
return group
|