compify/camera_align.py

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import bpy
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from mathutils import Vector, Matrix
class CompifyCameraAlignPanel(bpy.types.Panel):
"""Align multiple tracked cameras to each other."""
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bl_label = "Align Camera Track"
bl_idname = "DATA_PT_compify_camera_align"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "scene"
@classmethod
def poll(cls, context):
return True
def draw(self, context):
wm = context.window_manager
layout = self.layout
scene = context.scene
row = layout.row()
row.template_list(
listtype_name="OBJECT_UL_compify_camera_align_items",
list_id="",
dataptr=scene,
propname="compify_align_points",
active_dataptr=scene,
active_propname="compify_align_points_active_index",
)
col = row.column()
col.operator("scene.compify_align_point_add", text="", icon='ADD')
col.operator("scene.compify_align_point_remove", text="", icon='REMOVE')
col.operator("scene.compify_align_point_move", text="", icon='TRIA_UP').type = 'UP'
col.operator("scene.compify_align_point_move", text="", icon='TRIA_DOWN').type = 'DOWN'
if scene.compify_align_points_active_index < len(scene.compify_align_points):
point = scene.compify_align_points[scene.compify_align_points_active_index]
col = layout.column()
col.prop(point, "name")
row = col.row()
row.prop(point, "track_point", text="From")
row.operator("scene.compify_align_set_track_point_to_cursor", text="", icon="CURSOR")
col.separator(factor=2.0)
row = col.row()
row.prop(point, "scene_point", text="To")
row.operator("scene.compify_align_set_scene_point_to_cursor", text="", icon="CURSOR")
col = layout.column()
col.separator(factor=2.0)
col.operator("scene.compify_camera_align_transform")
class OBJECT_UL_compify_camera_align_items(bpy.types.UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
# draw_item must handle the three layout types... Usually 'DEFAULT' and 'COMPACT' can share the same code.
if self.layout_type in {'DEFAULT', 'COMPACT'}:
row = layout.row()
row.label(text=item.name)
# 'GRID' layout type should be as compact as possible (typically a single icon!).
elif self.layout_type in {'GRID'}:
layout.alignment = 'CENTER'
layout.label(text="", icon_value=icon)
#========================================================
class CompifyCameraAlignTransform(bpy.types.Operator):
"""Transforms the active object to move the specified track points to the specified target points"""
bl_idname = "scene.compify_camera_align_transform"
bl_label = "Align Transform"
bl_options = {'UNDO'}
@classmethod
def poll(cls, context):
return context.active_object != None and len(context.scene.compify_align_points) >= 3
def execute(self, context):
obj = context.active_object
align_points = context.scene.compify_align_points
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from_1 = Vector(align_points[0].track_point)
from_2 = Vector(align_points[1].track_point)
from_3 = Vector(align_points[2].track_point)
to_1 = Vector(align_points[0].scene_point)
to_2 = Vector(align_points[1].scene_point)
to_3 = Vector(align_points[2].scene_point)
# Determine relative scale of the two coordinate systems.
from_scale = ((from_2 - from_1).length + (from_3 - from_1).length) / 2.0
to_scale = ((to_2 - to_1).length + (to_3 - to_1).length) / 2.0
scale = to_scale / from_scale
# Build normalized orthogonal coordinate systems for rotation.
from_v1 = from_2 - from_1
from_v2 = from_3 - from_1
from_v3 = from_v1.cross(from_v2)
to_v1 = to_2 - to_1
to_v2 = to_3 - to_1
to_v3 = to_v1.cross(to_v2)
from_axis_1 = from_v1.normalized()
from_axis_2 = from_v1.cross(from_v3).normalized()
from_axis_3 = from_v3.normalized()
to_axis_1 = to_v1.normalized()
to_axis_2 = to_v1.cross(to_v3).normalized()
to_axis_3 = to_v3.normalized()
# Build a rotation matrix to transform from one coordinate system to the other.
mat1 = Matrix([
[from_axis_1[0], from_axis_1[1], from_axis_1[2]],
[from_axis_2[0], from_axis_2[1], from_axis_2[2]],
[from_axis_3[0], from_axis_3[1], from_axis_3[2]],
])
mat2 = Matrix([
[to_axis_1[0], to_axis_1[1], to_axis_1[2]],
[to_axis_2[0], to_axis_2[1], to_axis_2[2]],
[to_axis_3[0], to_axis_3[1], to_axis_3[2]],
])
rotation = mat2.inverted_safe() @ mat1
# Compute the translation offset.
from_1b = (rotation @ from_1) * scale
translation = to_1 - from_1b
# Apply scale to the object.
obj.scale *= scale
# Apply rotation to the object.
if obj.rotation_mode == 'QUATERNION':
obj.rotation_quaternion = (rotation @ obj.rotation_quaternion.to_matrix()).to_quaternion()
elif obj.rotation_mode == 'AXIS_ANGLE':
obj_mat = Matrix.Rotation(
obj.rotation_axis_angle[0],
3,
Vector(obj.rotation_axis_angle[1:]),
)
rot = (rotation @ obj_mat).to_quaternion()
axis = rot.axis
angle = rot.angle
obj.rotation_axis_angle[0] = angle
obj.rotation_axis_angle[1] = axis[0]
obj.rotation_axis_angle[2] = axis[1]
obj.rotation_axis_angle[3] = axis[2]
else:
obj.rotation_euler = (rotation @ obj.rotation_euler.to_matrix()).to_euler(obj.rotation_mode)
# Apply translation to the object.
obj.location = (rotation @ obj.location) * scale + translation
# Set the track points to be equal to the scene points, so
# double-tapping the align button doesn't un-align after
# aligning.
for point in align_points:
point.track_point[0] = point.scene_point[0]
point.track_point[1] = point.scene_point[1]
point.track_point[2] = point.scene_point[2]
return {'FINISHED'}
class CompifyAlignPointAdd(bpy.types.Operator):
"""Adds an alignment point"""
bl_idname = "scene.compify_align_point_add"
bl_label = "Add Alignment Point"
bl_options = {'UNDO'}
@classmethod
def poll(cls, context):
return True
def execute(self, context):
scene = context.scene
point = scene.compify_align_points.add()
point.name = "Point {}".format(len(scene.compify_align_points))
scene.compify_align_points_active_index = len(scene.compify_align_points) - 1
return {'FINISHED'}
class CompifyAlignPointRemove(bpy.types.Operator):
"""Removes an alignment point"""
bl_idname = "scene.compify_align_point_remove"
bl_label = "Remove Alignment Point"
bl_options = {'UNDO'}
@classmethod
def poll(cls, context):
return len(context.scene.compify_align_points) > 0
def execute(self, context):
scene = context.scene
if scene.compify_align_points_active_index < len(scene.compify_align_points):
scene.compify_align_points.remove(scene.compify_align_points_active_index)
if scene.compify_align_points_active_index >= len(scene.compify_align_points) and scene.compify_align_points_active_index > 0:
scene.compify_align_points_active_index -= 1
return {'FINISHED'}
class CompifyAlignPointMove(bpy.types.Operator):
"""Moves an alignment point's order in the list"""
bl_idname = "scene.compify_align_point_move"
bl_label = "Move Alignment Point"
bl_options = {'UNDO'}
type: bpy.props.EnumProperty(items = [
('UP', "", ""),
('DOWN', "", ""),
])
@classmethod
def poll(cls, context):
return len(context.scene.compify_align_points) > 1
def execute(self, context):
scene = context.scene
index = int(scene.compify_align_points_active_index)
if self.type == 'UP' and index > 0:
scene.compify_align_points.move(index, index - 1)
scene.compify_align_points_active_index -= 1
elif self.type == 'DOWN' and (index + 1) < len(scene.compify_align_points):
scene.compify_align_points.move(index, index + 1)
scene.compify_align_points_active_index += 1
return {'FINISHED'}
class CompifyAlignSetScenePointToCursor(bpy.types.Operator):
"""Sets the target point to the current 3D cursor position"""
bl_idname = "scene.compify_align_set_scene_point_to_cursor"
bl_label = "Set target to 3D cursor"
bl_options = {'UNDO'}
@classmethod
def poll(cls, context):
return context.scene.compify_align_points_active_index < len(context.scene.compify_align_points)
def execute(self, context):
align_point = context.scene.compify_align_points[context.scene.compify_align_points_active_index]
align_point.scene_point[0] = context.scene.cursor.location[0]
align_point.scene_point[1] = context.scene.cursor.location[1]
align_point.scene_point[2] = context.scene.cursor.location[2]
return {'FINISHED'}
class CompifyAlignSetTrackPointToCursor(bpy.types.Operator):
"""Sets the tracking point to the current 3D cursor position"""
bl_idname = "scene.compify_align_set_track_point_to_cursor"
bl_label = "Set track point to 3D cursor"
bl_options = {'UNDO'}
@classmethod
def poll(cls, context):
return context.scene.compify_align_points_active_index < len(context.scene.compify_align_points)
def execute(self, context):
align_point = context.scene.compify_align_points[context.scene.compify_align_points_active_index]
align_point.track_point[0] = context.scene.cursor.location[0]
align_point.track_point[1] = context.scene.cursor.location[1]
align_point.track_point[2] = context.scene.cursor.location[2]
return {'FINISHED'}
#========================================================
class CompifyAlignPoint(bpy.types.PropertyGroup):
name: bpy.props.StringProperty(
name="Name",
default="",
)
scene_point: bpy.props.FloatVectorProperty(
name="Scene Point",
options=set(), # Not animatable.
default=(0.0, 0.0, 0.0),
)
track_point: bpy.props.FloatVectorProperty(
name="Track Point",
options=set(), # Not animatable.
default=(0.0, 0.0, 0.0),
)
#========================================================
def camera_align_register():
bpy.utils.register_class(CompifyCameraAlignPanel)
bpy.utils.register_class(CompifyAlignPoint)
bpy.utils.register_class(OBJECT_UL_compify_camera_align_items)
bpy.utils.register_class(CompifyAlignPointAdd)
bpy.utils.register_class(CompifyAlignPointRemove)
bpy.utils.register_class(CompifyAlignPointMove)
bpy.utils.register_class(CompifyAlignSetScenePointToCursor)
bpy.utils.register_class(CompifyAlignSetTrackPointToCursor)
bpy.utils.register_class(CompifyCameraAlignTransform)
bpy.types.Scene.compify_align_points = bpy.props.CollectionProperty(type=CompifyAlignPoint)
bpy.types.Scene.compify_align_points_active_index = bpy.props.IntProperty(name="Align Points List Active Item Index")
def camera_align_unregister():
bpy.utils.unregister_class(CompifyCameraAlignPanel)
bpy.utils.unregister_class(CompifyAlignPoint)
bpy.utils.unregister_class(OBJECT_UL_compify_camera_align_items)
bpy.utils.unregister_class(CompifyAlignPointAdd)
bpy.utils.unregister_class(CompifyAlignPointRemove)
bpy.utils.unregister_class(CompifyAlignPointMove)
bpy.utils.unregister_class(CompifyAlignSetScenePointToCursor)
bpy.utils.unregister_class(CompifyAlignSetTrackPointToCursor)
bpy.utils.unregister_class(CompifyCameraAlignTransform)
del bpy.types.Scene.compify_align_points
del bpy.types.Scene.compify_align_points_active_index