mirror of
https://projects.caleb-brown.dev/UDRI-XRT/UDRIGEEKCup2024.git
synced 2025-01-22 07:08:51 -05:00
35 lines
970 B
C#
35 lines
970 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityAtoms.BaseAtoms;
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using UnityAtoms.Tags;
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using UnityEngine;
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namespace MAVRIC.GEEKCup
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{
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public class OnTriggerForce : MonoBehaviour
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{
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public float forceMultiplier = 1f;
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public List<StringConstant> tagsMask = new ();
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private void OnTriggerStay(Collider other)
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{
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if (!other.gameObject.HasAnyTag(tagsMask)) return;
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var rb = other.attachedRigidbody;
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if (rb == null) return;
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// Calculate direction from object to transform
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Vector3 direction = transform.position - rb.position;
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// Normalize the direction to get a unit vector
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direction.Normalize();
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// Apply attractive force based on direction and attractForce
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rb.AddForce(direction * forceMultiplier);
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}
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}
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}
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