mirror of
https://projects.caleb-brown.dev/UDRI-XRT/UDRIGEEKCup2024.git
synced 2025-01-22 15:18:25 -05:00
117 lines
2.5 KiB
Plaintext
117 lines
2.5 KiB
Plaintext
Shader "AR/Occlusion"
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{
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// URP SubShader
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SubShader
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{
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PackageRequirements
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{
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"com.unity.render-pipelines.universal": "12.0"
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}
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Tags
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{
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"RenderType"="Opaque"
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"Queue" = "Geometry-1"
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"RenderPipeline" = "UniversalPipeline"
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}
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ZWrite On
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ZTest LEqual
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ColorMask 0
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Pass
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{
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HLSLPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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struct appdata
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{
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float4 vertex : POSITION;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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UNITY_VERTEX_OUTPUT_STEREO
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};
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v2f vert (appdata v)
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{
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v2f o;
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UNITY_SETUP_INSTANCE_ID(v);
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ZERO_INITIALIZE(v2f, o);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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o.vertex = TransformObjectToHClip(v.vertex.xyz);
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return o;
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}
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real4 frag (v2f i) : SV_Target
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{
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UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
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return real4(0.0, 0.0, 0.0, 0.0);
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}
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ENDHLSL
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}
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}
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// Built-in Render Pipeline Subshader
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SubShader
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{
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Tags { "RenderType"="Opaque" }
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Tags { "Queue" = "Geometry-1" }
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ZWrite On
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ZTest LEqual
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ColorMask 0
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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UNITY_VERTEX_OUTPUT_STEREO
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};
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v2f vert (appdata v)
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{
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v2f o;
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_INITIALIZE_OUTPUT(v2f, o);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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o.vertex = UnityObjectToClipPos(v.vertex);
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return o;
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}
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fixed4 frag (v2f i) : SV_Target
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{
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UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
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return fixed4(0.0, 0.0, 0.0, 0.0);
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}
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ENDCG
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}
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}
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}
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