mirror of
https://projects.caleb-brown.dev/UDRI-XRT/UDRIGEEKCup2024.git
synced 2025-01-22 15:18:25 -05:00
539 lines
17 KiB
C#
539 lines
17 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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using UnityEngine.XR.ARFoundation;
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using UnityEngine.XR.Interaction.Toolkit;
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using UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets;
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using UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets;
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/// <summary>
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/// Handles dismissing the object menu when clicking out the UI bounds, and showing the
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/// menu again when the create menu button is clicked after dismissal. Manages object deletion in the AR demo scene,
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/// and also handles the toggling between the object creation menu button and the delete button.
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/// </summary>
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public class ARTemplateMenuManager : MonoBehaviour
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{
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[SerializeField]
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[Tooltip("Button that opens the create menu.")]
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Button m_CreateButton;
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/// <summary>
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/// Button that opens the create menu.
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/// </summary>
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public Button createButton
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{
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get => m_CreateButton;
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set => m_CreateButton = value;
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}
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[SerializeField]
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[Tooltip("Button that deletes a selected object.")]
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Button m_DeleteButton;
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/// <summary>
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/// Button that deletes a selected object.
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/// </summary>
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public Button deleteButton
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{
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get => m_DeleteButton;
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set => m_DeleteButton = value;
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}
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[SerializeField]
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[Tooltip("The menu with all the creatable objects.")]
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GameObject m_ObjectMenu;
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/// <summary>
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/// The menu with all the creatable objects.
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/// </summary>
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public GameObject objectMenu
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{
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get => m_ObjectMenu;
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set => m_ObjectMenu = value;
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}
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[SerializeField]
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[Tooltip("The modal with debug options.")]
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GameObject m_ModalMenu;
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/// <summary>
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/// The modal with debug options.
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/// </summary>
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public GameObject modalMenu
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{
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get => m_ModalMenu;
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set => m_ModalMenu = value;
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}
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[SerializeField]
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[Tooltip("The animator for the object creation menu.")]
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Animator m_ObjectMenuAnimator;
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/// <summary>
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/// The animator for the object creation menu.
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/// </summary>
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public Animator objectMenuAnimator
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{
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get => m_ObjectMenuAnimator;
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set => m_ObjectMenuAnimator = value;
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}
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[SerializeField]
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[Tooltip("The object spawner component in charge of spawning new objects.")]
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ObjectSpawner m_ObjectSpawner;
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/// <summary>
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/// The object spawner component in charge of spawning new objects.
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/// </summary>
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public ObjectSpawner objectSpawner
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{
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get => m_ObjectSpawner;
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set => m_ObjectSpawner = value;
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}
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[SerializeField]
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[Tooltip("Button that closes the object creation menu.")]
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Button m_CancelButton;
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/// <summary>
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/// Button that closes the object creation menu.
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/// </summary>
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public Button cancelButton
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{
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get => m_CancelButton;
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set => m_CancelButton = value;
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}
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[SerializeField]
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[Tooltip("The screen space controller associated with the demo scene.")]
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XRScreenSpaceController m_ScreenSpaceController;
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/// <summary>
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/// The screen space controller associated with the demo scene.
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/// </summary>
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public XRScreenSpaceController screenSpaceController
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{
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get => m_ScreenSpaceController;
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set => m_ScreenSpaceController = value;
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}
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[SerializeField]
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[Tooltip("The interaction group for the AR demo scene.")]
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XRInteractionGroup m_InteractionGroup;
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/// <summary>
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/// The interaction group for the AR demo scene.
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/// </summary>
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public XRInteractionGroup interactionGroup
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{
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get => m_InteractionGroup;
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set => m_InteractionGroup = value;
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}
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[SerializeField]
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[Tooltip("The slider for activating plane debug visuals.")]
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DebugSlider m_DebugPlaneSlider;
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/// <summary>
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/// The slider for activating plane debug visuals.
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/// </summary>
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public DebugSlider debugPlaneSlider
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{
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get => m_DebugPlaneSlider;
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set => m_DebugPlaneSlider = value;
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}
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[SerializeField]
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[Tooltip("The plane prefab with shadows and debug visuals.")]
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GameObject m_DebugPlane;
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/// <summary>
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/// The plane prefab with shadows and debug visuals.
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/// </summary>
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public GameObject debugPlane
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{
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get => m_DebugPlane;
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set => m_DebugPlane = value;
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}
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[SerializeField]
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[Tooltip("The plane manager in the AR demo scene.")]
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ARPlaneManager m_PlaneManager;
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/// <summary>
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/// The plane manager in the AR demo scene.
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/// </summary>
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public ARPlaneManager planeManager
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{
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get => m_PlaneManager;
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set => m_PlaneManager = value;
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}
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[SerializeField]
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[Tooltip("The AR debug menu.")]
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ARDebugMenu m_DebugMenu;
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/// <summary>
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/// The AR debug menu.
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/// </summary>
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public ARDebugMenu debugMenu
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{
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get => m_DebugMenu;
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set => m_DebugMenu = value;
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}
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[SerializeField]
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[Tooltip("The slider for activating the debug menu.")]
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DebugSlider m_DebugMenuSlider;
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/// <summary>
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/// The slider for activating the debug menu.
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/// </summary>
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public DebugSlider debugMenuSlider
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{
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get => m_DebugMenuSlider;
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set => m_DebugMenuSlider = value;
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}
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bool m_IsPointerOverUI;
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bool m_ShowObjectMenu;
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bool m_ShowOptionsModal;
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bool m_InitializingDebugMenu;
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Vector2 m_ObjectButtonOffset = Vector2.zero;
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Vector2 m_ObjectMenuOffset = Vector2.zero;
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readonly List<ARFeatheredPlaneMeshVisualizerCompanion> featheredPlaneMeshVisualizerCompanions = new List<ARFeatheredPlaneMeshVisualizerCompanion>();
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/// <summary>
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/// See <see cref="MonoBehaviour"/>.
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/// </summary>
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void OnEnable()
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{
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m_ScreenSpaceController.dragCurrentPositionAction.action.started += HideTapOutsideUI;
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m_ScreenSpaceController.tapStartPositionAction.action.started += HideTapOutsideUI;
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m_CreateButton.onClick.AddListener(ShowMenu);
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m_CancelButton.onClick.AddListener(HideMenu);
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m_DeleteButton.onClick.AddListener(DeleteFocusedObject);
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m_PlaneManager.planesChanged += OnPlaneChanged;
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}
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/// <summary>
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/// See <see cref="MonoBehaviour"/>.
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/// </summary>
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void OnDisable()
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{
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m_ShowObjectMenu = false;
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m_ScreenSpaceController.dragCurrentPositionAction.action.started -= HideTapOutsideUI;
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m_ScreenSpaceController.tapStartPositionAction.action.started -= HideTapOutsideUI;
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m_CreateButton.onClick.RemoveListener(ShowMenu);
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m_CancelButton.onClick.RemoveListener(HideMenu);
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m_DeleteButton.onClick.RemoveListener(DeleteFocusedObject);
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m_PlaneManager.planesChanged -= OnPlaneChanged;
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}
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/// <summary>
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/// See <see cref="MonoBehaviour"/>.
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/// </summary>
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void Start()
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{
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// Auto turn on/off debug menu. We want it initially active so it calls into 'Start', which will
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// allow us to move the menu properties later if the debug menu is turned on.
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m_DebugMenu.gameObject.SetActive(true);
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m_InitializingDebugMenu = true;
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InitializeDebugMenuOffsets();
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HideMenu();
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m_PlaneManager.planePrefab = m_DebugPlane;
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}
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/// <summary>
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/// See <see cref="MonoBehaviour"/>.
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/// </summary>
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void Update()
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{
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if (m_InitializingDebugMenu)
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{
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m_DebugMenu.gameObject.SetActive(false);
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m_InitializingDebugMenu = false;
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}
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if (m_ShowObjectMenu || m_ShowOptionsModal)
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{
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if (m_ShowObjectMenu)
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{
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m_DeleteButton.gameObject.SetActive(false);
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}
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else
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{
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m_DeleteButton.gameObject.SetActive(m_InteractionGroup?.focusInteractable != null);
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}
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m_IsPointerOverUI = EventSystem.current != null && EventSystem.current.IsPointerOverGameObject(-1);
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}
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else
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{
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m_IsPointerOverUI = false;
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m_CreateButton.gameObject.SetActive(true);
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m_DeleteButton.gameObject.SetActive(m_InteractionGroup?.focusInteractable != null);
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}
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if (!m_IsPointerOverUI && m_ShowOptionsModal)
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{
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m_IsPointerOverUI = EventSystem.current != null && EventSystem.current.IsPointerOverGameObject(-1);
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}
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}
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/// <summary>
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/// Set the index of the object in the list on the ObjectSpawner to a specific value.
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/// This is effectively an override of the default behavior or randomly spawning an object.
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/// </summary>
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/// <param name="objectIndex">The index in the array of the object to spawn with the ObjectSpawner</param>
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public void SetObjectToSpawn(int objectIndex)
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{
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if (m_ObjectSpawner == null)
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{
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Debug.LogWarning("Object Spawner not configured correctly: no ObjectSpawner set.");
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}
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else
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{
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if (m_ObjectSpawner.objectPrefabs.Count > objectIndex)
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{
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m_ObjectSpawner.spawnOptionIndex = objectIndex;
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}
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else
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{
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Debug.LogWarning("Object Spawner not configured correctly: object index larger than number of Object Prefabs.");
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}
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}
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HideMenu();
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}
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void ShowMenu()
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{
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m_ShowObjectMenu = true;
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m_ObjectMenu.SetActive(true);
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if (!m_ObjectMenuAnimator.GetBool("Show"))
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{
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m_ObjectMenuAnimator.SetBool("Show", true);
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}
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AdjustARDebugMenuPosition();
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}
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/// <summary>
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/// Shows or hides the menu modal when the options button is clicked.
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/// </summary>
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public void ShowHideModal()
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{
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if (m_ModalMenu.activeSelf)
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{
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m_ShowOptionsModal = false;
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m_ModalMenu.SetActive(false);
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}
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else
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{
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m_ShowOptionsModal = true;
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m_ModalMenu.SetActive(true);
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}
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}
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/// <summary>
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/// Shows or hides the plane debug visuals.
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/// </summary>
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public void ShowHideDebugPlane()
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{
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if (m_DebugPlaneSlider.value == 1)
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{
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m_DebugPlaneSlider.value = 0;
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ChangePlaneVisibility(false);
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}
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else
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{
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m_DebugPlaneSlider.value = 1;
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ChangePlaneVisibility(true);
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}
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}
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/// <summary>
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/// Shows or hides the AR debug menu.
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/// </summary>
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public void ShowHideDebugMenu()
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{
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if (m_DebugMenu.gameObject.activeSelf)
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{
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m_DebugMenuSlider.value = 0;
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m_DebugMenu.gameObject.SetActive(false);
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}
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else
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{
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m_DebugMenuSlider.value = 1;
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m_DebugMenu.gameObject.SetActive(true);
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AdjustARDebugMenuPosition();
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}
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}
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/// <summary>
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/// Clear all created objects in the scene.
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/// </summary>
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public void ClearAllObjects()
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{
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foreach (Transform child in m_ObjectSpawner.transform)
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{
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Destroy(child.gameObject);
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}
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}
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/// <summary>
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/// Triggers hide animation for menu.
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/// </summary>
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public void HideMenu()
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{
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m_ObjectMenuAnimator.SetBool("Show", false);
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m_ShowObjectMenu = false;
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AdjustARDebugMenuPosition();
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}
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void ChangePlaneVisibility(bool setVisible)
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{
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var count = featheredPlaneMeshVisualizerCompanions.Count;
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for (int i = 0; i < count; ++i)
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{
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featheredPlaneMeshVisualizerCompanions[i].visualizeSurfaces = setVisible;
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}
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}
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void HideTapOutsideUI(InputAction.CallbackContext context)
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{
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if (!m_IsPointerOverUI)
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{
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if (m_ShowObjectMenu)
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HideMenu();
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if (m_ShowOptionsModal)
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m_ModalMenu.SetActive(false);
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}
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}
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void DeleteFocusedObject()
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{
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var currentFocusedObject = m_InteractionGroup.focusInteractable;
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if (currentFocusedObject != null)
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{
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Destroy(currentFocusedObject.transform.gameObject);
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}
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}
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void InitializeDebugMenuOffsets()
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{
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if (m_CreateButton.TryGetComponent<RectTransform>(out var buttonRect))
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m_ObjectButtonOffset = new Vector2(0f, buttonRect.anchoredPosition.y + buttonRect.rect.height + 10f);
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else
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m_ObjectButtonOffset = new Vector2(0f, 200f);
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if (m_ObjectMenu.TryGetComponent<RectTransform>(out var menuRect))
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m_ObjectMenuOffset = new Vector2(0f, menuRect.anchoredPosition.y + menuRect.rect.height + 10f);
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else
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m_ObjectMenuOffset = new Vector2(0f, 345f);
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}
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void AdjustARDebugMenuPosition()
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{
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float screenWidthInInches = Screen.width / Screen.dpi;
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if (screenWidthInInches < 5)
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{
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Vector2 menuOffset = m_ShowObjectMenu ? m_ObjectMenuOffset : m_ObjectButtonOffset;
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if (m_DebugMenu.toolbar.TryGetComponent<RectTransform>(out var rect))
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{
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rect.anchorMin = new Vector2(0.5f, 0);
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rect.anchorMax = new Vector2(0.5f, 0);
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rect.eulerAngles = new Vector3(rect.eulerAngles.x, rect.eulerAngles.y, 90);
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rect.anchoredPosition = new Vector2(0, 20) + menuOffset;
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}
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if (m_DebugMenu.displayInfoMenuButton.TryGetComponent<RectTransform>(out var infoMenuButtonRect))
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infoMenuButtonRect.localEulerAngles = new Vector3(infoMenuButtonRect.localEulerAngles.x, infoMenuButtonRect.localEulerAngles.y, -90);
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if (m_DebugMenu.displayConfigurationsMenuButton.TryGetComponent<RectTransform>(out var configurationsMenuButtonRect))
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configurationsMenuButtonRect.localEulerAngles = new Vector3(configurationsMenuButtonRect.localEulerAngles.x, configurationsMenuButtonRect.localEulerAngles.y, -90);
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if (m_DebugMenu.displayCameraConfigurationsMenuButton.TryGetComponent<RectTransform>(out var cameraConfigurationsMenuButtonRect))
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cameraConfigurationsMenuButtonRect.localEulerAngles = new Vector3(cameraConfigurationsMenuButtonRect.localEulerAngles.x, cameraConfigurationsMenuButtonRect.localEulerAngles.y, -90);
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if (m_DebugMenu.displayDebugOptionsMenuButton.TryGetComponent<RectTransform>(out var debugOptionsMenuButtonRect))
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debugOptionsMenuButtonRect.localEulerAngles = new Vector3(debugOptionsMenuButtonRect.localEulerAngles.x, debugOptionsMenuButtonRect.localEulerAngles.y, -90);
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if (m_DebugMenu.infoMenu.TryGetComponent<RectTransform>(out var infoMenuRect))
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{
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infoMenuRect.anchorMin = new Vector2(0.5f, 0);
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infoMenuRect.anchorMax = new Vector2(0.5f, 0);
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infoMenuRect.pivot = new Vector2(0.5f, 0);
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infoMenuRect.anchoredPosition = new Vector2(0, 150) + menuOffset;
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}
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if (m_DebugMenu.configurationMenu.TryGetComponent<RectTransform>(out var configurationsMenuRect))
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{
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configurationsMenuRect.anchorMin = new Vector2(0.5f, 0);
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configurationsMenuRect.anchorMax = new Vector2(0.5f, 0);
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configurationsMenuRect.pivot = new Vector2(0.5f, 0);
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configurationsMenuRect.anchoredPosition = new Vector2(0, 150) + menuOffset;
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}
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if (m_DebugMenu.cameraConfigurationMenu.TryGetComponent<RectTransform>(out var cameraConfigurationsMenuRect))
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{
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cameraConfigurationsMenuRect.anchorMin = new Vector2(0.5f, 0);
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cameraConfigurationsMenuRect.anchorMax = new Vector2(0.5f, 0);
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cameraConfigurationsMenuRect.pivot = new Vector2(0.5f, 0);
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cameraConfigurationsMenuRect.anchoredPosition = new Vector2(0, 150) + menuOffset;
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}
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if (m_DebugMenu.debugOptionsMenu.TryGetComponent<RectTransform>(out var debugOptionsMenuRect))
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{
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debugOptionsMenuRect.anchorMin = new Vector2(0.5f, 0);
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debugOptionsMenuRect.anchorMax = new Vector2(0.5f, 0);
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debugOptionsMenuRect.pivot = new Vector2(0.5f, 0);
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debugOptionsMenuRect.anchoredPosition = new Vector2(0, 150) + menuOffset;
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}
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}
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}
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void OnPlaneChanged(ARPlanesChangedEventArgs eventArgs)
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{
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if (eventArgs.added.Count > 0)
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{
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foreach (var plane in eventArgs.added)
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{
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if (plane.TryGetComponent<ARFeatheredPlaneMeshVisualizerCompanion>(out var visualizer))
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{
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featheredPlaneMeshVisualizerCompanions.Add(visualizer);
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visualizer.visualizeSurfaces = (m_DebugPlaneSlider.value != 0);
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}
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}
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}
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if (eventArgs.removed.Count > 0)
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{
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foreach (var plane in eventArgs.removed)
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{
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if (plane.TryGetComponent<ARFeatheredPlaneMeshVisualizerCompanion>(out var visualizer))
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featheredPlaneMeshVisualizerCompanions.Remove(visualizer);
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}
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}
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// Fallback if the counts do not match after an update
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if (m_PlaneManager.trackables.count != featheredPlaneMeshVisualizerCompanions.Count)
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{
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featheredPlaneMeshVisualizerCompanions.Clear();
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foreach (var trackable in m_PlaneManager.trackables)
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{
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if (trackable.TryGetComponent<ARFeatheredPlaneMeshVisualizerCompanion>(out var visualizer))
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{
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featheredPlaneMeshVisualizerCompanions.Add(visualizer);
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visualizer.visualizeSurfaces = (m_DebugPlaneSlider.value != 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|