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= 0; + + // Enumeration for the axis of movement + public enum Axis + { + X, + Y, + Z + } + + private void Start() + { + // Save the starting position of the object + startingPosition = transform.position; + + // Calculate the target position based on the selected axis and distance + switch (axisOfMovement) + { + case Axis.X: + targetPosition = startingPosition + new Vector3(distance, 0, 0); + break; + case Axis.Y: + targetPosition = startingPosition + new Vector3(0, distance, 0); + break; + case Axis.Z: + targetPosition = startingPosition + new Vector3(0, 0, distance); + break; + } + + // Start the movement coroutine + StartCoroutine(MoveObject()); + } + + private IEnumerator MoveObject() + { + while (true) + { + // Move the object towards the target position + if (movingForward) + { + transform.position = Vector3.MoveTowards(transform.position, targetPosition, speed * Time.deltaTime); + + // If the object reaches the target position, start moving back + if (transform.position == targetPosition) + movingForward = false; + } + // Move the object back to the starting position + else + { + transform.position = Vector3.MoveTowards(transform.position, startingPosition, speed * Time.deltaTime); + + // If the object reaches the starting position, start moving forward again + if (transform.position == startingPosition) + { + movingForward = true; + cyclesCompleted++; + + // Check if the specified number of cycles are completed + if (cyclesCompleted == numberOfCycles) + { + // Pause for the specified duration after completing the cycles + yield return new WaitForSeconds(pauseDuration); + cyclesCompleted = 0; // Reset the cycle count + } + } + } + + yield return null; // Wait for the next frame + } + } +} diff --git a/Assets/MoveFloor.cs.meta b/Assets/MoveAndReturn.cs.meta similarity index 100% rename from Assets/MoveFloor.cs.meta rename to Assets/MoveAndReturn.cs.meta diff --git a/Assets/MoveFloor.cs b/Assets/MoveFloor.cs deleted file mode 100644 index 855e8edf..00000000 --- a/Assets/MoveFloor.cs +++ /dev/null @@ -1,36 +0,0 @@ -using Unity.Mathematics; -using UnityEngine; - -namespace MAVRIC.GEEKCup -{ - public class MoveFloor : MonoBehaviour - { - [Range(0f, 10f)] - [SerializeField] private float speed = 1f; - - [Range(0f, 10f)] - [SerializeField] private float distance = 1f; - - [PostNormalize] - [SerializeField] private Vector3 direction = Vector3.right; - - private Vector3 startPos; - - private void Start() - { - startPos = transform.position; - } - - private void Update() - { - if (Vector3.Distance(startPos, transform.position) > distance || Vector3.Distance(startPos, transform.position) < -distance) - { - direction *= -1; - } - - var speedScaled = speed * Time.deltaTime; - - transform.Translate(direction.normalized * speedScaled, Space.Self); - } - } -} \ No newline at end of file diff --git a/Assets/Obstacles/Animations/Mavrik_Swining_Axe.anim b/Assets/Obstacles/Animations/Mavrik_Swining_Axe.anim deleted file mode 100644 index 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