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mirror of https://projects.caleb-brown.dev/UDRI-XRT/UDRIGEEKCup2024.git synced 2025-01-22 07:08:51 -05:00

reset variables and changed scene reloader to use string

This commit is contained in:
Abraham 2024-04-16 09:36:59 -04:00
parent a67e679f2c
commit c2b607572f
4 changed files with 13 additions and 1 deletions

View File

@ -21,6 +21,8 @@ namespace GolfControls
private void Start() private void Start()
{ {
body = gameObject.GetComponent<Rigidbody>(); body = gameObject.GetComponent<Rigidbody>();
inHoleVariable.SetValue(false);
isMovingVariable.SetValue(false);
} }
private void OnEnable() private void OnEnable()

View File

@ -10,6 +10,12 @@ namespace GolfControls
public IntVariable StrokeVariable; public IntVariable StrokeVariable;
public VoidEvent HitEvent; public VoidEvent HitEvent;
private void Start()
{
StrokeVariable.SetValue(0);
}
private void OnEnable() private void OnEnable()
{ {
HitEvent.Register(OnHit); HitEvent.Register(OnHit);

View File

@ -1834,6 +1834,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 8c6bc963a512bff438769c9188ce8e3a, type: 3} m_Script: {fileID: 11500000, guid: 8c6bc963a512bff438769c9188ce8e3a, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
startingSceneName: TestControls
--- !u!4 &1028760416 --- !u!4 &1028760416
Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -5,8 +5,11 @@ using UnityEngine.SceneManagement;
public class SceneReloader : MonoBehaviour public class SceneReloader : MonoBehaviour
{ {
public string startingSceneName;
public void Reload() public void Reload()
{ {
SceneManager.LoadScene(0); SceneManager.LoadScene(startingSceneName);
} }
} }