mirror of
https://projects.caleb-brown.dev/UDRI-XRT/UDRIGEEKCup2024.git
synced 2025-01-22 07:08:51 -05:00
reset variables and changed scene reloader to use string
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a67e679f2c
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@ -21,6 +21,8 @@ namespace GolfControls
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private void Start()
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private void Start()
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{
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{
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body = gameObject.GetComponent<Rigidbody>();
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body = gameObject.GetComponent<Rigidbody>();
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inHoleVariable.SetValue(false);
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isMovingVariable.SetValue(false);
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}
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}
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private void OnEnable()
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private void OnEnable()
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@ -10,6 +10,12 @@ namespace GolfControls
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public IntVariable StrokeVariable;
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public IntVariable StrokeVariable;
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public VoidEvent HitEvent;
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public VoidEvent HitEvent;
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private void Start()
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{
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StrokeVariable.SetValue(0);
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}
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private void OnEnable()
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private void OnEnable()
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{
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{
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HitEvent.Register(OnHit);
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HitEvent.Register(OnHit);
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@ -1834,6 +1834,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 8c6bc963a512bff438769c9188ce8e3a, type: 3}
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m_Script: {fileID: 11500000, guid: 8c6bc963a512bff438769c9188ce8e3a, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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startingSceneName: TestControls
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--- !u!4 &1028760416
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--- !u!4 &1028760416
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -5,8 +5,11 @@ using UnityEngine.SceneManagement;
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public class SceneReloader : MonoBehaviour
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public class SceneReloader : MonoBehaviour
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{
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{
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public string startingSceneName;
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public void Reload()
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public void Reload()
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{
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{
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SceneManager.LoadScene(0);
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SceneManager.LoadScene(startingSceneName);
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}
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}
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}
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}
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