mirror of
https://projects.caleb-brown.dev/UDRI-XRT/UDRIGEEKCup2024.git
synced 2025-01-22 07:08:51 -05:00
Should fix stroke count and reset issues.
This commit is contained in:
parent
fca315e745
commit
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17
Assets/Atoms/Events/IncrementStrokeCount.asset
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17
Assets/Atoms/Events/IncrementStrokeCount.asset
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16
Assets/Atoms/Events/ResetVariables.asset
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16
Assets/Atoms/Events/ResetVariables.asset
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8
Assets/Atoms/Events/ResetVariables.asset.meta
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8
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@ -1,6 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityAtoms.BaseAtoms;
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using UnityEngine;
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@ -19,6 +17,10 @@ namespace MAVRIC.GEEKCup
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}
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public void MoveBallToSpawnPoint()
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{
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if (spawnPoint is null)
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{
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CheckForSpawnPoint();
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}
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StopCoroutine(MoveBall());
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StartCoroutine(MoveBall());
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}
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@ -36,10 +38,5 @@ namespace MAVRIC.GEEKCup
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rbBall.isKinematic = false;
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}
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}
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public void ResetScore()
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{
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scoreVariable.Value = 0;
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}
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}
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}
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@ -1,4 +1,3 @@
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using System;
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using System.Collections;
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using UnityAtoms.BaseAtoms;
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using UnityEngine;
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@ -8,6 +7,7 @@ namespace GolfControls
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public class BallHitController : MonoBehaviour
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{
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public VoidEvent ballHitEvent;
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public BoolEvent incrementStrokeCount;
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public Vector3Variable AngleVariable;
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public FloatVariable PowerVariable;
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@ -49,6 +49,7 @@ namespace GolfControls
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float ballStopTime = 1.0f;
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isMovingVariable.SetValue(true);
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incrementStrokeCount.Raise(true);
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while (!inHoleVariable.Value)
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{
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@ -82,6 +83,7 @@ namespace GolfControls
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body.angularVelocity = Vector3.zero;
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isMovingVariable.SetValue(false);
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incrementStrokeCount.Raise(false);
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}
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}
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@ -1,4 +1,3 @@
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using System;
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using UnityAtoms.BaseAtoms;
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using UnityEngine;
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@ -6,24 +5,16 @@ namespace GolfControls
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{
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public class StrokeCounter : MonoBehaviour
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{
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public BoolVariable ballMovingVariable;
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public IntVariable StrokeVariable;
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public VoidEvent HitEvent;
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private void OnEnable()
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public void OnHit(bool isHit)
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{
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HitEvent.Register(OnHit);
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if (!isHit)
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{
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return;
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}
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private void OnDisable()
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{
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HitEvent.Unregister(OnHit);
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}
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private void OnHit()
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{
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if (ballMovingVariable.Value) return;
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StrokeVariable.SetValue(StrokeVariable.Value+1);
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StrokeVariable.SetValue(StrokeVariable.Value + 1);
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}
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}
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}
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@ -1,4 +1,3 @@
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using System;
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using TMPro;
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using UnityAtoms.BaseAtoms;
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using UnityEngine;
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2550
Assets/Prefabs/CourseLayoutUI.prefab
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2550
Assets/Prefabs/CourseLayoutUI.prefab
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7
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File diff suppressed because it is too large
Load Diff
@ -1,5 +1,3 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityAtoms.BaseAtoms;
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using UnityEngine;
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using UnityEngine.XR.ARFoundation;
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@ -28,7 +26,6 @@ namespace MAVRIC.GEEKCup
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obj.SetActive(false);
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}
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setPlaneManagerPrefab(true);
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scoreVariable.Value = 0;
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}
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public void ShowGamePlay()
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path: Assets/Samples/MAVRIC.GEEKCup/QRCode/Scenes/QRCodeLoading.unity
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guid: 6530352416db24017ac352b24d187fbc
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|
Loading…
Reference in New Issue
Block a user