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https://projects.caleb-brown.dev/UDRI-XRT/UDRIGEEKCup2024.git
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Merge pull request 'Portraits' (#26) from feature/Portraits into development
Reviewed-on: https://udrimavric.com/MAVRIC/UDRIGolf2024/pulls/26
This commit is contained in:
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Assets/Portraits/CopyRotation.cs
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Normal file
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using UnityEngine;
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||||
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namespace MAVRIC.GEEKCup.Portraits
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{
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public class CopyRotation : MonoBehaviour
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{
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84
Assets/Portraits/LookAtCamera.cs
Normal file
84
Assets/Portraits/LookAtCamera.cs
Normal file
@ -0,0 +1,84 @@
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using System;
|
||||
using System.Collections;
|
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using UnityEngine;
|
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using Random = UnityEngine.Random;
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|
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namespace MAVRIC.GEEKCup.Portraits
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{
|
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{
|
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|
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|
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|
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float randAngle = Random.Range(0, maxLookDiff);
|
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Vector3 goal = lookTarget.position;
|
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|
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Quaternion startRot = transform.localRotation;
|
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|
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switch (randDirection)
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{
|
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case 0:
|
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goal += lookTarget.right * randAngle;
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break;
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case 1:
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goal += lookTarget.up * randAngle;
|
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break;
|
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case 2:
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goal -= lookTarget.right * randAngle;
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break;
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case 3:
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goal -= lookTarget.up * randAngle;
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break;
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default:
|
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break;
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Reference in New Issue
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