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mirror of https://projects.caleb-brown.dev/UDRI-XRT/UDRIGEEKCup2024.git synced 2025-01-22 07:08:51 -05:00

Merge remote-tracking branch 'origin/development' into feature/Portraits

This commit is contained in:
Abraham Blain 2024-04-23 13:47:18 -04:00
commit 8fb1caf7ea
15 changed files with 374 additions and 1091 deletions

File diff suppressed because it is too large Load Diff

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityAtoms.BaseAtoms;
using UnityAtoms.Tags;
using UnityEngine;
namespace MAVRIC.GEEKCup
{
public class OnTriggerForce : MonoBehaviour
{
public float forceMultiplier = 1f;
public List<StringConstant> tagsMask = new ();
private void OnTriggerStay(Collider other)
{
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m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
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Shader "Custom/PlaneOcclusion"
{
SubShader
{
Tags { "RenderType"="Opaque" "Queue" = "Geometry-1" "RenderPipeline" = "UniversalPipeline" }
ZWrite On
ZTest LEqual
ColorMask 0
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
};
struct v2f
{
float4 vertex : SV_POSITION;
};
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
return fixed4(0.0, 0.0, 0.0, 0.0);
}
ENDCG
}
}
}

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@ -58,7 +58,7 @@ PlayerSettings:
iosShowActivityIndicatorOnLoading: -1
androidShowActivityIndicatorOnLoading: -1
iosUseCustomAppBackgroundBehavior: 0
allowedAutorotateToPortrait: 0
allowedAutorotateToPortrait: 1
allowedAutorotateToPortraitUpsideDown: 0
allowedAutorotateToLandscapeRight: 1
allowedAutorotateToLandscapeLeft: 1