From 2a84b8ae49eaa6bf725ccd70e991e4ccb808c980 Mon Sep 17 00:00:00 2001 From: Abraham Blain Date: Tue, 23 Apr 2024 13:47:11 -0400 Subject: [PATCH 1/5] Added camera looking portraits --- .../AR Content Main Room 1.prefab | 176 +++++ Assets/Portraits.meta | 8 + Assets/Portraits/16_eye.fbx | 3 + Assets/Portraits/16_eye.fbx.meta | 109 ++++ Assets/Portraits/CopyRotation.cs | 15 + Assets/Portraits/CopyRotation.cs.meta | 11 + Assets/Portraits/Eye_material.mat | 138 ++++ Assets/Portraits/Eye_material.mat.meta | 8 + Assets/Portraits/LookAtCamera.cs | 84 +++ Assets/Portraits/LookAtCamera.cs.meta | 11 + Assets/Portraits/Pictures.meta | 8 + .../Portraits/Pictures/bouchard-mike copy.png | 3 + .../Pictures/bouchard-mike copy.png.meta | 153 +++++ .../Pictures/buchanan-dennis copy.png | 3 + .../Pictures/buchanan-dennis copy.png.meta | 153 +++++ Assets/Portraits/Pictures/dunn-dave copy.png | 3 + .../Pictures/dunn-dave copy.png.meta | 153 +++++ .../Pictures/henderson-paul copy.png | 3 + .../Pictures/henderson-paul copy.png.meta | 153 +++++ .../Pictures/mccaffrey-lisa copy.png | 3 + .../Pictures/mccaffrey-lisa copy.png.meta | 153 +++++ .../Portraits/Pictures/oconnor-mike copy.png | 3 + .../Pictures/oconnor-mike copy.png.meta | 153 +++++ .../Pictures/phil-ratermann copy.png | 3 + .../Pictures/phil-ratermann copy.png.meta | 153 +++++ .../Portraits/Pictures/renner-taylor copy.png | 3 + .../Pictures/renner-taylor copy.png.meta | 153 +++++ .../Pictures/sidhu-sukh-profile copy.png | 3 + .../Pictures/sidhu-sukh-profile copy.png.meta | 153 +++++ .../Portraits/Pictures/stitt-brian1 copy.png | 3 + .../Pictures/stitt-brian1 copy.png.meta | 153 +++++ Assets/Portraits/Pictures/turri-bill copy.png | 3 + .../Pictures/turri-bill copy.png.meta | 153 +++++ Assets/Portraits/Portrait.prefab | 615 ++++++++++++++++++ Assets/Portraits/Portrait.prefab.meta | 7 + Assets/Portraits/color_01_displacement.png | 3 + .../Portraits/color_01_displacement.png.meta | 153 +++++ 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Vector3 lookGoal; + + public float maxLookDiff = 0.5f; + public float randLookSpeedMin = 0.1f; + public float randLookSpeedMax = 1.0f; + public float randMinChangeLook = 0.2f; + public float randMaxChangeLook = 2.0f; + + private void Start() + { + StartCoroutine(WaitForCamera()); + + IEnumerator WaitForCamera() + { + while (Camera.main == null) yield return null; + lookTarget = Camera.main.transform; + StartCoroutine(Looking()); + } + } + + private IEnumerator Looking() + { + while (true) + { + yield return null; + + int randDirection = Random.Range(0, 3); + float randSpeed = Random.Range(randLookSpeedMin, randLookSpeedMax); + float randAngle = Random.Range(0, maxLookDiff); + + Vector3 goal = lookTarget.position; + + Quaternion startRot = transform.localRotation; + + switch (randDirection) + { + case 0: + goal += lookTarget.right * randAngle; + break; + case 1: + goal += lookTarget.up * randAngle; + break; + case 2: + goal -= lookTarget.right * randAngle; + break; + case 3: + goal -= 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RectTransform: m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0} - m_SizeDelta: {x: 0.97, y: 0.97} + m_SizeDelta: {x: 0.95, y: 0.95} m_Pivot: {x: 0.5, y: 0.5} --- !u!223 &3471652741733989752 Canvas: @@ -602,7 +602,8 @@ PrefabInstance: propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} - m_RemovedComponents: [] + m_RemovedComponents: + - {fileID: 64033581236736632, guid: ed629bcb6b6da494f8e3db45dd71e896, type: 3} m_RemovedGameObjects: [] m_AddedGameObjects: [] m_AddedComponents: [] From feff763e73b9d278d4e4f5f3b2c77e4c64d76e35 Mon Sep 17 00:00:00 2001 From: Abraham Blain Date: Tue, 23 Apr 2024 13:55:26 -0400 Subject: [PATCH 3/5] reverted ar main room rotation --- Assets/CoursePrefabs/AR Content Main Room 1.prefab | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/CoursePrefabs/AR Content Main Room 1.prefab b/Assets/CoursePrefabs/AR Content Main Room 1.prefab index 6fb069c4..1e83da06 100644 --- a/Assets/CoursePrefabs/AR Content Main Room 1.prefab +++ b/Assets/CoursePrefabs/AR Content Main Room 1.prefab @@ -1591,7 +1591,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 9027534693502164449} serializedVersion: 2 - m_LocalRotation: {x: -0.5, y: 0.5, z: 0.5, w: 0.5} + m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068} m_LocalPosition: {x: 7.395, y: -10.31, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 @@ -1610,7 +1610,7 @@ Transform: - {fileID: 2707085690439898539} - {fileID: 3705208541305940477} m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: -90, y: 0, z: 90} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90} --- !u!1 &9177841558424855058 GameObject: m_ObjectHideFlags: 0 From 8eb341167cfeeaf05feafad56bcf145165f70e1a Mon Sep 17 00:00:00 2001 From: Abraham Blain Date: Tue, 23 Apr 2024 14:15:40 -0400 Subject: [PATCH 4/5] Placing more portraits --- .../AR Content Control Room 1.prefab | 412 +++++++++++++++++- .../AR Content Green 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