mirror of
https://projects.caleb-brown.dev/UDRI-XRT/UDRIGEEKCup2024.git
synced 2025-01-22 07:08:51 -05:00
Merge branch 'development' into feature/Sounds-Power
This commit is contained in:
commit
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Assets/Models/Sukh_Popout.prefab.meta
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7
Assets/Models/Sukh_Popout.prefab.meta
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@ -7,7 +7,7 @@ public class MoveAndReturn : MonoBehaviour
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private float distance = 5f; // Distance to move along the selected axis
|
private float distance = 5f; // Distance to move along the selected axis
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|
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[SerializeField]
|
[SerializeField]
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private Axis axisOfMovement = Axis.X; // Axis of movement (default is X axis)
|
private Axis axisOfMovement = Axis.Right; // Axis of movement (default is X axis)
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|
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[SerializeField]
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[SerializeField]
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private float speed = 2f; // Speed of movement
|
private float speed = 2f; // Speed of movement
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@ -26,9 +26,9 @@ public class MoveAndReturn : MonoBehaviour
|
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// Enumeration for the axis of movement
|
// Enumeration for the axis of movement
|
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public enum Axis
|
public enum Axis
|
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{
|
{
|
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X,
|
Right,
|
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Y,
|
Up,
|
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Z
|
Forward
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}
|
}
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|
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private void Start()
|
private void Start()
|
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@ -39,21 +39,20 @@ public class MoveAndReturn : MonoBehaviour
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// Calculate the target position based on the selected axis and distance
|
// Calculate the target position based on the selected axis and distance
|
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switch (axisOfMovement)
|
switch (axisOfMovement)
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{
|
{
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case Axis.X:
|
case Axis.Right:
|
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targetPosition = startingPosition + new Vector3(distance, 0, 0);
|
targetPosition = startingPosition + (transform.right * distance); // new Vector3(distance, 0, 0);
|
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break;
|
break;
|
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case Axis.Y:
|
case Axis.Up:
|
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targetPosition = startingPosition + new Vector3(0, distance, 0);
|
targetPosition = startingPosition + (transform.up * distance); // new Vector3(0, distance, 0);
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break;
|
break;
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case Axis.Z:
|
case Axis.Forward:
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|
targetPosition = startingPosition + (transform.forward * distance); // new Vector3(0, 0, distance);
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break;
|
break;
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}
|
}
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// Start the movement coroutine
|
// Start the movement coroutine
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StartCoroutine(MoveObject());
|
StartCoroutine(MoveObject());
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}
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}
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private IEnumerator MoveObject()
|
private IEnumerator MoveObject()
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{
|
{
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while (true)
|
while (true)
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@ -87,8 +86,7 @@ public class MoveAndReturn : MonoBehaviour
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}
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}
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}
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}
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}
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}
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yield return null; // Wait for the next frame
|
yield return null; // Wait for the next frame
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[SerializeField]
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[SerializeField]
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private float speed = 1f; // Speed of rotation
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|
// Calculate the current angle based on time and speed
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|
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float currentAngle;
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// Set the rotation
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}
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// Set the rotation
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transform.localRotation = Quaternion.AngleAxis(currentAngle, axis);
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// Update last cycle end time
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Loading…
Reference in New Issue
Block a user