mirror of
https://projects.caleb-brown.dev/UDRI-XRT/UDRIGEEKCup2024.git
synced 2025-01-21 22:58:50 -05:00
Improved visual of arrow and power bar
This commit is contained in:
parent
f8e7f1bc4f
commit
6937e6a0e0
2
Assembly-CSharp.csproj.DotSettings
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2
Assembly-CSharp.csproj.DotSettings
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@ -0,0 +1,2 @@
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<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=assets_005Cgolfcontrols_005Cui/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
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@ -11,7 +11,7 @@ namespace GolfControls
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{
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GolfControl.BallPositionUpdated += UpdatePos;
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GolfControl.ForceDirectionUpdated += UpdateLine;
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GolfControl.PowerPercentFinalized += OnBallHit;
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GolfControl.HitPowerDecided += OnBallHit;
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GolfControl.BallStoppedAtPosition += OnBallStopped;
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}
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@ -19,7 +19,7 @@ namespace GolfControls
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{
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GolfControl.BallPositionUpdated -= UpdatePos;
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GolfControl.ForceDirectionUpdated -= UpdateLine;
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GolfControl.PowerPercentFinalized -= OnBallHit;
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GolfControl.HitPowerDecided -= OnBallHit;
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GolfControl.BallStoppedAtPosition -= OnBallStopped;
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}
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@ -12,13 +12,13 @@ namespace GolfControls
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private void OnEnable()
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{
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GolfControl.ForceDirectionUpdated += UpdateHitAngle;
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GolfControl.PowerPercentFinalized += BeginHit;
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GolfControl.HitPowerDecided += BeginHit;
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}
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private void OnDisable()
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{
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GolfControl.ForceDirectionUpdated -= UpdateHitAngle;
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GolfControl.PowerPercentFinalized -= BeginHit;
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GolfControl.HitPowerDecided -= BeginHit;
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}
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private void UpdateHitAngle(Vector3 vec)
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@ -11,13 +11,13 @@ namespace GolfControls
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public delegate void intDelegate(int value);
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public static floatDelegate PowerPercentUpdated;
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public static floatDelegate PowerPercentFinalized;
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public static floatDelegate HitPowerDecided;
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public static vector3Delegate ForceDirectionUpdated;
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public static vector3Delegate BallPositionUpdated;
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public static vector3Delegate BallStoppedAtPosition;
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public static intDelegate strokeCountUpdated;
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private bool buildingPower;
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float outputPercent = 0.0f;
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private bool ballIsMoving;
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[SerializeField] private float timeToMaxPower = 1.0f;
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@ -38,6 +38,7 @@ namespace GolfControls
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StartCoroutine(UpdateHitAngle());
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strokeCount = 1;
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strokeCountUpdated?.Invoke(strokeCount);
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StartCoroutine(SlidePower());
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}
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private void OnEnable()
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@ -56,14 +57,17 @@ namespace GolfControls
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inGoal = true;
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}
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public void ToggleSlide()
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public void HitBall()
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{
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if (ballIsMoving) return;
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buildingPower = !buildingPower;
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if (buildingPower)
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{
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StartCoroutine(SlidePower());
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}
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PowerPercentUpdated?.Invoke(outputPercent);
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HitPowerDecided?.Invoke(outputPercent);
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Vector3 hitVector = hitAngle.normalized * (outputPercent * baseForce);
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ballBody.AddForce(hitVector);
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StartCoroutine(TrackingBall());
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}
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private IEnumerator UpdateHitAngle()
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@ -94,10 +98,12 @@ namespace GolfControls
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bool goingUp = true;
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float timerGoal = timeToMaxPower;
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float outputPercent = 0.0f;
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outputPercent = 0.0f;
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while (buildingPower)
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while (true)
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{
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while (ballIsMoving) yield return null;
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yield return null;
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if (inGoal) yield break;
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@ -118,8 +124,11 @@ namespace GolfControls
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PowerPercentUpdated?.Invoke(outputPercent);
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float pauseTimer = 0.0f;
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while (buildingPower && pauseTimer < pauseTimeAtEnds)
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while (pauseTimer < pauseTimeAtEnds)
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{
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while (ballIsMoving) yield return null;
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yield return null;
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pauseTimer += Time.deltaTime;
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}
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@ -127,14 +136,6 @@ namespace GolfControls
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SwapDirection();
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}
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PowerPercentUpdated?.Invoke(0);
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PowerPercentFinalized?.Invoke(outputPercent);
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Vector3 hitVector = hitAngle.normalized * (outputPercent * baseForce);
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ballBody.AddForce(hitVector);
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StartCoroutine(TrackingBall());
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void SwapDirection()
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{
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goingUp = !goingUp;
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BIN
Assets/GolfControls/UI/3D RightArrow.fbx
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BIN
Assets/GolfControls/UI/3D RightArrow.fbx
(Stored with Git LFS)
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134
Assets/GolfControls/UI/ForceArrow.cs
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Assets/GolfControls/UI/ForceArrow.cs
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using System;
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using System.Collections;
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using TMPro;
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using UnityEngine;
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namespace GolfControls
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{
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public class ForceArrow : MonoBehaviour
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{
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public GameObject Model;
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public Vector3 arrowOffset = new Vector3(0, .5f, 0);
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public float maxBounceSpeed = 0.07f;
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public float bounceTimeSeconds = 0.5f;
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public TextMeshProUGUI debugText;
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private void Start()
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{
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StartCoroutine(Bouncing());
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}
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private void OnEnable()
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{
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GolfControl.BallPositionUpdated += UpdatePos;
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GolfControl.ForceDirectionUpdated += UpdateDirection;
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GolfControl.HitPowerDecided += OnBallHit;
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GolfControl.BallStoppedAtPosition += OnBallStopped;
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}
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private void OnDisable()
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{
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GolfControl.BallPositionUpdated -= UpdatePos;
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GolfControl.ForceDirectionUpdated -= UpdateDirection;
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GolfControl.HitPowerDecided -= OnBallHit;
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GolfControl.BallStoppedAtPosition -= OnBallStopped;
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}
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private IEnumerator Bouncing()
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{
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Transform child = Model.transform;
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int dir = 1;
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int startingDir = dir;
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float timer = 0;
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Vector3 startingPos = child.localPosition;
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while (true)
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{
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while (true)
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{
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float percent = timer / bounceTimeSeconds;
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Vector3 move = Vector3.up * (Time.deltaTime * percent * maxBounceSpeed * dir);
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child.Translate(move,Space.World);
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timer += Time.deltaTime;
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if (timer >= bounceTimeSeconds)
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{
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timer = 0;
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break;
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}
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yield return null;
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}
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while (true)
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{
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float percent = timer / bounceTimeSeconds;
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percent = 1.0f - percent;
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Vector3 move = Vector3.up * (Time.deltaTime * percent * maxBounceSpeed * dir);
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child.Translate(move,Space.World);
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timer += Time.deltaTime;
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if (timer >= bounceTimeSeconds)
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{
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timer = 0;
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dir = -dir;
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if (dir == startingDir)
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{
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child.localPosition = startingPos;
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}
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break;
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}
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yield return null;
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}
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}
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}
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private void OnBallHit(float _)
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{
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Model.SetActive(false);
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}
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private void UpdateDirection(Vector3 direction)
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{
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double angle = getAngle(Vector2.zero, new Vector2(direction.z, direction.x));
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float trueAngle = (float)angle + 180.0f;
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Vector3 euler = new Vector3(0, trueAngle, 0);
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transform.localRotation = Quaternion.Euler(euler);
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debugText.text = trueAngle + " : "+direction;
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double getAngle(Vector2 me, Vector2 target) {
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return Math.Atan2(target.y - me.y, target.x - me.x) * (180/Math.PI);
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}
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}
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private void OnBallStopped(Vector3 ballPosition)
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{
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UpdatePos(ballPosition);
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Model.SetActive(true);
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}
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private void UpdatePos(Vector3 pos)
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{
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transform.position = pos + arrowOffset;
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}
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}
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}
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11
Assets/GolfControls/UI/ForceArrow.cs.meta
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@ -5,8 +5,8 @@ namespace GolfControls
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{
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public class PowerBarDisplay : MonoBehaviour
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{
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[SerializeField]private RectTransform barRect;
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[SerializeField]private RectTransform fullRect;
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[SerializeField]private RectTransform maskRect;
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[SerializeField]private RectTransform fillingRect;
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private void OnEnable()
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@ -21,12 +21,12 @@ namespace GolfControls
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private void UpdateDisplay(float percent)
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{
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float width = fullRect.sizeDelta.x;
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float maxHeight = fullRect.sizeDelta.y;
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float width = maskRect.sizeDelta.x;
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float maxHeight = fillingRect.sizeDelta.y;
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float scaledHeight = maxHeight * percent;
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barRect.sizeDelta = new Vector2(width,scaledHeight);
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maskRect.sizeDelta = new Vector2(width,scaledHeight);
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}
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}
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}
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serializedVersion: 12
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mipmaps:
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mipMapMode: 0
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enableMipMap: 0
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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flipGreenChannel: 0
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isReadable: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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vTOnly: 0
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ignoreMipmapLimit: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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filterMode: 0
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aniso: 1
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mipBias: 0
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wrapU: 1
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wrapV: 1
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wrapW: 0
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nPOTScale: 0
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lightmap: 0
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compressionQuality: 50
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
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swizzle: 50462976
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cookieLightType: 0
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platformSettings:
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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||||
ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
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overridden: 0
|
||||
ignorePlatformSupport: 0
|
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androidETC2FallbackOverride: 0
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
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- serializedVersion: 3
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buildTarget: iPhone
|
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maxTextureSize: 2048
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resizeAlgorithm: 0
|
||||
textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
|
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crunchedCompression: 0
|
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allowsAlphaSplitting: 0
|
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overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Android
|
||||
maxTextureSize: 2048
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||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
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textureCompression: 1
|
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compressionQuality: 50
|
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crunchedCompression: 0
|
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allowsAlphaSplitting: 0
|
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overridden: 0
|
||||
ignorePlatformSupport: 0
|
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Windows Store Apps
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||||
maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
|
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crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
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overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
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indices:
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edges: []
|
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weights: []
|
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secondaryTextures: []
|
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nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
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pSDRemoveMatte: 0
|
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userData:
|
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assetBundleName:
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||||
assetBundleVariant:
|
@ -1,5 +1,6 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.ide.rider": "3.0.28",
|
||||
"com.unity.ide.visualstudio": "2.0.22",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.inputsystem": "1.7.0",
|
||||
|
@ -24,6 +24,15 @@
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
"version": "3.0.28",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.visualstudio": {
|
||||
"version": "2.0.22",
|
||||
"depth": 0,
|
||||
|
Loading…
Reference in New Issue
Block a user