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mirror of https://projects.caleb-brown.dev/UDRI-XRT/UDRIGEEKCup2024.git synced 2025-01-22 07:08:51 -05:00

cool [anting

This commit is contained in:
Kip Taylor 2024-04-23 15:03:11 -04:00
parent 7741e80828
commit 5f45fd639c
13 changed files with 1353 additions and 4 deletions

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@ -8,19 +8,64 @@ public class Pendulum : MonoBehaviour
[SerializeField]
private float speed = 1f; // Speed of rotation
[SerializeField]
private float delay = 1f; // Delay after each cycle
[SerializeField]
private Vector3 axis = Vector3.forward; // Axis to pendulum on
[SerializeField]
private bool halfPendulum = false; // Whether to perform a half pendulum
private float startTime; // Time when the rotation started
private float lastCycleEndTime; // Time when the last cycle ended
private bool forwardSwing = true; // Flag to indicate the direction of swing
private void Start()
{
startTime = Time.time;
lastCycleEndTime = Time.time;
}
private void Update()
{
// Calculate the current angle based on time and speed
float currentAngle = angle * Mathf.Sin((Time.time - startTime) * speed);
float timeElapsed = Time.time - lastCycleEndTime;
if (timeElapsed >= delay)
{
float currentAngle;
if (halfPendulum)
{
if (forwardSwing)
{
currentAngle = Mathf.Lerp(0f, angle, (Time.time - startTime) * speed);
if (currentAngle >= angle)
{
forwardSwing = false;
startTime = Time.time;
}
}
else
{
currentAngle = Mathf.Lerp(angle, 0f, (Time.time - startTime) * speed);
if (currentAngle <= 0f)
{
forwardSwing = true;
startTime = Time.time;
}
}
}
else
{
currentAngle = angle * Mathf.Sin((Time.time - startTime) * speed);
}
// Set the rotation
transform.localRotation = Quaternion.Euler(0f, 0f, currentAngle);
transform.localRotation = Quaternion.AngleAxis(currentAngle, axis);
// Update last cycle end time
lastCycleEndTime = Time.time;
}
}
}

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