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mirror of https://projects.caleb-brown.dev/UDRI-XRT/UDRIGEEKCup2024.git synced 2025-01-22 07:08:51 -05:00

Added win and lose screens

This commit is contained in:
Noah 2024-04-24 14:52:55 -04:00
parent 75d8deb925
commit 380413a4ea
76 changed files with 73406 additions and 1299 deletions

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@ -1,4 +1,6 @@
using System;
using TMPro;
using Unity.VisualScripting;
using UnityAtoms.BaseAtoms;
using UnityEngine;
@ -10,20 +12,14 @@ namespace GolfControls
public IntVariable strokeVariable;
public BoolVariable InGoalVariable;
[SerializeField] private GameObject winScreen;
[SerializeField] private GameObject loseScreen;
[SerializeField] private int coursePar;
private void Update()
private void OnEnable()
{
if (InGoalVariable.Value)
{
OnGoal();
return;
}
UpdateText(strokeVariable.Value);
strokeVariable.Changed.Register(UpdateText);
}
private void OnDisable()
{
strokeVariable.Changed.Unregister(UpdateText);
}
private void UpdateText(int value)
@ -31,18 +27,5 @@ namespace GolfControls
numText.color = Color.white;
numText.text = value.ToString();
}
private void OnGoal()
{
if (strokeVariable.Value < coursePar)
{
winScreen.SetActive(true);
}
else
{
loseScreen.SetActive(false);
}
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace MAVRIC.GEEKCup
{
public class FireWorksController : MonoBehaviour
{
[SerializeField] private GameObject[] winObjects;
[SerializeField] private BoolVariable winState;
[SerializeField] private VoidEvent restart;
private void OnEnable()
{
restart.Register(ToggleOffObjects);
winState.Changed.Register(TriggerFireworks);
}
private void OnDisable()
{
restart.Unregister(ToggleOffObjects);
winState.Changed.Unregister(TriggerFireworks);
}
public void TriggerFireworks()
{
if (winState)
{
foreach (var obj in winObjects)
{
obj.SetActive(true);
}
}
}
private void ToggleOffObjects()
{
foreach (var obj in winObjects)
{
obj.SetActive(false);
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MAVRIC.GEEKCup
{
public class RandomImageMover : MonoBehaviour
{
public float moveSpeed = 200f;
private RectTransform rectTransform;
private Vector3 targetPosition;
void OnEnable()
{
rectTransform = GetComponent<RectTransform>();
MoveImageToNewPosition();
}
void Update()
{
rectTransform.localPosition = Vector3.MoveTowards(rectTransform.localPosition, targetPosition, moveSpeed * Time.deltaTime);
// If the image reaches the target position, choose a new random position
if (Vector3.Distance(rectTransform.localPosition, targetPosition) < 1f)
{
MoveImageToNewPosition();
}
}
void MoveImageToNewPosition()
{
RectTransform canvasRect = rectTransform.GetComponentInParent<Canvas>().GetComponent<RectTransform>();
float x = Random.Range(-canvasRect.sizeDelta.x / 2, canvasRect.sizeDelta.x / 2);
float y = Random.Range(-canvasRect.sizeDelta.y / 2, canvasRect.sizeDelta.y / 2);
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace MAVRIC.GEEKCup
{
public class TriggerWinLoseScreens : MonoBehaviour
{
[SerializeField] private BoolVariable winState;
[SerializeField] private BoolVariable inGoal;
[SerializeField] private VoidEvent restart;
[SerializeField] private IntVariable courseParNumber;
[SerializeField] private IntVariable strokeCount;
[SerializeField] private GameObject winScreen;
[SerializeField] private GameObject loseScreen;
private void OnEnable()
{
inGoal.Changed.Register(CheckGoal);
restart.Register(Restart);
strokeCount.Changed.Register(CheckStroke);
}
private void OnDisable()
{
inGoal.Changed.Unregister(CheckGoal);
restart.Unregister(Restart);
strokeCount.Changed.Unregister(CheckStroke);
}
private void CheckStroke()
{
if (strokeCount.Value > courseParNumber.Value)
{
loseScreen.SetActive(true);
winState.Value = false;
}
}
private void CheckGoal()
{
if (courseParNumber.Value > strokeCount.Value)
{
winScreen.SetActive(true);
winState.Value = true;//this will trigger the fireworks that is on the XRrig
}
else
{
loseScreen.SetActive(true);
winState.Value = false;
}
}
private void Restart()
{
winScreen.SetActive(false);
loseScreen.SetActive(false);
winState.Value = false;
}
}
}

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