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synced 2025-01-22 07:08:51 -05:00
Added win and lose screens
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24
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using System;
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using TMPro;
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using Unity.VisualScripting;
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using UnityAtoms.BaseAtoms;
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using UnityEngine;
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@ -10,20 +12,14 @@ namespace GolfControls
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public BoolVariable InGoalVariable;
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[SerializeField] private GameObject winScreen;
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OnGoal();
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UpdateText(strokeVariable.Value);
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}
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private void UpdateText(int value)
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@ -31,18 +27,5 @@ namespace GolfControls
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numText.color = Color.white;
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numText.text = value.ToString();
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}
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private void OnGoal()
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File diff suppressed because it is too large
Load Diff
47
Assets/Scripts/FireWorksController.cs
Normal file
47
Assets/Scripts/FireWorksController.cs
Normal file
@ -0,0 +1,47 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityAtoms.BaseAtoms;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MAVRIC.GEEKCup
|
||||
{
|
||||
public class FireWorksController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject[] winObjects;
|
||||
[SerializeField] private BoolVariable winState;
|
||||
[SerializeField] private VoidEvent restart;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
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restart.Register(ToggleOffObjects);
|
||||
winState.Changed.Register(TriggerFireworks);
|
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}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
restart.Unregister(ToggleOffObjects);
|
||||
winState.Changed.Unregister(TriggerFireworks);
|
||||
}
|
||||
|
||||
|
||||
public void TriggerFireworks()
|
||||
{
|
||||
if (winState)
|
||||
{
|
||||
foreach (var obj in winObjects)
|
||||
{
|
||||
obj.SetActive(true);
|
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}
|
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}
|
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}
|
||||
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||||
private void ToggleOffObjects()
|
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{
|
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foreach (var obj in winObjects)
|
||||
{
|
||||
obj.SetActive(false);
|
||||
}
|
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}
|
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}
|
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}
|
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11
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35
Assets/Scripts/RandomImageMover.cs
Normal file
35
Assets/Scripts/RandomImageMover.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MAVRIC.GEEKCup
|
||||
{
|
||||
public class RandomImageMover : MonoBehaviour
|
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{
|
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public float moveSpeed = 200f;
|
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private RectTransform rectTransform;
|
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private Vector3 targetPosition;
|
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void OnEnable()
|
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{
|
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rectTransform = GetComponent<RectTransform>();
|
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MoveImageToNewPosition();
|
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}
|
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void Update()
|
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{
|
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rectTransform.localPosition = Vector3.MoveTowards(rectTransform.localPosition, targetPosition, moveSpeed * Time.deltaTime);
|
||||
// If the image reaches the target position, choose a new random position
|
||||
if (Vector3.Distance(rectTransform.localPosition, targetPosition) < 1f)
|
||||
{
|
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MoveImageToNewPosition();
|
||||
}
|
||||
}
|
||||
void MoveImageToNewPosition()
|
||||
{
|
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RectTransform canvasRect = rectTransform.GetComponentInParent<Canvas>().GetComponent<RectTransform>();
|
||||
|
||||
float x = Random.Range(-canvasRect.sizeDelta.x / 2, canvasRect.sizeDelta.x / 2);
|
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float y = Random.Range(-canvasRect.sizeDelta.y / 2, canvasRect.sizeDelta.y / 2);
|
||||
targetPosition = new Vector3(x, y, 0);
|
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}
|
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}
|
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}
|
11
Assets/Scripts/RandomImageMover.cs.meta
Normal file
11
Assets/Scripts/RandomImageMover.cs.meta
Normal file
@ -0,0 +1,11 @@
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64
Assets/Scripts/TriggerWinLoseScreens.cs
Normal file
64
Assets/Scripts/TriggerWinLoseScreens.cs
Normal file
@ -0,0 +1,64 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityAtoms.BaseAtoms;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MAVRIC.GEEKCup
|
||||
{
|
||||
public class TriggerWinLoseScreens : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private BoolVariable winState;
|
||||
[SerializeField] private BoolVariable inGoal;
|
||||
[SerializeField] private VoidEvent restart;
|
||||
[SerializeField] private IntVariable courseParNumber;
|
||||
[SerializeField] private IntVariable strokeCount;
|
||||
|
||||
[SerializeField] private GameObject winScreen;
|
||||
[SerializeField] private GameObject loseScreen;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
inGoal.Changed.Register(CheckGoal);
|
||||
restart.Register(Restart);
|
||||
strokeCount.Changed.Register(CheckStroke);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
inGoal.Changed.Unregister(CheckGoal);
|
||||
restart.Unregister(Restart);
|
||||
strokeCount.Changed.Unregister(CheckStroke);
|
||||
}
|
||||
|
||||
private void CheckStroke()
|
||||
{
|
||||
if (strokeCount.Value > courseParNumber.Value)
|
||||
{
|
||||
loseScreen.SetActive(true);
|
||||
winState.Value = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void CheckGoal()
|
||||
{
|
||||
if (courseParNumber.Value > strokeCount.Value)
|
||||
{
|
||||
winScreen.SetActive(true);
|
||||
winState.Value = true;//this will trigger the fireworks that is on the XRrig
|
||||
}
|
||||
else
|
||||
{
|
||||
loseScreen.SetActive(true);
|
||||
winState.Value = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void Restart()
|
||||
{
|
||||
winScreen.SetActive(false);
|
||||
loseScreen.SetActive(false);
|
||||
winState.Value = false;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/TriggerWinLoseScreens.cs.meta
Normal file
11
Assets/Scripts/TriggerWinLoseScreens.cs.meta
Normal file
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Sprites/Sukh 106.png
(Stored with Git LFS)
Normal file
BIN
Assets/Sprites/Sukh 106.png
(Stored with Git LFS)
Normal file
Binary file not shown.
153
Assets/Sprites/Sukh 106.png.meta
Normal file
153
Assets/Sprites/Sukh 106.png.meta
Normal file
@ -0,0 +1,153 @@
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fileFormatVersion: 2
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TextureImporter:
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externalObjects: {}
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serializedVersion: 12
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mipmaps:
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mipMapMode: 0
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enableMipMap: 0
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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Loading…
Reference in New Issue
Block a user