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mirror of https://projects.caleb-brown.dev/UDRI-XRT/UDRIGEEKCup2024.git synced 2025-01-22 07:08:51 -05:00

Merge branch 'development' into feature/Obstacles-On-Course

This commit is contained in:
Abraham Blain 2024-04-23 11:48:10 -04:00
commit 37ed1d1934
67 changed files with 11317 additions and 120 deletions

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using System.Collections;
using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace MAVRIC.GEEKCup
{
public class GameLogic : MonoBehaviour
{
[SerializeField] private GameObject ball;
[SerializeField] private IntVariable scoreVariable;
[SerializeField] private GameObject OffScreenSpawnPoint;
private GameObject spawnPoint;
private Transform ballStartTransform;
public void CheckForSpawnPoint()
{
ballStartTransform = OffScreenSpawnPoint.transform;
spawnPoint = GameObject.Find("SpawnPoint");
}
public void MoveBallToSpawnPoint()
{
if (spawnPoint is null)
{
CheckForSpawnPoint();
}
StopCoroutine(MoveBall(spawnPoint.transform));
StartCoroutine(MoveBall(spawnPoint.transform));
}
public void MoveBallOffScreen()
{
StopCoroutine(MoveBall(ballStartTransform));
StartCoroutine(MoveBall(ballStartTransform));
}
private IEnumerator MoveBall(Transform point)
{
if (ball.TryGetComponent(out Rigidbody rbBall))
{
rbBall.isKinematic = true;
yield return new WaitForFixedUpdate();
rbBall.position = point.position;
yield return new WaitForFixedUpdate();
rbBall.isKinematic = false;
}
}
}
}

11
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using System;
using System.Collections;
using UnityAtoms.BaseAtoms;
using UnityEngine;
@ -8,6 +7,7 @@ namespace GolfControls
public class BallHitController : MonoBehaviour
{
public VoidEvent ballHitEvent;
public BoolEvent incrementStrokeCount;
public Vector3Variable AngleVariable;
public FloatVariable PowerVariable;
@ -49,6 +49,7 @@ namespace GolfControls
float ballStopTime = 1.0f;
isMovingVariable.SetValue(true);
incrementStrokeCount.Raise(true);
while (!inHoleVariable.Value)
{
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body.angularVelocity = Vector3.zero;
isMovingVariable.SetValue(false);
incrementStrokeCount.Raise(false);
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using System;
using UnityAtoms.BaseAtoms;
using UnityEngine;
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{
public class StrokeCounter : MonoBehaviour
{
public BoolVariable ballMovingVariable;
public IntVariable StrokeVariable;
public VoidEvent HitEvent;
private void OnEnable()
public void OnHit(bool isHit)
{
HitEvent.Register(OnHit);
}
if (!isHit)
{
return;
}
private void OnDisable()
{
HitEvent.Unregister(OnHit);
}
private void OnHit()
{
if (ballMovingVariable.Value) return;
StrokeVariable.SetValue(StrokeVariable.Value+1);
StrokeVariable.SetValue(StrokeVariable.Value + 1);
}
}
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using System;
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@ -1,5 +1,6 @@
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
using UnityEngine.Serialization;
using UnityEngine.UI;
using UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets;
@ -77,17 +78,18 @@ namespace UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets
set => m_ObjectSpawner = value;
}
[FormerlySerializedAs("m_CancelButton")]
[SerializeField]
[Tooltip("Button that closes the object creation menu.")]
Button m_CancelButton;
Button m_CloseButton;
/// <summary>
/// Button that closes the object creation menu.
/// </summary>
public Button cancelButton
{
get => m_CancelButton;
set => m_CancelButton = value;
get => m_CloseButton;
set => m_CloseButton = value;
}
[SerializeField]
@ -124,7 +126,7 @@ namespace UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets
m_ScreenSpaceController.dragCurrentPositionAction.action.started += HideTapOutsideUI;
m_ScreenSpaceController.tapStartPositionAction.action.started += HideTapOutsideUI;
m_CreateButton.onClick.AddListener(ShowMenu);
m_CancelButton.onClick.AddListener(HideMenu);
m_CloseButton.onClick.AddListener(CloseMenu);
m_DeleteButton.onClick.AddListener(DeleteFocusedObject);
}
@ -134,7 +136,7 @@ namespace UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets
m_ScreenSpaceController.dragCurrentPositionAction.action.started -= HideTapOutsideUI;
m_ScreenSpaceController.tapStartPositionAction.action.started -= HideTapOutsideUI;
m_CreateButton.onClick.RemoveListener(ShowMenu);
m_CancelButton.onClick.RemoveListener(HideMenu);
m_CloseButton.onClick.RemoveListener(CloseMenu);
m_DeleteButton.onClick.RemoveListener(DeleteFocusedObject);
}
@ -192,10 +194,10 @@ namespace UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets
{
m_ShowObjectMenu = true;
m_ObjectMenu.SetActive(true);
if (!m_ObjectMenuAnimator.GetBool("Show"))
{
m_ObjectMenuAnimator.SetBool("Show", true);
}
// if (!m_ObjectMenuAnimator.GetBool("Show"))
// {
// m_ObjectMenuAnimator.SetBool("Show", true);
// }
}
/// <summary>
@ -203,8 +205,14 @@ namespace UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets
/// </summary>
public void HideMenu()
{
m_ObjectMenuAnimator.SetBool("Show", false);
// m_ObjectMenuAnimator.SetBool("Show", false);
m_ShowObjectMenu = false;
//m_ObjectMenu.SetActive(false);
}
private void CloseMenu()
{
m_ObjectMenu.SetActive(false);
}
void HideTapOutsideUI(InputAction.CallbackContext context)

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@ -0,0 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using ObjectSpawner = UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets.ObjectSpawner;
namespace MAVRIC.GEEKCup
{
public class SpawnCourseLimiter : MonoBehaviour
{
[SerializeField] private List<GameObject> spawnedObjects = new List<GameObject>();
[SerializeField] private int objectLimit = 1;
[SerializeField] private ObjectSpawner objectSpawner;
private void OnEnable()
{
objectSpawner.objectSpawned += OnObjectSpawned;
}
private void OnDisable()
{
objectSpawner.objectSpawned -= OnObjectSpawned;
}
private void OnObjectSpawned(GameObject spawnedObject)
{
spawnedObjects.Add(spawnedObject);
if (spawnedObjects.Count > objectLimit)
{
Destroy(spawnedObjects[0]);
spawnedObjects.RemoveAt(0);
}
}
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using UnityAtoms.BaseAtoms;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
namespace MAVRIC.GEEKCup
{
public class UIControler : MonoBehaviour
{
[SerializeField] private GameObject[] CourseLayoutObjects;
[SerializeField] private GameObject[] GamePlayObjects;
[SerializeField] private ARPlaneManager arPlaneManager;
[SerializeField] private GameObject arPlanePrefab;
[SerializeField] private IntVariable scoreVariable;
[SerializeField] private GameLogic gameLogic;
[SerializeField] private GameObject trackables;
private void Start()
{
trackables = GameObject.Find("Trackables");
}
public void ShowCourseLayout()
{
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{
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setTrackablePlanes(true);
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{
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}
foreach (var obj in GamePlayObjects)
{
obj.SetActive(true);
}
setTrackablePlanes(false);
scoreVariable.Value = 0;
gameLogic.CheckForSpawnPoint();
}
private void setTrackablePlanes(bool value)
{
trackables.SetActive(value);
}
}
}

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