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mirror of https://projects.caleb-brown.dev/UDRI-XRT/UDRIGEEKCup2024.git synced 2025-01-21 22:58:50 -05:00

Merge branch 'feature/outside-room' into feature/image-position-tracking

# Conflicts:
#	Assets/Scenes/Loading-Course.unity
This commit is contained in:
cbrown 2024-04-25 12:41:34 -04:00
commit 33b44e84dc
114 changed files with 85549 additions and 1593 deletions

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@ -1,4 +1,6 @@
using System;
using TMPro;
using Unity.VisualScripting;
using UnityAtoms.BaseAtoms;
using UnityEngine;
@ -10,16 +12,14 @@ namespace GolfControls
public IntVariable strokeVariable;
public BoolVariable InGoalVariable;
private void Update()
private void OnEnable()
{
if (InGoalVariable.Value)
{
OnGoal();
return;
}
UpdateText(strokeVariable.Value);
strokeVariable.Changed.Register(UpdateText);
}
private void OnDisable()
{
strokeVariable.Changed.Unregister(UpdateText);
}
private void UpdateText(int value)
@ -27,12 +27,5 @@ namespace GolfControls
numText.color = Color.white;
numText.text = value.ToString();
}
private void OnGoal()
{
numText.text = "GOAL AT: " + strokeVariable.Value;
numText.color = Color.green;
}
}
}

View File

@ -0,0 +1,29 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MAVRIC.GEEKCup
{
public class IcallYouSukahchu : MonoBehaviour
{
[SerializeField]
private float delay = 1f;
[SerializeField] private GameObject target;
// Start is called before the first frame update
void Start()
{
StartCoroutine(Appear());
}
private IEnumerator Appear()
{
while (true)
{
yield return new WaitForSeconds(delay);
target.SetActive(!target.activeSelf);
}
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace MAVRIC.GEEKCup
{
public class FireWorksController : MonoBehaviour
{
[SerializeField] private GameObject[] winObjects;
[SerializeField] private BoolVariable winState;
[SerializeField] private VoidEvent restart;
private void OnEnable()
{
restart.Register(ToggleOffObjects);
winState.Changed.Register(TriggerFireworks);
}
private void OnDisable()
{
restart.Unregister(ToggleOffObjects);
winState.Changed.Unregister(TriggerFireworks);
}
public void TriggerFireworks()
{
if (winState)
{
foreach (var obj in winObjects)
{
obj.SetActive(true);
}
}
}
private void ToggleOffObjects()
{
foreach (var obj in winObjects)
{
obj.SetActive(false);
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MAVRIC.GEEKCup
{
public class RandomImageMover : MonoBehaviour
{
public float moveSpeed = 200f;
private RectTransform rectTransform;
private Vector3 targetPosition;
void OnEnable()
{
rectTransform = GetComponent<RectTransform>();
MoveImageToNewPosition();
}
void Update()
{
rectTransform.localPosition = Vector3.MoveTowards(rectTransform.localPosition, targetPosition, moveSpeed * Time.deltaTime);
// If the image reaches the target position, choose a new random position
if (Vector3.Distance(rectTransform.localPosition, targetPosition) < 1f)
{
MoveImageToNewPosition();
}
}
void MoveImageToNewPosition()
{
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace MAVRIC.GEEKCup
{
public class TriggerWinLoseScreens : MonoBehaviour
{
[SerializeField] private BoolVariable winState;
[SerializeField] private BoolVariable inGoal;
[SerializeField] private VoidEvent restart;
[SerializeField] private IntVariable courseParNumber;
[SerializeField] private IntVariable strokeCount;
[SerializeField] private GameObject winScreen;
[SerializeField] private GameObject loseScreen;
private void OnEnable()
{
inGoal.Changed.Register(CheckGoal);
restart.Register(Restart);
strokeCount.Changed.Register(CheckStroke);
}
private void OnDisable()
{
inGoal.Changed.Unregister(CheckGoal);
restart.Unregister(Restart);
strokeCount.Changed.Unregister(CheckStroke);
}
private void CheckStroke()
{
if (strokeCount.Value > courseParNumber.Value)
{
loseScreen.SetActive(true);
winState.Value = false;
}
}
private void CheckGoal()
{
if (courseParNumber.Value > strokeCount.Value)
{
winScreen.SetActive(true);
winState.Value = true;//this will trigger the fireworks that is on the XRrig
}
else
{
loseScreen.SetActive(true);
winState.Value = false;
}
}
private void Restart()
{
winScreen.SetActive(false);
loseScreen.SetActive(false);
winState.Value = false;
}
}
}

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