mirror of
https://projects.caleb-brown.dev/UDRI-XRT/UDRIGEEKCup2024.git
synced 2025-01-21 22:58:50 -05:00
Merge branch 'feature/outside-room' into feature/image-position-tracking
# Conflicts: # Assets/Scenes/Loading-Course.unity
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using System;
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using TMPro;
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using Unity.VisualScripting;
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using UnityAtoms.BaseAtoms;
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using UnityEngine;
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@ -10,16 +12,14 @@ namespace GolfControls
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public IntVariable strokeVariable;
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public BoolVariable InGoalVariable;
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private void Update()
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{
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if (InGoalVariable.Value)
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{
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OnGoal();
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return;
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UpdateText(strokeVariable.Value);
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{
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}
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private void UpdateText(int value)
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@ -27,12 +27,5 @@ namespace GolfControls
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numText.color = Color.white;
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numText.text = value.ToString();
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}
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private void OnGoal()
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{
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numText.color = Color.green;
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}
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}
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}
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|
29
Assets/IcallYouSukahchu.cs
Normal file
29
Assets/IcallYouSukahchu.cs
Normal file
@ -0,0 +1,29 @@
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using System.Collections;
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using UnityEngine;
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namespace MAVRIC.GEEKCup
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11
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Normal file
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Normal file
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47
Assets/Scripts/FireWorksController.cs
Normal file
47
Assets/Scripts/FireWorksController.cs
Normal file
@ -0,0 +1,47 @@
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||||
using System;
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||||
using System.Collections;
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using System.Collections.Generic;
|
||||
using UnityAtoms.BaseAtoms;
|
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using UnityEngine;
|
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namespace MAVRIC.GEEKCup
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{
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public class FireWorksController : MonoBehaviour
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{
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[SerializeField] private GameObject[] winObjects;
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[SerializeField] private BoolVariable winState;
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[SerializeField] private VoidEvent restart;
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private void OnEnable()
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{
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restart.Register(ToggleOffObjects);
|
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winState.Changed.Register(TriggerFireworks);
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}
|
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private void OnDisable()
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{
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restart.Unregister(ToggleOffObjects);
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winState.Changed.Unregister(TriggerFireworks);
|
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}
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public void TriggerFireworks()
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{
|
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if (winState)
|
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{
|
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foreach (var obj in winObjects)
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{
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obj.SetActive(true);
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}
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}
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}
|
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private void ToggleOffObjects()
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{
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foreach (var obj in winObjects)
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{
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obj.SetActive(false);
|
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}
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}
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}
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}
|
11
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11
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35
Assets/Scripts/RandomImageMover.cs
Normal file
35
Assets/Scripts/RandomImageMover.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MAVRIC.GEEKCup
|
||||
{
|
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public class RandomImageMover : MonoBehaviour
|
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{
|
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public float moveSpeed = 200f;
|
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private RectTransform rectTransform;
|
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private Vector3 targetPosition;
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void OnEnable()
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{
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rectTransform = GetComponent<RectTransform>();
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MoveImageToNewPosition();
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}
|
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void Update()
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{
|
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rectTransform.localPosition = Vector3.MoveTowards(rectTransform.localPosition, targetPosition, moveSpeed * Time.deltaTime);
|
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// If the image reaches the target position, choose a new random position
|
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if (Vector3.Distance(rectTransform.localPosition, targetPosition) < 1f)
|
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{
|
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MoveImageToNewPosition();
|
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}
|
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}
|
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void MoveImageToNewPosition()
|
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{
|
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RectTransform canvasRect = rectTransform.GetComponentInParent<Canvas>().GetComponent<RectTransform>();
|
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|
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float x = Random.Range(-canvasRect.sizeDelta.x / 2, canvasRect.sizeDelta.x / 2);
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float y = Random.Range(-canvasRect.sizeDelta.y / 2, canvasRect.sizeDelta.y / 2);
|
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targetPosition = new Vector3(x, y, 0);
|
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}
|
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}
|
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}
|
11
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11
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Normal file
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64
Assets/Scripts/TriggerWinLoseScreens.cs
Normal file
64
Assets/Scripts/TriggerWinLoseScreens.cs
Normal file
@ -0,0 +1,64 @@
|
||||
using System;
|
||||
using System.Collections;
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using System.Collections.Generic;
|
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using UnityAtoms.BaseAtoms;
|
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using UnityEngine;
|
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|
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namespace MAVRIC.GEEKCup
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{
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public class TriggerWinLoseScreens : MonoBehaviour
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{
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[SerializeField] private BoolVariable winState;
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[SerializeField] private BoolVariable inGoal;
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[SerializeField] private VoidEvent restart;
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[SerializeField] private IntVariable courseParNumber;
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[SerializeField] private IntVariable strokeCount;
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[SerializeField] private GameObject winScreen;
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[SerializeField] private GameObject loseScreen;
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private void OnEnable()
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{
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inGoal.Changed.Register(CheckGoal);
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restart.Register(Restart);
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strokeCount.Changed.Register(CheckStroke);
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}
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private void OnDisable()
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{
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inGoal.Changed.Unregister(CheckGoal);
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restart.Unregister(Restart);
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strokeCount.Changed.Unregister(CheckStroke);
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}
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private void CheckStroke()
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{
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if (strokeCount.Value > courseParNumber.Value)
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{
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loseScreen.SetActive(true);
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}
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}
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private void CheckGoal()
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{
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if (courseParNumber.Value > strokeCount.Value)
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{
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winScreen.SetActive(true);
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}
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else
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{
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loseScreen.SetActive(true);
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winState.Value = false;
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{
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winScreen.SetActive(false);
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Assets/Sprites/Sukh head 1.png
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BIN
Assets/Sprites/Sukh head 1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user