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mirror of https://projects.caleb-brown.dev/UDRI-XRT/UDRIGEEKCup2024.git synced 2025-01-22 07:08:51 -05:00

Merge branch 'development' into feature/QR-Code

# Conflicts:
#	Assets/Prefabs/Hole/Hole.prefab
#	Assets/Scenes/TestControls.unity
#	Assets/Scripts/DeactivateColliderOnTrigger.cs
#	Assets/Scripts/DeactivateColliderOnTrigger.cs.meta
#	Assets/Scripts/OnColliderTrigger.cs
#	Assets/Scripts/OnColliderTrigger.cs.meta
#	Assets/Scripts/OnTrigger.cs
#	Assets/Scripts/OnTrigger.cs.meta
This commit is contained in:
cbrown 2024-04-17 11:53:48 -04:00
commit 177cfc1906
11585 changed files with 1924101 additions and 477 deletions

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using System;
using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace GolfControls
{
public class BallPhysics : MonoBehaviour
{
private float baseDrag;
private float baseAngularDrag;
private Rigidbody body;
// Start is called before the first frame update
void Start()
{
body = gameObject.GetComponent<Rigidbody>();
baseDrag = body.drag;
baseAngularDrag = body.angularDrag;
}
private void OnCollisionEnter(Collision other)
{
PhysicsTerrain terrain = other.gameObject.GetComponent<PhysicsTerrain>();
if (terrain == null) return;
body.drag = baseDrag + terrain.drag;
body.angularDrag = baseAngularDrag + terrain.angularDrag;
}
}
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using UnityEngine;
namespace GolfControls
{
public class PhysicsTerrain : MonoBehaviour
{
public float drag;
public float angularDrag;
}
}

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