mirror of
https://github.com/codewriter-packages/Tri-Inspector.git
synced 2025-01-24 01:08:21 -05:00
83 lines
2.2 KiB
C#
83 lines
2.2 KiB
C#
using UnityEditor;
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using UnityEngine;
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namespace TriInspector
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{
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public static class TriEditorStyles
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{
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private const string BaseResourcesPath = "Packages/com.triinspector/Editor/Resources/";
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private static GUIStyle _headerBox;
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private static GUIStyle _contentBox;
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private static GUIStyle _box;
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public static GUIStyle HeaderBox
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{
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get
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{
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if (_headerBox == null)
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{
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_headerBox = new GUIStyle
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{
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border = new RectOffset(2, 2, 2, 2),
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normal =
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{
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background = LoadTexture("TriInspector_Header_Bg"),
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},
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};
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}
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return _headerBox;
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}
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}
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public static GUIStyle ContentBox
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{
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get
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{
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if (_contentBox == null)
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{
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_contentBox = new GUIStyle
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{
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border = new RectOffset(2, 2, 2, 2),
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normal =
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{
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background = LoadTexture("TriInspector_Content_Bg"),
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},
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};
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}
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return _contentBox;
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}
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}
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public static GUIStyle Box
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{
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get
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{
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if (_box == null)
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{
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_box = new GUIStyle
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{
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border = new RectOffset(2, 2, 2, 2),
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normal =
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{
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background = LoadTexture("TriInspector_Box_Bg"),
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},
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};
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}
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return _box;
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}
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}
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private static Texture2D LoadTexture(string name)
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{
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var path = EditorGUIUtility.isProSkin
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? BaseResourcesPath + name + "_Dark.png"
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: BaseResourcesPath + name + ".png";
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return (Texture2D) EditorGUIUtility.Load(path);
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}
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}
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} |