Tri-Inspector/Editor/Utilities/TriUnityInspectorUtilities.cs
2023-02-16 12:12:38 +04:00

45 lines
1.5 KiB
C#

using System.Reflection;
using UnityEngine;
namespace TriInspector.Utilities
{
public class TriUnityInspectorUtilities
{
private static readonly FieldInfo GUIStyleNameBackingField = typeof(GUIStyle)
.GetField("m_Name", BindingFlags.Instance | BindingFlags.NonPublic);
public static bool MustDrawWithUnity(TriProperty property)
{
if (property.FieldType == typeof(GUIStyle) ||
property.FieldType == typeof(RectOffset))
{
return true;
}
return !property.IsArray && property.TryGetAttribute(out DrawWithUnityAttribute _);
}
public static bool TryGetSpecialArrayElementName(TriProperty property, out string name)
{
if (property.FieldType == typeof(GUIStyle) && property.Value is GUIStyle guiStyle)
{
GUIStyleNameBackingField?.SetValue(guiStyle, null);
name = guiStyle.name;
return true;
}
if (property.PropertyType == TriPropertyType.Generic &&
property.ChildrenProperties.Count > 0 &&
property.ChildrenProperties[0] is var firstChild &&
firstChild.ValueType == typeof(string) &&
firstChild.Value is string firstChildValueStr)
{
name = firstChildValueStr;
return true;
}
name = default;
return false;
}
}
}