mirror of
https://github.com/codewriter-packages/Tri-Inspector.git
synced 2025-01-22 08:18:49 -05:00
45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
using System.Reflection;
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using UnityEngine;
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namespace TriInspector.Utilities
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{
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public class TriUnityInspectorUtilities
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{
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private static readonly FieldInfo GUIStyleNameBackingField = typeof(GUIStyle)
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.GetField("m_Name", BindingFlags.Instance | BindingFlags.NonPublic);
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public static bool MustDrawWithUnity(TriProperty property)
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{
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if (property.FieldType == typeof(GUIStyle) ||
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property.FieldType == typeof(RectOffset))
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{
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return true;
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}
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return !property.IsArray && property.TryGetAttribute(out DrawWithUnityAttribute _);
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}
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public static bool TryGetSpecialArrayElementName(TriProperty property, out string name)
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{
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if (property.FieldType == typeof(GUIStyle) && property.Value is GUIStyle guiStyle)
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{
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GUIStyleNameBackingField?.SetValue(guiStyle, null);
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name = guiStyle.name;
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return true;
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}
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if (property.PropertyType == TriPropertyType.Generic &&
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property.ChildrenProperties.Count > 0 &&
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property.ChildrenProperties[0] is var firstChild &&
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firstChild.ValueType == typeof(string) &&
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firstChild.Value is string firstChildValueStr)
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{
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name = firstChildValueStr;
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return true;
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}
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name = default;
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return false;
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}
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}
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} |