Tri-Inspector/Unity.InternalAPIEditorBridge.012/InternalEditorUtilityProxy.cs
2022-06-01 11:19:33 +03:00

17 lines
492 B
C#

using UnityEditorInternal;
namespace TriInspectorUnityInternalBridge
{
internal static class InternalEditorUtilityProxy
{
public static bool GetIsInspectorExpanded(UnityEngine.Object obj)
{
return InternalEditorUtility.GetIsInspectorExpanded(obj);
}
public static void SetIsInspectorExpanded(UnityEngine.Object obj, bool isExpanded)
{
InternalEditorUtility.SetIsInspectorExpanded(obj, isExpanded);
}
}
}