mirror of
https://github.com/codewriter-packages/Tri-Inspector.git
synced 2025-01-22 16:28:23 -05:00
47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using System;
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using TriInspector.Utilities;
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using UnityEditor;
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using UnityEngine;
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namespace TriInspector.Elements
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{
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internal class TriInlineGenericElement : TriPropertyCollectionBaseElement
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{
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private readonly Props _props;
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private readonly TriProperty _property;
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[Serializable]
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public struct Props
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{
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public bool drawPrefixLabel;
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public float labelWidth;
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}
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public TriInlineGenericElement(TriProperty property, Props props = default)
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{
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_property = property;
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_props = props;
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DeclareGroups(property.ValueType);
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foreach (var childProperty in property.ChildrenProperties)
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{
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AddProperty(childProperty);
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}
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}
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public override void OnGUI(Rect position)
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{
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if (_props.drawPrefixLabel)
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{
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var controlId = GUIUtility.GetControlID(FocusType.Passive);
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position = EditorGUI.PrefixLabel(position, controlId, _property.DisplayNameContent);
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}
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using (TriGuiHelper.PushLabelWidth(_props.labelWidth))
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{
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base.OnGUI(position);
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}
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}
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}
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} |