mirror of
https://github.com/codewriter-packages/Tri-Inspector.git
synced 2025-01-22 08:18:49 -05:00
54 lines
1.7 KiB
C#
54 lines
1.7 KiB
C#
using TriInspector;
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using TriInspector.Drawers;
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using UnityEditor;
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using UnityEngine;
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[assembly: RegisterTriValueDrawer(typeof(ObjectReferenceDrawer), TriDrawerOrder.Fallback)]
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namespace TriInspector.Drawers
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{
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public class ObjectReferenceDrawer : TriValueDrawer<Object>
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{
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public override TriElement CreateElement(TriValue<Object> value, TriElement next)
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{
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if (value.Property.IsRootProperty || value.Property.TryGetSerializedProperty(out _))
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{
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return next;
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}
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return new ObjectReferenceDrawerElement(value);
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}
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private class ObjectReferenceDrawerElement : TriElement
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{
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private TriValue<Object> _propertyValue;
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private readonly bool _allowSceneObjects;
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public ObjectReferenceDrawerElement(TriValue<Object> propertyValue)
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{
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_propertyValue = propertyValue;
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_allowSceneObjects = propertyValue.Property.PropertyTree.TargetIsPersistent == false;
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}
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public override float GetHeight(float width)
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{
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return EditorGUIUtility.singleLineHeight;
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}
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public override void OnGUI(Rect position)
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{
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var value = _propertyValue.SmartValue;
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EditorGUI.BeginChangeCheck();
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value = EditorGUI.ObjectField(position, _propertyValue.Property.DisplayNameContent, value,
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_propertyValue.Property.FieldType, _allowSceneObjects);
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if (EditorGUI.EndChangeCheck())
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{
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_propertyValue.SmartValue = value;
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}
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}
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}
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}
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} |