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https://github.com/codewriter-packages/Tri-Inspector.git
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42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using TriInspector.Utilities;
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using UnityEditor;
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using UnityEngine;
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namespace TriInspector.Elements
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{
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internal class TriInlineGenericElement : TriPropertyCollectionBaseElement
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{
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private readonly bool _drawPrefixLabel;
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private readonly float _labelWidth;
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private readonly TriProperty _property;
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public TriInlineGenericElement(TriProperty property,
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bool drawPrefixLabel = false, float labelWidth = 0f)
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{
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_property = property;
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_drawPrefixLabel = drawPrefixLabel;
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_labelWidth = labelWidth;
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DeclareGroups(property.ValueType);
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foreach (var childProperty in property.ChildrenProperties)
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{
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AddProperty(childProperty);
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}
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}
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public override void OnGUI(Rect position)
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{
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if (_drawPrefixLabel)
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{
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var controlId = GUIUtility.GetControlID(FocusType.Passive);
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position = EditorGUI.PrefixLabel(position, controlId, _property.DisplayNameContent);
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}
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using (TriGuiHelper.PushLabelWidth(_labelWidth))
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{
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base.OnGUI(position);
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}
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}
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}
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} |