mirror of
https://github.com/codewriter-packages/Tri-Inspector.git
synced 2025-01-22 00:08:51 -05:00
69 lines
2.0 KiB
C#
69 lines
2.0 KiB
C#
using System;
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using System.Reflection;
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using UnityEngine;
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namespace TriInspector.Resolvers
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{
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internal sealed class InstancePropertyValueResolver<T> : ValueResolver<T>
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{
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private readonly PropertyInfo _propertyInfo;
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public static bool TryResolve(TriPropertyDefinition propertyDefinition, string expression,
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out ValueResolver<T> resolver)
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{
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var parentType = propertyDefinition.OwnerType;
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if (parentType == null)
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{
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resolver = null;
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return false;
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}
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const BindingFlags flags = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
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foreach (var propertyInfo in parentType.GetProperties(flags))
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{
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if (propertyInfo.Name == expression &&
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typeof(T).IsAssignableFrom(propertyInfo.PropertyType) &&
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propertyInfo.CanRead)
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{
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resolver = new InstancePropertyValueResolver<T>(propertyInfo);
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return true;
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}
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}
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resolver = null;
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return false;
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}
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private InstancePropertyValueResolver(PropertyInfo propertyInfo)
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{
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_propertyInfo = propertyInfo;
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}
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public override bool TryGetErrorString(out string error)
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{
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error = "";
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return false;
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}
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public override T GetValue(TriProperty property, T defaultValue = default)
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{
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var parentValue = property.Owner.GetValue(0);
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try
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{
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return (T) _propertyInfo.GetValue(parentValue);
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}
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catch (Exception e)
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{
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if (e is TargetInvocationException targetInvocationException)
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{
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e = targetInvocationException.InnerException;
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}
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Debug.LogException(e);
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return defaultValue;
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}
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}
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}
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} |