# Tri Inspector [![Github license](https://img.shields.io/github/license/codewriter-packages/Tri-Inspector.svg?style=flat-square)](#) [![Unity 2020.3](https://img.shields.io/badge/Unity-2020.3+-2296F3.svg?style=flat-square)](#) ![GitHub package.json version](https://img.shields.io/github/package-json/v/codewriter-packages/Tri-Inspector?style=flat-square) _Advanced inspector attributes for Unity_ ### Usage ```csharp using System; using TriInspector; using UnityEngine; public class BasicSample : MonoBehaviour { [PropertyOrder(1)] [HideLabel, LabelText("My Label"), LabelWidth(100)] [GUIColor(0, 1, 0), Space, Indent, ReadOnly] [Title("My Title"), Header("My Header")] [PropertySpace(SpaceBefore = 10, SpaceAfter = 20)] [PropertyTooltip("My Tooltip")] public float unityField; [Required] public Material mat; [InlineEditor] public SampleScriptableObject objectReference; [HideInPlayMode, ShowInPlayMode] [DisableInPlayMode, EnableInPlayMode] [HideInEditMode, ShowInEditMode] [DisableInEditMode, EnableInEditMode] public float conditional; [PropertyOrder(3)] [EnableInPlayMode] [Button("Click Me!")] private void CustomButton() { Debug.Log("Button clicked!"); } [ShowInInspector] public float ReadonlyProperty => 123f; [ShowInInspector] public float EditableProperty { get => unityField; set => unityField = value; } [InlineProperty(LabelWidth = 60)] public Config config = new Config(); [Serializable] public class Config { public Vector3 position; public float rotation; } } [DeclareHorizontalGroup("header")] [DeclareBoxGroup("header/left", Title = "My Left Box")] [DeclareVerticalGroup("header/right")] [DeclareBoxGroup("header/right/top", Title = "My Right Box")] [DeclareTabGroup("header/right/tabs")] [DeclareBoxGroup("body")] public class GroupDemo : MonoBehaviour { [Group("header/left")] public bool prop1; [Group("header/left")] public int prop2; [Group("header/left")] public string prop3; [Group("header/left")] public Vector3 prop4; [Group("header/right/top")] public string rightProp; [Group("body")] public string body1; [Group("body")] public string body2; [Group("header/right/tabs"), Tab("One")] public float tabOne; [Group("header/right/tabs"), Tab("Two")] public float tabTwo; [Group("header/right/tabs"), Tab("Three")] public float tabThree; [Group("header/right"), Button] public void MyButton() { } } ``` ![GroupDemo Preview](https://user-images.githubusercontent.com/26966368/151707658-2e0c2e33-17d5-4cbb-8f83-d7d394ced6b6.png) ### Customization #### Custom Drawers
Custom Value Drawer ```csharp using TriInspector; using UnityEditor; using UnityEngine; [assembly: RegisterTriValueDrawer(typeof(BoolDrawer), TriDrawerOrder.Fallback)] public class BoolDrawer : TriValueDrawer { public override float GetHeight(float width, TriValue propertyValue, TriElement next) { return EditorGUIUtility.singleLineHeight; } public override void OnGUI(Rect position, TriValue propertyValue, TriElement next) { var value = propertyValue.Value; EditorGUI.BeginChangeCheck(); value = EditorGUI.Toggle(position, propertyValue.Property.DisplayNameContent, value); if (EditorGUI.EndChangeCheck()) { propertyValue.Value = value; } } } ```
Custom Attribute Drawer ```csharp using TriInspector; using UnityEditor; using UnityEngine; [assembly: RegisterTriAttributeDrawer(typeof(LabelWidthDrawer), TriDrawerOrder.Decorator)] public class LabelWidthDrawer : TriAttributeDrawer { public override void OnGUI(Rect position, TriProperty property, TriElement next) { var oldLabelWidth = EditorGUIUtility.labelWidth; EditorGUIUtility.labelWidth = Attribute.Width; next.OnGUI(position); EditorGUIUtility.labelWidth = oldLabelWidth; } } ```
Custom Group Drawer ```csharp using TriInspector; using TriInspector.Elements; [assembly: RegisterTriGroupDrawer(typeof(TriBoxGroupDrawer))] public class TriBoxGroupDrawer : TriGroupDrawer { public override TriPropertyCollectionBaseElement CreateElement(DeclareBoxGroupAttribute attribute) { // ... } } ```
#### Validators
Custom Value Validator ```csharp using TriInspector; [assembly: RegisterTriValueValidator(typeof(MissingReferenceValidator<>))] public class MissingReferenceValidator : TriValueValidator where T : UnityEngine.Object { public override TriValidationResult Validate(TriValue propertyValue) { // ... } } ```
Custom Attribute Validators ```csharp using TriInspector; [assembly: RegisterTriAttributeValidator(typeof(RequiredValidator), ApplyOnArrayElement = true)] public class RequiredValidator : TriAttributeValidator { public override TriValidationResult Validate(TriProperty property) { // ... } } ```
#### Property Processors
Custom Property Hide Processor ```csharp using TriInspector; using UnityEngine; [assembly: RegisterTriPropertyHideProcessor(typeof(HideInPlayModeProcessor))] public class HideInPlayModeProcessor : TriPropertyHideProcessor { public override bool IsHidden(TriProperty property) { return Application.isPlaying; } } ```
Custom Property Disable Processor ```csharp using TriInspector; using UnityEngine; [assembly: RegisterTriPropertyDisableProcessor(typeof(DisableInPlayModeProcessor))] public class DisableInPlayModeProcessor : TriPropertyDisableProcessor { public override bool IsDisabled(TriProperty property) { return Application.isPlaying; } } ```
## How to Install Minimal Unity Version is 2020.3. Library distributed as git package ([How to install package from git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html))
Git URL: `https://github.com/codewriter-packages/Tri-Inspector.git` ## License Tri-Inspector is [MIT licensed](./LICENSE.md).