using UnityEngine; namespace TriInspector.Elements { public class TriLabelElement : TriElement { private readonly GUIContent _label; public TriLabelElement(string label) { _label = new GUIContent(label); } public override float GetHeight(float width) { return GUI.skin.label.CalcHeight(_label, width); } public override void OnGUI(Rect position) { GUI.Label(position, _label); } } }