using UnityEditorInternal; namespace TriInspectorUnityInternalBridge { internal static class InternalEditorUtilityProxy { public static bool GetIsInspectorExpanded(UnityEngine.Object obj) { return InternalEditorUtility.GetIsInspectorExpanded(obj); } public static void SetIsInspectorExpanded(UnityEngine.Object obj, bool isExpanded) { InternalEditorUtility.SetIsInspectorExpanded(obj, isExpanded); } } }