using System.Collections.Generic; using TriInspector; using UnityEngine; public class Collections_ListDrawerSettingsSample : ScriptableObject { [ListDrawerSettings(Draggable = true, HideAddButton = false, HideRemoveButton = false, AlwaysExpanded = false)] public List list; [ListDrawerSettings(Draggable = false, AlwaysExpanded = true)] public Vector3[] vectors; }