using TriInspector; using UnityEngine; [DeclareBoxGroup("box", Title = "Box")] [DeclareHorizontalGroup("box/horizontal")] [DeclareBoxGroup("box/horizontal/one", Title = "One")] [DeclareBoxGroup("box/horizontal/two", Title = "Two")] [DeclareBoxGroup("box/three", Title = "Three")] public class Groups_BoxGroup_StackedSample : ScriptableObject { [Button(ButtonSizes.Large), Group("box/horizontal/one")] public void ButtonA() { } [Button(ButtonSizes.Large), Group("box/horizontal/two")] public void ButtonB() { } [Button, Group("box/three")] public void ButtonC() { } [Button, Group("box/three")] public void ButtonD() { } }