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Readme
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README.md
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README.md
@ -3,6 +3,7 @@ _Advanced inspector attributes for Unity_
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- [Attributes](#Attributes)
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- [Misc](#Misc)
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- [Validation](#Validation)
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- [Styling](#Styling)
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- [Collections](#Collections)
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- [Conditionals](#Conditionals)
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@ -20,6 +21,9 @@ _Advanced inspector attributes for Unity_
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### Misc
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#### ShowInInspector
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Shows non-serialized property in the inspector.
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```csharp
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private float field;
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@ -35,21 +39,25 @@ public float EditableProperty
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```
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#### PropertyOrder
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Changes property order in the inspector.
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```csharp
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[PropertyOrder(1)]
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```
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#### ReadOnly
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Makes property non-editable.
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```csharp
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[ReadOnly]
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```
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#### Required
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```csharp
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[Required]
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```
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#### OnValueChanged
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Invokes callback on property modification.
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```csharp
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[OnValueChanged(nameof(OnMaterialChanged))]
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public Material mat;
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@ -60,6 +68,21 @@ private void OnMaterialChanged()
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}
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```
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### Validation
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Tri Inspector has some builtin validators such as `missing reference` and `type mismatch` error.
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Additionally you can mark out your code with validation attributes
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or even write own validators.
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![Builtin](https://user-images.githubusercontent.com/26966368/167894126-ac5b4722-c930-4304-b183-4b8cc461f083.png)
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#### Required
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```csharp
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[Required]
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public Material mat;
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```
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![Required](https://user-images.githubusercontent.com/26966368/167895375-a1c31812-081f-4033-b7e4-a0c3c43963f0.png)
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#### ValidateInput
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```csharp
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[ValidateInput(nameof(ValidateTexture))]
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@ -73,12 +96,15 @@ private TriValidationResult ValidateTexture()
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```
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![ValidateInput](https://user-images.githubusercontent.com/26966368/167895864-cb181383-6f23-4f7f-8c3b-b683760e1d8a.png)
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### Styling
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#### HideLabel
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```csharp
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[HideLabel]
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```
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![HideLabel](https://user-images.githubusercontent.com/26966368/167896272-577cbc8f-95be-4b75-97b6-b67d58eba4d1.png)
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#### LabelText
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```csharp
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@ -108,8 +134,11 @@ private TriValidationResult ValidateTexture()
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#### Title
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```csharp
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[Title("My Title")]
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public int val;
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```
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![Title](https://user-images.githubusercontent.com/26966368/167898501-24a8c472-08b1-4010-b00e-ef7dcc33dfae.png)
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#### Header
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```csharp
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[Header("My Header")]
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@ -129,13 +158,28 @@ private TriValidationResult ValidateTexture()
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#### InlineEditor
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```csharp
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[InlineEditor]
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public Material mat;
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```
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![InlineEditor](https://user-images.githubusercontent.com/26966368/167896721-79724d1c-570f-4e01-b3e1-8c83aacca661.png)
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#### InlineProperty
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```csharp
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[InlineProperty]
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public MinMax rangeFoldout;
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[InlineProperty(LabelWidth = 40)]
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public MinMax rangeInline;
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[Serializable]
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public class MinMax
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{
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public int min;
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public int max;
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}
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```
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![InlineProperty](https://user-images.githubusercontent.com/26966368/167899261-6a3ceeda-609e-47d0-b8a0-38f4331cc9f9.png)
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### Collections
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#### ListDrawerSettings
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@ -143,9 +187,11 @@ private TriValidationResult ValidateTexture()
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[ListDrawerSettings(Draggable = true,
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HideAddButton = false,
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HideRemoveButton = false,
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AlwaysExpanded = true]
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AlwaysExpanded = false)]
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```
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![ListDrawerSettings](https://user-images.githubusercontent.com/26966368/167897095-cde06fdb-8b4c-422c-92dc-8ed781006c6e.png)
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### Conditionals
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#### HideInPlayMode / ShowInPlayMode
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@ -179,6 +225,8 @@ private void DoButton()
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}
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```
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![Button](https://user-images.githubusercontent.com/26966368/167897368-79fdb050-a2f3-4c37-be3f-54f10f46880e.png)
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### Debug
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#### ShowDrawerChain
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