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https://github.com/codewriter-packages/Tri-Inspector.git
synced 2025-01-22 00:08:51 -05:00
Enable full editors by default
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fda4fe744e
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@ -1,13 +0,0 @@
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using UnityEditor;
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using UnityEngine;
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namespace TriInspector.Editors
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{
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#if TRI_INSPECTOR
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[CanEditMultipleObjects]
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[CustomEditor(typeof(MonoBehaviour), true, isFallback = true)]
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internal sealed class MonoBehaviourEditor : TriEditor
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{
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}
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#endif
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}
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@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 1c8274dd1fc8462c81ee2518b617d0f4
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timeCreated: 1638716636
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@ -1,13 +0,0 @@
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using UnityEditor;
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using UnityEngine;
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namespace TriInspector.Editors
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{
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#if TRI_INSPECTOR
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[CanEditMultipleObjects]
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[CustomEditor(typeof(ScriptableObject), true, isFallback = true)]
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internal sealed class ScriptableObjectEditor : TriEditor
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{
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}
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#endif
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}
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@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 821b3e07ed6e47bfb89586d61fcaa8fc
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timeCreated: 1638716639
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@ -1,6 +1,4 @@
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using UnityEditor;
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namespace TriInspector.Editors
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{
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@ -8,7 +6,6 @@ namespace TriInspector.Editors
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{
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private class Styles
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{
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public static readonly GUIContent Mode = new GUIContent("Tri Inspector Mode");
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}
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public TriSettingsProvider()
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@ -22,64 +19,9 @@ namespace TriInspector.Editors
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base.OnGUI(searchContext);
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DrawModeButton();
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EditorGUI.EndDisabledGroup();
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}
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private void DrawModeButton()
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{
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GUILayout.BeginHorizontal();
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EditorGUILayout.PrefixLabel(Styles.Mode);
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var targetGroup = EditorUserBuildSettings.selectedBuildTargetGroup;
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var isFull = HasScriptingDefine(targetGroup, "TRI_INSPECTOR");
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var isCompact = !isFull;
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if (isCompact != GUILayout.Toggle(isCompact, "Compact", EditorStyles.miniButtonLeft) && !isCompact)
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{
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UpdateScriptingDefine(targetGroup, toRemove: "TRI_INSPECTOR");
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}
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if (isFull != GUILayout.Toggle(isFull, "Full", EditorStyles.miniButtonRight) && !isFull)
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{
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UpdateScriptingDefine(targetGroup, toAdd: "TRI_INSPECTOR");
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}
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GUILayout.EndHorizontal();
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}
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private static bool HasScriptingDefine(BuildTargetGroup targetGroup, string define)
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{
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return PlayerSettings
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.GetScriptingDefineSymbolsForGroup(targetGroup)
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.Split(';')
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.Contains(define);
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}
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private static void UpdateScriptingDefine(BuildTargetGroup targetGroup,
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string toAdd = null, string toRemove = null)
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{
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var defines = PlayerSettings
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.GetScriptingDefineSymbolsForGroup(targetGroup)
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.Split(';')
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.ToList();
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if (toAdd != null && !defines.Contains(toAdd))
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{
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defines.Add(toAdd);
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}
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if (toRemove != null && defines.Contains(toRemove))
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{
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defines.Remove(toRemove);
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}
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var definesString = string.Join(";", defines);
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PlayerSettings.SetScriptingDefineSymbolsForGroup(targetGroup, definesString);
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}
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[SettingsProvider]
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public static SettingsProvider CreateTriInspectorSettingsProvider()
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{
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@ -5,7 +5,9 @@ using UnityEngine.Profiling;
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namespace TriInspector
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{
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public abstract class TriEditor : Editor
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[CanEditMultipleObjects]
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[CustomEditor(typeof(Object), editorForChildClasses: true, isFallback = true)]
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public class TriEditor : Editor
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{
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private static readonly Stack<Editor> EditorStack = new Stack<Editor>();
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