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https://github.com/codewriter-packages/Tri-Inspector.git
synced 2025-01-22 08:18:49 -05:00
Fix LayerMask drawer
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6bbde41299
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@ -2,6 +2,7 @@
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using TriInspector;
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using TriInspector.Drawers;
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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[assembly: RegisterTriValueDrawer(typeof(IntegerDrawer), TriDrawerOrder.Fallback)]
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@ -50,6 +51,7 @@ namespace TriInspector.Drawers
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return EditorGUI.IntField(position, label, value);
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}
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}
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public class LongDrawer : BuiltinDrawerBase<long>
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{
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protected override long OnValueGUI(Rect position, GUIContent label, long value)
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@ -57,6 +59,7 @@ namespace TriInspector.Drawers
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return EditorGUI.LongField(position, label, value);
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}
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}
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public class FloatDrawer : BuiltinDrawerBase<float>
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{
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protected override float OnValueGUI(Rect position, GUIContent label, float value)
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@ -85,7 +88,11 @@ namespace TriInspector.Drawers
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{
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protected override LayerMask OnValueGUI(Rect position, GUIContent label, LayerMask value)
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{
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return EditorGUI.LayerField(position, label, value);
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var mask = InternalEditorUtility.LayerMaskToConcatenatedLayersMask(value);
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var layers = InternalEditorUtility.layers;
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position = EditorGUI.PrefixLabel(position, label);
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return EditorGUI.MaskField(position, mask, layers);
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}
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}
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