2022-01-30 11:32:05 -05:00
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# Tri Inspector [![Github license](https://img.shields.io/github/license/codewriter-packages/Tri-Inspector.svg?style=flat-square)](#) [![Unity 2020.3](https://img.shields.io/badge/Unity-2020.3+-2296F3.svg?style=flat-square)](#) ![GitHub package.json version](https://img.shields.io/github/package-json/v/codewriter-packages/Tri-Inspector?style=flat-square)
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2022-01-05 08:14:54 -05:00
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_Advanced inspector attributes for Unity_
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2022-05-11 08:13:58 -04:00
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- [Attributes](#Attributes)
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- [Misc](#Misc)
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- [Styling](#Styling)
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- [Collections](#Collections)
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- [Conditionals](#Conditionals)
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- [Buttons](#Buttons)
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- [Debug](#Debug)
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- [Groups](#Groups)
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- [Customization](#Customization)
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- [Custom Drawers](#Custom-Drawers)
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- [Validators](#Validators)
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- [Property Processors](#Property-Processors)
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- [How to Install](#How-to-Install)
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- [License](#License)
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2022-01-05 08:22:07 -05:00
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2022-05-11 08:13:58 -04:00
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## Attributes
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### Misc
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#### ShowInInspector
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```csharp
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private float field;
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[ShowInInspector]
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public float ReadOnlyProperty => field;
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[ShowInInspector]
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public float EditableProperty
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{
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get => field;
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set => field = value;
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}
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```
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#### PropertyOrder
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```csharp
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[PropertyOrder(1)]
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```
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#### ReadOnly
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```csharp
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[ReadOnly]
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```
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#### Required
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```csharp
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[Required]
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```
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#### OnValueChanged
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```csharp
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[OnValueChanged(nameof(OnMaterialChanged))]
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public Material mat;
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private void OnMaterialChanged()
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{
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Debug.Log("Material changed!");
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}
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```
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#### ValidateInput
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```csharp
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[ValidateInput(nameof(ValidateTexture))]
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public Textute tex;
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private TriValidationResult ValidateTexture()
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{
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if (tex == null) return TriValidationResult.Error("Tex is null");
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return TriValidationResult.Valid;
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}
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```
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### Styling
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#### HideLabel
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```csharp
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[HideLabel]
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```
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#### LabelText
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```csharp
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[LabelText("My Label")]
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```
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#### LabelWidth
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```csharp
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[LabelWidth(100)]
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```
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#### GUIColor
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```csharp
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[GUIColor(0, 1, 0)]
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```
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#### Space
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```csharp
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[Space]
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```
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2022-05-11 08:13:58 -04:00
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#### Indent
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```csharp
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[Indent]
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```
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#### Title
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```csharp
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[Title("My Title")]
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```
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#### Header
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```csharp
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[Header("My Header")]
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```
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#### PropertySpace
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```csharp
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[PropertySpace(SpaceBefore = 10,
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SpaceAfter = 20)]
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```
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#### PropertyTooltip
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```csharp
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[PropertyTooltip("My Tooltip")]
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```
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#### InlineEditor
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```csharp
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[InlineEditor]
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```
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#### InlineProperty
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```csharp
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[InlineProperty]
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```
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### Collections
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#### ListDrawerSettings
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```csharp
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[ListDrawerSettings(Draggable = true,
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HideAddButton = false,
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HideRemoveButton = false,
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AlwaysExpanded = true]
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```
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### Conditionals
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#### HideInPlayMode / ShowInPlayMode
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```csharp
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[HideInPlayMode] [ShowInPlayMode]
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```
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#### DisableInPlayMode / EnableInPlayMode
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```csharp
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[DisableInPlayMode] [EnableInPlayMode]
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```
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#### HideInEditMode / ShowInEditMode
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```csharp
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[HideInEditMode] [ShowInEditMode]
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```
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#### DisableInEditMode / EnableInEditMode
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```csharp
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[DisableInEditMode] [EnableInEditMode]
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```
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### Buttons
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#### Button
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```csharp
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[Button("My Button")]
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private void DoButton()
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{
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Debug.Log("Button clicked!");
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}
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```
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### Debug
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#### ShowDrawerChain
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```csharp
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[ShowDrawerChain]
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```
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### Groups
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```csharp
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[DeclareHorizontalGroup("header")]
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[DeclareBoxGroup("header/left", Title = "My Left Box")]
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[DeclareVerticalGroup("header/right")]
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[DeclareBoxGroup("header/right/top", Title = "My Right Box")]
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[DeclareTabGroup("header/right/tabs")]
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[DeclareBoxGroup("body")]
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public class GroupDemo : MonoBehaviour
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{
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[Group("header/left")] public bool prop1;
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[Group("header/left")] public int prop2;
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[Group("header/left")] public string prop3;
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[Group("header/left")] public Vector3 prop4;
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[Group("header/right/top")] public string rightProp;
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[Group("body")] public string body1;
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[Group("body")] public string body2;
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[Group("header/right/tabs"), Tab("One")] public float tabOne;
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[Group("header/right/tabs"), Tab("Two")] public float tabTwo;
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[Group("header/right/tabs"), Tab("Three")] public float tabThree;
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[Group("header/right"), Button]
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public void MyButton()
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{
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}
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}
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```
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2022-01-30 11:16:17 -05:00
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![GroupDemo Preview](https://user-images.githubusercontent.com/26966368/151707658-2e0c2e33-17d5-4cbb-8f83-d7d394ced6b6.png)
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2022-01-15 12:22:33 -05:00
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### Customization
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#### Custom Drawers
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<details>
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<summary>Custom Value Drawer</summary>
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2022-01-05 08:22:07 -05:00
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```csharp
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using TriInspector;
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using UnityEditor;
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using UnityEngine;
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2022-01-06 12:11:27 -05:00
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[assembly: RegisterTriValueDrawer(typeof(BoolDrawer), TriDrawerOrder.Fallback)]
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public class BoolDrawer : TriValueDrawer<bool>
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{
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public override float GetHeight(float width, TriValue<bool> propertyValue, TriElement next)
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{
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return EditorGUIUtility.singleLineHeight;
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}
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public override void OnGUI(Rect position, TriValue<bool> propertyValue, TriElement next)
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{
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var value = propertyValue.Value;
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EditorGUI.BeginChangeCheck();
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value = EditorGUI.Toggle(position, propertyValue.Property.DisplayNameContent, value);
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if (EditorGUI.EndChangeCheck())
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{
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propertyValue.Value = value;
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}
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}
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}
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```
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2022-01-15 12:22:33 -05:00
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</details>
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<details>
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<summary>Custom Attribute Drawer</summary>
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```csharp
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using TriInspector;
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using UnityEditor;
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using UnityEngine;
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[assembly: RegisterTriAttributeDrawer(typeof(LabelWidthDrawer), TriDrawerOrder.Decorator)]
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public class LabelWidthDrawer : TriAttributeDrawer<LabelWidthAttribute>
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{
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public override void OnGUI(Rect position, TriProperty property, TriElement next)
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{
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var oldLabelWidth = EditorGUIUtility.labelWidth;
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EditorGUIUtility.labelWidth = Attribute.Width;
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next.OnGUI(position);
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EditorGUIUtility.labelWidth = oldLabelWidth;
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}
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}
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```
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2022-01-15 12:22:33 -05:00
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</details>
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<details>
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<summary>Custom Group Drawer</summary>
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```csharp
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using TriInspector;
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using TriInspector.Elements;
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[assembly: RegisterTriGroupDrawer(typeof(TriBoxGroupDrawer))]
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public class TriBoxGroupDrawer : TriGroupDrawer<DeclareBoxGroupAttribute>
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{
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public override TriPropertyCollectionBaseElement CreateElement(DeclareBoxGroupAttribute attribute)
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{
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// ...
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}
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}
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```
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</details>
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#### Validators
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<details>
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<summary>Custom Value Validator</summary>
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2022-01-15 11:25:12 -05:00
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```csharp
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using TriInspector;
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[assembly: RegisterTriValueValidator(typeof(MissingReferenceValidator<>))]
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public class MissingReferenceValidator<T> : TriValueValidator<T>
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where T : UnityEngine.Object
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{
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public override TriValidationResult Validate(TriValue<T> propertyValue)
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{
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// ...
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}
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}
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```
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</details>
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<details>
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<summary>Custom Attribute Validators</summary>
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2022-01-15 11:25:12 -05:00
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```csharp
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using TriInspector;
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[assembly: RegisterTriAttributeValidator(typeof(RequiredValidator), ApplyOnArrayElement = true)]
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public class RequiredValidator : TriAttributeValidator<RequiredAttribute>
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{
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public override TriValidationResult Validate(TriProperty property)
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{
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// ...
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}
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}
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```
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2022-01-15 12:22:33 -05:00
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</details>
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#### Property Processors
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<details>
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<summary>Custom Property Hide Processor</summary>
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2022-01-05 08:22:07 -05:00
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```csharp
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using TriInspector;
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using UnityEngine;
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[assembly: RegisterTriPropertyHideProcessor(typeof(HideInPlayModeProcessor))]
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public class HideInPlayModeProcessor : TriPropertyHideProcessor<HideInPlayModeAttribute>
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{
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public override bool IsHidden(TriProperty property)
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{
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return Application.isPlaying;
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}
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}
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```
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2022-01-15 12:22:33 -05:00
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</details>
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<details>
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<summary>Custom Property Disable Processor</summary>
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2022-01-05 08:22:07 -05:00
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```csharp
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using TriInspector;
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using UnityEngine;
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[assembly: RegisterTriPropertyDisableProcessor(typeof(DisableInPlayModeProcessor))]
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public class DisableInPlayModeProcessor : TriPropertyDisableProcessor<DisableInPlayModeAttribute>
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{
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public override bool IsDisabled(TriProperty property)
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{
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return Application.isPlaying;
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}
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}
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```
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</details>
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2022-01-05 08:14:54 -05:00
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## How to Install
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2022-01-21 23:36:15 -05:00
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Minimal Unity Version is 2020.3.
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Library distributed as git package ([How to install package from git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html))
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<br>Git URL: `https://github.com/codewriter-packages/Tri-Inspector.git`
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2022-05-08 07:21:18 -04:00
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After installing the package, you need to unpack the `Installer.unitypackage` that comes with the package
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2022-01-05 08:14:54 -05:00
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## License
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Tri-Inspector is [MIT licensed](./LICENSE.md).
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