Tri-Inspector/Editor/Editors/ScriptableObjectEditor.cs

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2021-12-07 18:20:36 +03:00
using UnityEditor;
using UnityEngine;
namespace TriInspector.Editors
{
#if TRI_INSPECTOR
[CanEditMultipleObjects]
[CustomEditor(typeof(ScriptableObject), true, isFallback = true)]
internal sealed class ScriptableObjectEditor : TriEditor
{
}
#endif
}