Tri-Inspector/Editor.Integrations/Odin/OdinObjectDrawer.cs

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1.7 KiB
C#
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using System;
using Sirenix.Utilities;
using Sirenix.OdinInspector.Editor;
using UnityEngine;
namespace TriInspector.Editor.Integrations.Odin
{
[DrawerPriority(0.0, 10000.0, 1.0)]
public class OdinObjectDrawer<T> : OdinValueDrawer<T>, IDisposable
where T : UnityEngine.Object
{
private TriPropertyTree _propertyTree;
public override bool CanDrawTypeFilter(Type type)
{
if (!type.IsDefined<DrawWithTriInspectorAttribute>() &&
!type.Assembly.IsDefined<DrawWithTriInspectorAttribute>())
{
return false;
}
return true;
}
protected override bool CanDrawValueProperty(InspectorProperty property)
{
if (!property.IsTreeRoot)
{
return false;
}
if (property.Tree.UnitySerializedObject == null)
{
return false;
}
return true;
}
protected override void Initialize()
{
base.Initialize();
var serializedObject = Property.Tree.UnitySerializedObject;
_propertyTree = new TriPropertyTreeForSerializedObject(serializedObject);
_propertyTree.Initialize(TriEditorMode.None);
}
public void Dispose()
{
_propertyTree?.Dispose();
}
protected override void DrawPropertyLayout(GUIContent label)
{
_propertyTree.Update();
if (_propertyTree.ValidationRequired)
{
_propertyTree.RunValidation();
}
_propertyTree.Draw();
}
}
}