mirror of
https://github.com/codewriter-packages/Tri-Inspector.git
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37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
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using UnityEditor;
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using UnityEngine;
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namespace TriInspector.Utilities
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{
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internal static class ScriptAttributeUtilityProxy
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{
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public static PropertyHandlerProxy GetHandler(SerializedProperty property)
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{
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var handler = ScriptAttributeUtility.GetHandler(property);
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return new PropertyHandlerProxy(handler);
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}
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}
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internal readonly struct PropertyHandlerProxy
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{
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private readonly PropertyHandler _handler;
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internal PropertyHandlerProxy(PropertyHandler handler)
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{
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_handler = handler;
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}
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// ReSharper disable once InconsistentNaming
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public bool hasPropertyDrawer => _handler.hasPropertyDrawer;
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public float GetHeight(SerializedProperty property, GUIContent label, bool includeChildren)
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{
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return _handler.GetHeight(property, label, includeChildren);
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}
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public bool OnGUI(Rect position, SerializedProperty property, GUIContent label, bool includeChildren)
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{
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return _handler.OnGUI(position, property, label, includeChildren);
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}
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}
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}
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