mirror of
https://github.com/codewriter-packages/Tri-Inspector.git
synced 2025-01-22 08:18:49 -05:00
164 lines
5.8 KiB
C#
164 lines
5.8 KiB
C#
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using System;
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using TriInspector;
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using TriInspector.Drawers;
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using UnityEditor;
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using UnityEngine;
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[assembly: RegisterTriValueDrawer(typeof(IntegerDrawer), TriDrawerOrder.Fallback)]
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[assembly: RegisterTriValueDrawer(typeof(BooleanDrawer), TriDrawerOrder.Fallback)]
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[assembly: RegisterTriValueDrawer(typeof(FloatDrawer), TriDrawerOrder.Fallback)]
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[assembly: RegisterTriValueDrawer(typeof(StringDrawer), TriDrawerOrder.Fallback)]
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[assembly: RegisterTriValueDrawer(typeof(ColorDrawer), TriDrawerOrder.Fallback)]
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[assembly: RegisterTriValueDrawer(typeof(LayerMaskDrawer), TriDrawerOrder.Fallback)]
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[assembly: RegisterTriValueDrawer(typeof(EnumDrawer), TriDrawerOrder.Fallback)]
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[assembly: RegisterTriValueDrawer(typeof(Vector2Drawer), TriDrawerOrder.Fallback)]
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[assembly: RegisterTriValueDrawer(typeof(Vector3Drawer), TriDrawerOrder.Fallback)]
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[assembly: RegisterTriValueDrawer(typeof(Vector4Drawer), TriDrawerOrder.Fallback)]
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[assembly: RegisterTriValueDrawer(typeof(RectDrawer), TriDrawerOrder.Fallback)]
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[assembly: RegisterTriValueDrawer(typeof(AnimationCurveDrawer), TriDrawerOrder.Fallback)]
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[assembly: RegisterTriValueDrawer(typeof(BoundsDrawer), TriDrawerOrder.Fallback)]
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[assembly: RegisterTriValueDrawer(typeof(GradientDrawer), TriDrawerOrder.Fallback)]
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[assembly: RegisterTriValueDrawer(typeof(Vector2IntDrawer), TriDrawerOrder.Fallback)]
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[assembly: RegisterTriValueDrawer(typeof(Vector3IntDrawer), TriDrawerOrder.Fallback)]
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[assembly: RegisterTriValueDrawer(typeof(RectIntDrawer), TriDrawerOrder.Fallback)]
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[assembly: RegisterTriValueDrawer(typeof(BoundsIntDrawer), TriDrawerOrder.Fallback)]
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namespace TriInspector.Drawers
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{
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public class BooleanDrawer : BuiltinDrawerBase<bool>
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{
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protected override bool OnValueGUI(Rect position, GUIContent label, bool value)
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{
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return EditorGUI.Toggle(position, label, value);
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}
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}
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public class IntegerDrawer : BuiltinDrawerBase<int>
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{
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protected override int OnValueGUI(Rect position, GUIContent label, int value)
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{
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return EditorGUI.IntField(position, label, value);
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}
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}
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public class FloatDrawer : BuiltinDrawerBase<float>
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{
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protected override float OnValueGUI(Rect position, GUIContent label, float value)
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{
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return EditorGUI.FloatField(position, label, value);
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}
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}
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public class ColorDrawer : BuiltinDrawerBase<Color>
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{
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protected override Color OnValueGUI(Rect position, GUIContent label, Color value)
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{
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return EditorGUI.ColorField(position, label, value);
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}
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}
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public class LayerMaskDrawer : BuiltinDrawerBase<LayerMask>
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{
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protected override LayerMask OnValueGUI(Rect position, GUIContent label, LayerMask value)
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{
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return EditorGUI.LayerField(position, label, value);
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}
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}
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public class EnumDrawer : BuiltinDrawerBase<Enum>
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{
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protected override Enum OnValueGUI(Rect position, GUIContent label, Enum value)
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{
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return EditorGUI.EnumPopup(position, label, value);
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}
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}
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public class Vector2Drawer : BuiltinDrawerBase<Vector2>
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{
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protected override Vector2 OnValueGUI(Rect position, GUIContent label, Vector2 value)
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{
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return EditorGUI.Vector2Field(position, label, value);
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}
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}
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public class Vector3Drawer : BuiltinDrawerBase<Vector3>
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{
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protected override Vector3 OnValueGUI(Rect position, GUIContent label, Vector3 value)
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{
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return EditorGUI.Vector3Field(position, label, value);
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}
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}
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public class Vector4Drawer : BuiltinDrawerBase<Vector4>
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{
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protected override Vector4 OnValueGUI(Rect position, GUIContent label, Vector4 value)
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{
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return EditorGUI.Vector4Field(position, label, value);
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}
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}
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public class RectDrawer : BuiltinDrawerBase<Rect>
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{
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protected override Rect OnValueGUI(Rect position, GUIContent label, Rect value)
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{
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return EditorGUI.RectField(position, label, value);
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}
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}
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public class AnimationCurveDrawer : BuiltinDrawerBase<AnimationCurve>
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{
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protected override AnimationCurve OnValueGUI(Rect position, GUIContent label, AnimationCurve value)
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{
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return EditorGUI.CurveField(position, label, value);
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}
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}
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public class BoundsDrawer : BuiltinDrawerBase<Bounds>
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{
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protected override Bounds OnValueGUI(Rect position, GUIContent label, Bounds value)
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{
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return EditorGUI.BoundsField(position, label, value);
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}
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}
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public class GradientDrawer : BuiltinDrawerBase<Gradient>
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{
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protected override Gradient OnValueGUI(Rect position, GUIContent label, Gradient value)
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{
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return EditorGUI.GradientField(position, label, value);
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}
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}
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public class Vector2IntDrawer : BuiltinDrawerBase<Vector2Int>
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{
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protected override Vector2Int OnValueGUI(Rect position, GUIContent label, Vector2Int value)
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{
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return EditorGUI.Vector2IntField(position, label, value);
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}
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}
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public class Vector3IntDrawer : BuiltinDrawerBase<Vector3Int>
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{
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protected override Vector3Int OnValueGUI(Rect position, GUIContent label, Vector3Int value)
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{
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return EditorGUI.Vector3IntField(position, label, value);
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}
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}
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public class RectIntDrawer : BuiltinDrawerBase<RectInt>
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{
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protected override RectInt OnValueGUI(Rect position, GUIContent label, RectInt value)
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{
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return EditorGUI.RectIntField(position, label, value);
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}
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}
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public class BoundsIntDrawer : BuiltinDrawerBase<BoundsInt>
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{
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protected override BoundsInt OnValueGUI(Rect position, GUIContent label, BoundsInt value)
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{
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return EditorGUI.BoundsIntField(position, label, value);
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}
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}
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}
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