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13 lines
267 B
C#
13 lines
267 B
C#
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using UnityEditor;
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using UnityEngine;
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namespace TriInspector.Editors
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{
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#if TRI_INSPECTOR
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[CanEditMultipleObjects]
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[CustomEditor(typeof(MonoBehaviour), true, isFallback = true)]
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internal sealed class MonoBehaviourEditor : TriEditor
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{
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}
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#endif
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}
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