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System-Purge/Assets/Resources/Scripts/AIScripts/seeking.cs
2016-01-30 11:16:38 -05:00

35 lines
464 B
C#

using UnityEngine;
using System.Collections;
using System;
public class seeking : state {
private Enemy enemy;
public void Enter(Enemy enemy)
{
this.enemy = enemy;
}
public void Execute()
{
}
public void Exit()
{
}
public void onTriggerEnter(Collider2D other)
{
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}