Re-Organized level Hierarchy
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@ -6,11 +6,12 @@ namespace UnityStandardAssets._2D
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{
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public class Restarter : MonoBehaviour
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{
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public string levelName;
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private void OnTriggerEnter2D(Collider2D other)
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{
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if (other.tag == "Player")
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if (other.tag == "Scene_Object")
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{
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SceneManager.LoadScene(SceneManager.GetSceneAt(0).path);
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SceneManager.LoadScene(levelName);
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}
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}
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}
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9
Assets/Resources/Prefabs/Enemy.meta
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Assets/Resources/Prefabs/Enemy.meta
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@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: 01275eb458a35534997899ab69e88ec4
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folderAsset: yes
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timeCreated: 1454231669
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licenseType: Free
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Resources/Prefabs/Enemy/CloudMove.prefab
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Assets/Resources/Prefabs/Enemy/CloudMove.prefab
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Assets/Resources/Prefabs/Enemy/CloudMove.prefab.meta
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Assets/Resources/Prefabs/Enemy/CloudMove.prefab.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 3618f6054127b764196df66b030efa0d
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timeCreated: 1454231680
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licenseType: Free
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NativeFormatImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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