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fixed tiny bug in hover

This commit is contained in:
CoryAlanDavis 2016-01-31 11:13:02 -05:00
parent e60bb80dc4
commit a87c9a5ad9

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@ -8,7 +8,7 @@ public class hover : MonoBehaviour
public float speed = 1; public float speed = 1;
public bool flyPattern; // false is x-axis, true is y axis YOU HAPPY???? good public bool flyPattern; // false is x-axis, true is y axis YOU HAPPY???? good
public float maxFlightDistance = 0; // if flight distance is 0, fly foreva, probably should never do.. lol public float maxFlightDistance = 0; // if flight distance is 0, fly foreva, probably should never do.. lol
float distanceFlown; float distanceFlown = 0;
Rigidbody2D myBody; Rigidbody2D myBody;
Transform myTrans; Transform myTrans;
BoxCollider2D hitBox; BoxCollider2D hitBox;
@ -74,6 +74,7 @@ public class hover : MonoBehaviour
Vector3 currentRot = myTrans.eulerAngles; Vector3 currentRot = myTrans.eulerAngles;
currentRot.y += 180; currentRot.y += 180;
myTrans.eulerAngles = currentRot; myTrans.eulerAngles = currentRot;
//print("DUMB ");
distanceFlown = 0; distanceFlown = 0;
} }