diff --git a/Assets/Resources/Prefabs/Pause Menu.prefab b/Assets/Resources/Prefabs/Pause Menu.prefab new file mode 100644 index 0000000..70a2229 Binary files /dev/null and b/Assets/Resources/Prefabs/Pause Menu.prefab differ diff --git a/Assets/Resources/Prefabs/Pause Menu.prefab.meta b/Assets/Resources/Prefabs/Pause Menu.prefab.meta new file mode 100644 index 0000000..3667ca4 --- /dev/null +++ b/Assets/Resources/Prefabs/Pause Menu.prefab.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5d691733bfedfa54899b27347b86db9e +timeCreated: 1463521657 +licenseType: Free +NativeFormatImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Scenes/MainMenu.unity b/Assets/Resources/Scenes/MainMenu.unity new file mode 100644 index 0000000..c8f5038 Binary files /dev/null and b/Assets/Resources/Scenes/MainMenu.unity differ diff --git a/Assets/Resources/Scripts/MenuScript.cs b/Assets/Resources/Scripts/MenuScript.cs new file mode 100644 index 0000000..be5432e --- /dev/null +++ b/Assets/Resources/Scripts/MenuScript.cs @@ -0,0 +1,74 @@ +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.SceneManagement; +using System.Collections; + +public class MenuScript : MonoBehaviour { + + public Canvas quitMenu; + public Canvas creditsMenu; + public Button startText; + public Button exitText; + public Button creditText; + + + + // Use this for initialization + void Start () { + + Debug.Log("biiiiiitch"); + quitMenu = quitMenu.GetComponent(); + startText = startText.GetComponent