1
0
This commit is contained in:
CoryAlanDavis 2016-01-31 11:13:09 -05:00
commit 7d699aaf2c
193 changed files with 7692 additions and 100 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 20 KiB

View File

@ -0,0 +1,57 @@
fileFormatVersion: 2
guid: 67f32f2ed28878c449691b538a289a10
timeCreated: 1454220581
licenseType: Free
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 7
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: 1
nPOTScale: 0
lightmap: 0
rGBM: 0
compressionQuality: 50
allowsAlphaSplitting: 0
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 1
textureType: 8
buildTargetSettings: []
spriteSheet:
sprites: []
outline: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,5 +1,6 @@
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public class CharacterMovement : MonoBehaviour {
@ -63,24 +64,33 @@ public class CharacterMovement : MonoBehaviour {
if (Input.GetKeyDown(KeyCode.T))
{
print("Got teleport key.");
powerTeleport();
}
if (Input.GetKeyDown(KeyCode.F))
{
print("got shit");
if (canPass == true)
canPass = false;
else
canPass = true;
}
if (Input.GetKeyDown(KeyCode.P))
{
if(SceneManager.GetActiveScene().name == "GMLevel1")
{
StartCoroutine(GameManager.gManager.SetGameStateAndLoad("GMLevel2"));
}
else
{
StartCoroutine(GameManager.gManager.SetGameStateAndLoad("GMLevel1"));
}
}
if (Input.GetKeyDown(KeyCode.G))
{
print("got nodda");
if (changeBox == true)
changeBox = false;
else
@ -92,7 +102,6 @@ public class CharacterMovement : MonoBehaviour {
public void powerTransfer()
{
//Transfer (enabling the player to "transfer" thier "hit" box behind them)
print("got transfer");
if (changeBox == true && timeRemainingTransfer >= 0.0 )
{
GetComponent<BoxCollider2D>().offset = new Vector2(secondBoxX, secondBoxY);
@ -112,7 +121,6 @@ public class CharacterMovement : MonoBehaviour {
public void powerTransparency()
{
//Transparency (enabling the player to "glitch" through certain boundaries.)
print("got transparency");
if (canPass == true && timeRemainingTransparency >= 0.0)
{
Physics2D.IgnoreLayerCollision(8, 10, true); //Make sure that the "barriers" that the player needs to "phase" through are part of the barrier layer.

View File

@ -0,0 +1,6 @@
fileFormatVersion: 2
guid: acf5e119c54034bd8bfbd5f21cc246db
folderAsset: yes
DefaultImporter:
userData:
assetBundleName:

View File

@ -0,0 +1,10 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!62 &6200000
PhysicsMaterial2D:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: BouncyBox
friction: .400000006
bounciness: .400000006

View File

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 8be6341e1ce3f4cec9902bc34f72d20a
NativeFormatImporter:
userData:
assetBundleName:

View File

@ -0,0 +1,10 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!62 &6200000
PhysicsMaterial2D:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Slippery
friction: 0
bounciness: 0

View File

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 3626fe8e008014f6bbd19bb72937b311
NativeFormatImporter:
userData:
assetBundleName:

View File

@ -0,0 +1,10 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!62 &6200000
PhysicsMaterial2D:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Sticky
friction: 1
bounciness: 0

View File

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 0cb77231a430b454fb792ff7ffcc3943
NativeFormatImporter:
userData:
assetBundleName:

View File

@ -19,6 +19,7 @@ namespace UnityStandardAssets._2D
// Use this for initialization
private void Start()
{
target = GameManager.m_Character.gameObject.transform;
m_LastTargetPosition = target.position;
m_OffsetZ = (transform.position - target.position).z;
transform.parent = null;

View File

@ -1,24 +1,24 @@
using System;
using UnityEngine;
using UnityStandardAssets.CrossPlatformInput;
using GameUtils;
namespace UnityStandardAssets._2D
{
[RequireComponent(typeof (PlatformerCharacter2D))]
public class Platformer2DUserControl : CharacterMovement
public class Platformer2DUserControl : CharacterMovement, ISceneObject
{
private PlatformerCharacter2D m_Character;
private bool m_Jump;
public bool canMove;
private void Awake()
public void Initialize()
{
m_Character = GetComponent<PlatformerCharacter2D>();
// Put any needed initialization script here.
}
private void Update()
public void ObjectUpdate()
{
// calling stuff in from the Character Movement class
Movement();
@ -33,14 +33,13 @@ namespace UnityStandardAssets._2D
}
private void FixedUpdate()
{
// Read the inputs.
bool crouch = Input.GetKey(KeyCode.LeftControl);
float h = CrossPlatformInputManager.GetAxis("Horizontal");
// Pass all parameters to the character control script.
m_Character.Move(h, crouch, m_Jump);
GameManager.m_Character.Move(h, crouch, m_Jump);
m_Jump = false;
}
}

View File

@ -1,5 +1,6 @@
using System;
using UnityEngine;
using GameUtils;
namespace UnityStandardAssets._2D
{

View File

@ -6,12 +6,12 @@ namespace UnityStandardAssets._2D
{
public class Restarter : MonoBehaviour
{
public string mapName; // does not need extension. will error if provided
public string levelName;
private void OnTriggerEnter2D(Collider2D other)
{
if (other.tag == "Player")
if (other.tag == "Scene_Object")
{
SceneManager.LoadScene(mapName);
SceneManager.LoadScene(levelName);
}
}
}

View File

@ -0,0 +1,6 @@
See Carlos, I told you that you'd get the hang of it.
But now it gets trickier, I'm afraid they've changed the code to
some of the floors, but don't worry Nick, for I shall tell you how to get ahead. Just use your bit shifting abilities and no
floor or wall will be matched for you!
(Press 'Q' to use the Bit Shifting ability to temporarily phase
through certain walls and floors)

View File

@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 5490bae2cff395e44ba830b866dd5aec
timeCreated: 1454187731
guid: 80986289bcf9ce94fa17be5e1d375c17
timeCreated: 1454220059
licenseType: Free
TextScriptImporter:
userData:

View File

@ -0,0 +1,8 @@
Karl! Glad you made it to this level...the System's Defenses are
getting stronger. They've changed the programming on this level
and you will need to use your glitching ability to jump over
these platforms.
Don't worry Kyle, I'm sure that after a few tries you'll get the
hang of it.
(Press 'T' to use your glitching abilities and launch yourself
forward to make it onto other platforms)

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 60a367acd52ae664d9c57ba48b11917d
timeCreated: 1454220059
licenseType: Free
TextScriptImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,6 +1,22 @@
Hey There!
Who are you?
Hey There! (Press K to continue)
......
Not much of a talker anymore huh?
......
Doesn't surprise me. Not after all that you've been through.
......
Don't recognize me? It's been the same thing every year...
......
We've always tried to change the ritual...the ritual is not fair.
......
Not fair to me....nor any of us....for we are all the same.
......
(Press J to learn more)
Oh, the strong silent type huh?
That's okay I guess....
Still around huh? Well don't worry, we will fight back this time.
......
I'll help you out as long as you carry me along with you...
......
Time has not been in my favor....I feel that I don't have long.
......
Get ready up ahead...there are many Platforms that you must jump
over to succeed. But be warned, the farther in you go, the worst the system gets.(Press 'SPACE' to jump on each Platform)

View File

@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 2658e6216aeaa58468c6f11c2fbe3569
timeCreated: 1454192267
guid: 1ff35ed2a96816b42965c9f2b3f6e543
timeCreated: 1454220033
licenseType: Free
TextScriptImporter:
userData:

View File

@ -0,0 +1 @@
Alright Dante, this is it...*$# moment that we've &**& waiting for. You now have access $^ all *( your abilities but be warned. The System has dispatched &*(#@ actual foot soldiers to stop you *(#@ *)^%, HA! Seems like they never learn Virgil, especially after last years ritual.

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9122813f151f74b48895c8bcb1e8f95a
timeCreated: 1454220059
licenseType: Free
TextScriptImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,2 @@
Dang Eric, I think you might actually break us free from the Systems wrath this year, by how well your breaching through their security. It's come to my knowledge Matt that the area ahead is filled with shocked charge sections. I think it's time that you start to use your HITBOXING ability.
(Press 'R' to use your HITBOXING ability, which will temporarily raise your hit box above you)

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: eb06df9add9aaf94ebd35cfea5db3631
timeCreated: 1454220060
licenseType: Free
TextScriptImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,6 @@
Whew! I honestly thought that we weren't going to make it through
that level. But be warned *#@!!( and ^&**^% ....
.....
Sorry about that, that's something new. Anyways...be carefull
up ahead, there are multiple different platforms that the System
thinks they can just spawn on us. Just remember t* &^%# #@10.

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f07f0ecf00e13094eb297a25d44c4d72
timeCreated: 1454220060
licenseType: Free
TextScriptImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,6 @@
Hey! Be careful up ahead! The Platforms can kindof be glitchy
every once in a while. (Press J to learn more)
Some of the platforms tend to glitch in and out of existance so
be sure to time your jumps right! You can also change the MUSIC
by pressing the '-' and the '+' from the top row.

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: c102a92594062ad4dbcc8d2d35b36ece
timeCreated: 1454220060
licenseType: Free
TextScriptImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,7 +0,0 @@
This is a test.
You're a punk ass bitch.
Who lives in the ditch.
Duhhhhhh.
Even more...

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 01275eb458a35534997899ab69e88ec4
folderAsset: yes
timeCreated: 1454231669
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 44882a79f22024e4498b649d6b76c44c
timeCreated: 1454208516
guid: 3618f6054127b764196df66b030efa0d
timeCreated: 1454231680
licenseType: Free
NativeFormatImporter:
userData:

Binary file not shown.

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 007479f1ae7849643a0ff9be8443e987
timeCreated: 1454220043
licenseType: Free
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0537803f6c6326240b1eaed6af76060b
timeCreated: 1454220053
licenseType: Free
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 10bdeb02a569ee74697a560aeed379bf
folderAsset: yes
timeCreated: 1454218606
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: df7043776028eda4588369674933f682
timeCreated: 1454199405
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8f4034ffc15b1544cb93d5c3ea99cb0a
timeCreated: 1454203428
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: f7852d1fb45334546801538ecd10fcc6
folderAsset: yes
timeCreated: 1454218607
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,15 @@
using UnityEngine;
using System.Collections;
public class CameraManager : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 4c15eaae1cece194f942a577aaf35afe
timeCreated: 1454200762
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {fileID: 2800000, guid: a3983c59ebf804b4abba687bd7c9e92f, type: 3}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,89 @@
using System;
using System.Linq;
using UnityEngine;
using GameUtils;
using UnityStandardAssets._2D;
using System.Collections.Generic;
using System.Collections;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
public static GameManager gManager; // gManager for GameManager, iManager for InputManager, etc...
public static InputManager iManager;
public static PlatformerCharacter2D m_Character;
public static Camera m_Camera;
public static GameState gState;
public Dictionary<GameState, string> levelDictionary;
private GameObject[] tagged_objects;
private ISceneObject[] scene_objects;
private string _testLevelPrefix, _regularLevelPrefix;
void Start()
{
if (gManager == this)
{
iManager = new InputManager(0.1f, 0.2f); // It could be helpful, I guess.
tagged_objects = GameObject.FindGameObjectsWithTag("Scene_Object");
scene_objects = new ISceneObject[tagged_objects.Length];
iManager.Initialize();
// Initialize the list of scene objects, all of which have ONE ISceneObject component.
for (int i = 0; i < tagged_objects.Length; i++)
{
scene_objects[i] = tagged_objects[i].GetComponent<ISceneObject>(); // Grab all of those scene objects!
}
// Initialize all scene objects.
for (int j = 0; j < scene_objects.Length; j++)
{
scene_objects[j].Initialize();
}
levelDictionary = new Dictionary<GameState, string>() { { GameState.TLEVELONE, "GMLevel1" },
{ GameState.TLEVELTWO, "GMLevel2" } };
// This will break on regular levels, handle regular levels separately.
GameManager.gState = levelDictionary.FirstOrDefault(x => x.Value == _testLevelPrefix + SceneManager.GetActiveScene().name).Key;
}
}
public IEnumerator SetGameStateAndLoad(string levelName)
{
GameManager.gState = levelDictionary.FirstOrDefault(x => x.Value == levelName).Key;
// Trigger Loading Screen
transform.Find("LoadingScreen").gameObject.SetActive(true);
AsyncOperation aSyncOp = SceneManager.LoadSceneAsync(levelDictionary[GameManager.gState]);
aSyncOp.allowSceneActivation = true;
float progress = 0.0f;
while (progress < 0.9f) // whatever "100" is
{
progress = aSyncOp.progress * 100.0f;
print("Loading: " + progress);
yield return null;
}
transform.Find("LoadingScreen").gameObject.SetActive(false);
yield break;
}
/// <summary>
/// Update all scene objects in one update loop.
/// </summary>
void Update()
{
iManager.ObjectUpdate();
for (int j = 0; j < scene_objects.Length; j++)
{
scene_objects[j].ObjectUpdate();
}
if (GameManager.gManager != null && GameManager.iManager != null && GameManager.m_Camera != null)
return;
if (GameManager.gManager == null)
throw new Exception("We did not assign the game manager.");
if (GameManager.iManager == null)
throw new Exception("We did not assign an input manager.");
if (GameManager.m_Camera == null)
throw new Exception("We did not assign a main camera.");
// It can be the case that there is no character in the scene (i.e. main menu) so we won't check for that.
}
}

View File

@ -1,12 +1,12 @@
fileFormatVersion: 2
guid: a9f83bb10cb22ff4d98a2ce12f695f16
timeCreated: 1454121212
timeCreated: 1454200751
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
icon: {fileID: 2800000, guid: f588d850485d0ae479d73cf3bd0b7b00, type: 3}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,12 +1,12 @@
fileFormatVersion: 2
guid: df3fc0ea74484414d8eab988c8ea33f6
timeCreated: 1454122161
timeCreated: 1454200715
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
icon: {fileID: 2800000, guid: 9866a92691696b346901281f2b329034, type: 3}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,37 @@
using System;
using UnityEngine;
using UnityStandardAssets._2D;
using System.Collections;
public class Singleton : MonoBehaviour {
private GameManager gManager;
void Awake()
{
gManager = GameObject.FindGameObjectWithTag("Game_Manager").GetComponent<GameManager>();
if(GameManager.gManager == null && gameObject.tag == "Game_Manager")
{
print("Assigning game manager.");
GameManager.gManager = gameObject.GetComponent<GameManager>();
DontDestroyOnLoad(gameObject);
}
else if(GameManager.m_Character == null && gameObject.layer == LayerMask.NameToLayer("player"))
{
print("Assigning main character");
GameManager.m_Character = gameObject.GetComponent<PlatformerCharacter2D>();
DontDestroyOnLoad(gameObject);
}
else if(GameManager.m_Camera == null && gameObject.tag == "MainCamera")
{
print("Assigning main camera.");
GameManager.m_Camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Camera>();
DontDestroyOnLoad(gameObject);
}
else
{
print("FOUND ANOTHER INSTANCE OF SINGLETON");
Destroy(gameObject);
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 1f8b471ac1371a34e910fe1e3be2a54f
timeCreated: 1454200775
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {fileID: 2800000, guid: a94c9a7eb94ceec4a8d67a1890e22e51, type: 3}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -46,7 +46,9 @@ namespace GameUtils
public enum GameState
{
TITLE, // index 0
MAINMENU // index 1
MAINMENU, // index 1
TLEVELONE,
TLEVELTWO
// ... this goes on to define levels, most useful if kept in the same loading order that is to be used during build.
}
}

View File

@ -1,12 +1,12 @@
fileFormatVersion: 2
guid: cba653c7df71b3141bd84232c2d61186
timeCreated: 1454120355
timeCreated: 1454200817
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
icon: {fileID: 2800000, guid: 20b408984aa19d74097eb6ed5b7f6dec, type: 3}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,53 +0,0 @@
using UnityEngine;
using System.Collections;
using GameUtils;
public class GameManager : MonoBehaviour
{
public static GameManager gManager; // gManager for GameManager, iManager for InputManager, etc...
public static InputManager iManager;
private GameObject[] tagged_objects;
private ISceneObject[] scene_objects;
void Start()
{
if (gManager == null)
{
DontDestroyOnLoad(gameObject);
gManager = this;
iManager = new InputManager(0.1f, 0.2f);
tagged_objects = GameObject.FindGameObjectsWithTag("Scene_Object");
scene_objects = new ISceneObject[tagged_objects.Length];
iManager.Initialize();
// Initialize the list of scene objects, all of which have ONE ISceneObject component.
for (int i = 0; i < tagged_objects.Length; i++)
{
scene_objects[i] = tagged_objects[i].GetComponent<ISceneObject>(); // Grab all of those scene objects!
}
// Initialize all scene objects.
for (int j = 0; j < scene_objects.Length; j++)
{
scene_objects[j].Initialize();
}
}
else
{
Destroy(gameObject);
}
}
/// <summary>
/// Update all scene objects in one update loop.
/// </summary>
void Update()
{
iManager.ObjectUpdate();
for (int j = 0; j < scene_objects.Length; j++)
{
scene_objects[j].ObjectUpdate();
}
}
}

View File

@ -29,13 +29,13 @@ public class MovingPlatform : MonoBehaviour
void OnTriggerEnter2D(Collider2D other)
{
if (other.gameObject.tag == "Player")
if (other.gameObject.tag == "Scene_Object")
other.transform.parent = transform;
}
void OnTriggerExit2D(Collider2D other)
{
if (other.gameObject.tag == "Player")
if (other.gameObject.tag == "Scene_Object")
other.transform.parent = null;
}
}

View File

@ -18,7 +18,7 @@ public class Platform : MonoBehaviour
//Updates all of the children's SpriteRender sprites
foreach (SpriteRenderer i in GetComponentsInChildren<SpriteRenderer>())
{
if (i.tag != "Player")
if (i.tag != "Scene_Object")
{
i.transform.localScale = new Vector3(scaleFactor, scaleFactor);
i.sprite = sprite;

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.4 MiB

View File

@ -0,0 +1,57 @@
fileFormatVersion: 2
guid: a01c7ab4262a43d4ea1b31ba2f4f46f6
timeCreated: 1454221473
licenseType: Free
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 7
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: 1
nPOTScale: 0
lightmap: 0
rGBM: 0
compressionQuality: 50
allowsAlphaSplitting: 0
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 1
textureType: 8
buildTargetSettings: []
spriteSheet:
sprites: []
outline: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: c2192581a2f2cd849bb3b95d5248f181
folderAsset: yes
timeCreated: 1454220793
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0b4f1ac35b2849540aa16550a24d605b
timeCreated: 1454220836
licenseType: Free
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 228 KiB

View File

@ -0,0 +1,57 @@
fileFormatVersion: 2
guid: 4e3146c643e237941808d6b06618a0e5
timeCreated: 1454220835
licenseType: Free
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 7
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: 1
nPOTScale: 0
lightmap: 0
rGBM: 0
compressionQuality: 50
allowsAlphaSplitting: 0
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 1
textureType: 8
buildTargetSettings: []
spriteSheet:
sprites: []
outline: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 51 KiB

View File

@ -0,0 +1,57 @@
fileFormatVersion: 2
guid: 2cc7b62d07586ef43a248a3dcda70d42
timeCreated: 1454220835
licenseType: Free
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 7
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: 1
nPOTScale: 0
lightmap: 0
rGBM: 0
compressionQuality: 50
allowsAlphaSplitting: 0
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 1
textureType: 8
buildTargetSettings: []
spriteSheet:
sprites: []
outline: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 88dc5ad5384b25a4daf6d950b38b2c63
timeCreated: 1454220836
licenseType: Free
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 203 KiB

View File

@ -0,0 +1,57 @@
fileFormatVersion: 2
guid: ea6a50ba41e990944830d37712eb87d3
timeCreated: 1454220836
licenseType: Free
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 7
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: 1
nPOTScale: 0
lightmap: 0
rGBM: 0
compressionQuality: 50
allowsAlphaSplitting: 0
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 1
textureType: 8
buildTargetSettings: []
spriteSheet:
sprites: []
outline: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3228997907b270f4aafd1f11c7f3c682
timeCreated: 1454220836
licenseType: Free
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 102 KiB

View File

@ -0,0 +1,57 @@
fileFormatVersion: 2
guid: 084617abc3bbebe458a0a2304a0cd46a
timeCreated: 1454220834
licenseType: Free
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 7
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: 1
nPOTScale: 0
lightmap: 0
rGBM: 0
compressionQuality: 50
allowsAlphaSplitting: 0
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 1
textureType: 8
buildTargetSettings: []
spriteSheet:
sprites: []
outline: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1787a88d4bb90db41974058b74c86ab3
timeCreated: 1454220836
licenseType: Free
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4c301fed8b8f8024e88cb5e9a59233c5
timeCreated: 1454218291
licenseType: Free
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0ca9e5973d5c46441aa9b7f296afd5f5
timeCreated: 1454227455
licenseType: Free
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 263 KiB

View File

@ -0,0 +1,290 @@
fileFormatVersion: 2
guid: dafccd2d85000f044b3363a2f78d78bc
timeCreated: 1454222029
licenseType: Free
TextureImporter:
fileIDToRecycleName:
21300000: PapeStationary_0
21300002: PapeStationary_1
21300004: PapeStationary_2
21300006: PapeStationary_3
21300008: PapeStationary_4
21300010: PapeStationary_5
21300012: PapeStationary_6
21300014: PapeStationary_7
21300016: PapeStationary_8
21300018: PapeStationary_9
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 7
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: 16
mipBias: -1
wrapMode: 1
nPOTScale: 0
lightmap: 0
rGBM: 0
compressionQuality: 50
allowsAlphaSplitting: 0
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 1
textureType: 8
buildTargetSettings: []
spriteSheet:
sprites:
- name: PapeStationary_0
rect:
serializedVersion: 2
x: 0
y: 0
width: 149
height: 565
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline:
- - {x: -1, y: 155}
- {x: -7, y: 156}
- {x: -23, y: 156}
- {x: -38, y: 143}
- {x: -47, y: 111}
- {x: -49, y: 56}
- {x: -49, y: -32}
- {x: -45, y: -31}
- {x: -43, y: -27}
- {x: -38, y: -166}
- {x: -32, y: -185}
- {x: 15, y: -185}
- {x: 27, y: -176}
- {x: 27, y: 58}
- {x: 18, y: 145}
- name: PapeStationary_1
rect:
serializedVersion: 2
x: 323
y: 0
width: 165
height: 568
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline:
- - {x: -44.526398, y: 152.5}
- {x: -44.526398, y: -185.5}
- {x: 34.473602, y: -185.5}
- {x: 34.473602, y: 94.5}
- {x: 18.473602, y: 152.5}
- name: PapeStationary_2
rect:
serializedVersion: 2
x: 661
y: 0
width: 163
height: 568
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline:
- - {x: -18.25528, y: 152.5}
- {x: -42.25528, y: 108.5}
- {x: -49.25528, y: 77.5}
- {x: -49.25528, y: -185.5}
- {x: 29.74472, y: -185.5}
- {x: 29.74472, y: 152.5}
- name: PapeStationary_3
rect:
serializedVersion: 2
x: 989
y: 0
width: 133
height: 568
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline:
- - {x: -20.015808, y: 152.5}
- {x: -36.01581, y: 108.5}
- {x: -36.01581, y: -185.5}
- {x: 33.98419, y: -185.5}
- {x: 33.98419, y: 152.5}
- name: PapeStationary_4
rect:
serializedVersion: 2
x: 1287
y: 0
width: 154
height: 568
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline:
- - {x: 29.62854, y: -185.5}
- {x: 34.62854, y: -162.5}
- {x: 32.62854, y: -113.5}
- {x: 27.62854, y: -36.5}
- {x: 27.62854, y: -11.5}
- {x: 28.62854, y: -10.5}
- {x: 28.62854, y: 5.5}
- {x: 29.62854, y: 6.5}
- {x: 28.62854, y: -2.5}
- {x: 28.62854, y: -22.5}
- {x: 27.62854, y: -23.5}
- {x: 27.62854, y: -31.5}
- {x: 35.62854, y: -48.5}
- {x: 40.62854, y: -14.5}
- {x: 40.62854, y: 139.5}
- {x: 30.62854, y: 154.5}
- {x: -5.37146, y: 154.5}
- {x: -29.37146, y: 103.5}
- {x: -30.37146, y: 79.5}
- {x: -30.37146, y: -31.5}
- {x: -23.37146, y: -33.5}
- {x: -21.37146, y: -25.5}
- {x: -21.37146, y: -9.5}
- {x: -20.37146, y: -8.5}
- {x: -21.37146, y: -12.5}
- {x: -21.37146, y: -37.5}
- {x: -26.37146, y: -35.5}
- {x: -30.37146, y: -82.5}
- {x: -30.37146, y: -171.5}
- {x: -22.37146, y: -185.5}
- {x: -13.37146, y: -185.5}
- {x: -16.37146, y: -165.5}
- {x: 19.62854, y: -185.5}
- name: PapeStationary_5
rect:
serializedVersion: 2
x: 1588
y: 0
width: 178
height: 568
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline:
- - {x: 27.732422, y: -112.5}
- {x: 26.732422, y: -96.5}
- {x: 39.73242, y: -37.5}
- {x: 39.73242, y: 143.5}
- {x: 18.732422, y: 155.5}
- {x: -13.267578, y: 155.5}
- {x: -35.26758, y: 108.5}
- {x: -36.26758, y: 48.5}
- {x: -36.26758, y: -31.5}
- {x: -35.26758, y: -33.5}
- {x: -27.267578, y: -30.5}
- {x: -31.267578, y: -121.5}
- {x: -25.267578, y: -185.5}
- {x: 28.732422, y: -185.5}
- {x: 30.732422, y: -170.5}
- {x: 28.732422, y: -125.5}
- name: PapeStationary_6
rect:
serializedVersion: 2
x: 1936
y: 0
width: 166
height: 568
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline:
- - {x: -17.964722, y: 155.5}
- {x: -30.964722, y: 121.5}
- {x: -30.964722, y: -185.5}
- {x: 43.03528, y: -185.5}
- {x: 43.03528, y: 117.5}
- {x: 30.035278, y: 155.5}
- name: PapeStationary_7
rect:
serializedVersion: 2
x: 2256
y: 0
width: 181
height: 568
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline:
- - {x: -37.950684, y: 155.5}
- {x: -37.950684, y: -185.5}
- {x: 28.049316, y: -185.5}
- {x: 36.049316, y: -182.5}
- {x: 36.049316, y: 138.5}
- {x: 29.049316, y: 155.5}
- name: PapeStationary_8
rect:
serializedVersion: 2
x: 2575
y: 0
width: 180
height: 568
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline:
- - {x: 42.41028, y: -144.5}
- {x: 42.41028, y: 120.5}
- {x: 31.410278, y: 155.5}
- {x: -10.589722, y: 155.5}
- {x: -17.589722, y: 145.5}
- {x: -32.58972, y: 97.5}
- {x: -32.58972, y: -71.5}
- {x: -18.589722, y: -185.5}
- {x: -8.589722, y: -185.5}
- {x: -7.5897217, y: -179.5}
- {x: 21.410278, y: -185.5}
- {x: 32.41028, y: -185.5}
- name: PapeStationary_9
rect:
serializedVersion: 2
x: 2946
y: 0
width: 158
height: 568
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline:
- - {x: 38.235962, y: 58.5}
- {x: 36.235962, y: 101.5}
- {x: 17.235962, y: 155.5}
- {x: -40.764038, y: 155.5}
- {x: -40.764038, y: -185.5}
- {x: 18.235962, y: -185.5}
- {x: 24.235962, y: -166.5}
- {x: 23.235962, y: -47.5}
- {x: 38.235962, y: -31.5}
outline: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d2869984de847554e868d28f5163f916
timeCreated: 1454227456
licenseType: Free
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0de7ad3cab00f8b48b33bdf479936433
timeCreated: 1454219003
licenseType: Free
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 6157bab7270dcc2488bc8bb482d02d27
timeCreated: 1454208516
guid: 1686443fa3af1cb489c6c75be62ff192
timeCreated: 1454219406
licenseType: Free
NativeFormatImporter:
userData:

View File

@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 3002e62c8375dae43995f7b2b0b701ff
timeCreated: 1454208843
guid: 5c3f5a337ddd1e5428803baadc16b3ce
timeCreated: 1454219796
licenseType: Free
NativeFormatImporter:
userData:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 700c29f52eeabe6439edbf706417f996
timeCreated: 1454219405
licenseType: Free
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

Some files were not shown because too many files have changed in this diff Show More